/**
- * For RECT textures / unnormalized texcoords
- * Only a subset of wrap modes supported.
+ * PIPE_TEX_WRAP_CLAMP for nearest sampling, unnormalized coords.
*/
static void
wrap_nearest_unorm_clamp(const float s[4], unsigned size, int icoord[4])
/**
- * Handles clamp_to_edge and clamp_to_border:
+ * PIPE_TEX_WRAP_CLAMP_TO_BORDER for nearest sampling, unnormalized coords.
*/
static void
wrap_nearest_unorm_clamp_to_border(const float s[4], unsigned size,
int icoord[4])
+{
+ uint ch;
+ for (ch = 0; ch < 4; ch++) {
+ icoord[ch]= util_ifloor( CLAMP(s[ch], -0.5F, (float) size + 0.5F) );
+ }
+}
+
+
+/**
+ * PIPE_TEX_WRAP_CLAMP_TO_EDGE for nearest sampling, unnormalized coords.
+ */
+static void
+wrap_nearest_unorm_clamp_to_edge(const float s[4], unsigned size,
+ int icoord[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
/**
- * For RECT textures / unnormalized texcoords.
- * Only a subset of wrap modes supported.
+ * PIPE_TEX_WRAP_CLAMP for linear sampling, unnormalized coords.
*/
static void
wrap_linear_unorm_clamp(const float s[4], unsigned size,
}
+/**
+ * PIPE_TEX_WRAP_CLAMP_TO_BORDER for linear sampling, unnormalized coords.
+ */
static void
wrap_linear_unorm_clamp_to_border(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
- float u = CLAMP(s[ch], 0.5F, (float) size - 0.5F);
+ float u = CLAMP(s[ch], -0.5F, (float) size + 0.5F);
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord1[ch] > (int) size - 1)
+ icoord1[ch] = size - 1;
+ w[ch] = frac(u);
+ }
+}
+
+
+/**
+ * PIPE_TEX_WRAP_CLAMP_TO_EDGE for linear sampling, unnormalized coords.
+ */
+static void
+wrap_linear_unorm_clamp_to_edge(const float s[4], unsigned size,
+ int icoord0[4], int icoord1[4], float w[4])
+{
+ uint ch;
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], +0.5F, (float) size - 0.5F);
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
unsigned j;
float ssss[4], tttt[4];
- unsigned face;
/*
major axis
-rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
*/
- /* First choose the cube face.
+ /* Choose the cube face and compute new s/t coords for the 2D face.
+ *
* Use the same cube face for all four pixels in the quad.
*
* This isn't ideal, but if we want to use a different cube face
const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
if (arx >= ary && arx >= arz) {
- if (rx >= 0.0F) {
- face = PIPE_TEX_FACE_POS_X;
- }
- else {
- face = PIPE_TEX_FACE_NEG_X;
+ float sign = (rx >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (rx >= 0.0F) ? PIPE_TEX_FACE_POS_X : PIPE_TEX_FACE_NEG_X;
+ for (j = 0; j < QUAD_SIZE; j++) {
+ const float ima = -0.5F / fabsf(s[j]);
+ ssss[j] = sign * p[j] * ima + 0.5F;
+ tttt[j] = t[j] * ima + 0.5F;
+ samp->faces[j] = face;
}
}
else if (ary >= arx && ary >= arz) {
- if (ry >= 0.0F) {
- face = PIPE_TEX_FACE_POS_Y;
- }
- else {
- face = PIPE_TEX_FACE_NEG_Y;
+ float sign = (ry >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (ry >= 0.0F) ? PIPE_TEX_FACE_POS_Y : PIPE_TEX_FACE_NEG_Y;
+ for (j = 0; j < QUAD_SIZE; j++) {
+ const float ima = -0.5F / fabsf(t[j]);
+ ssss[j] = -s[j] * ima + 0.5F;
+ tttt[j] = sign * -p[j] * ima + 0.5F;
+ samp->faces[j] = face;
}
}
else {
- if (rz > 0.0F) {
- face = PIPE_TEX_FACE_POS_Z;
+ float sign = (rz >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z;
+ for (j = 0; j < QUAD_SIZE; j++) {
+ const float ima = -0.5 / fabsf(p[j]);
+ ssss[j] = sign * -s[j] * ima + 0.5F;
+ tttt[j] = t[j] * ima + 0.5F;
+ samp->faces[j] = face;
}
- else {
- face = PIPE_TEX_FACE_NEG_Z;
- }
- }
- }
-
- /* Now compute the 2D _face_ texture coords from the
- * 3D _cube_ texture coords.
- */
- for (j = 0; j < QUAD_SIZE; j++) {
- const float rx = s[j], ry = t[j], rz = p[j];
- const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
- float sc, tc, ma;
-
- switch (face) {
- case PIPE_TEX_FACE_POS_X:
- sc = -rz;
- tc = -ry;
- ma = arx;
- break;
- case PIPE_TEX_FACE_NEG_X:
- sc = rz;
- tc = -ry;
- ma = arx;
- break;
- case PIPE_TEX_FACE_POS_Y:
- sc = rx;
- tc = rz;
- ma = ary;
- break;
- case PIPE_TEX_FACE_NEG_Y:
- sc = rx;
- tc = -rz;
- ma = ary;
- break;
- case PIPE_TEX_FACE_POS_Z:
- sc = rx;
- tc = -ry;
- ma = arz;
- break;
- case PIPE_TEX_FACE_NEG_Z:
- sc = -rx;
- tc = -ry;
- ma = arz;
- break;
- default:
- assert(0 && "bad cube face");
- sc = 0.0F;
- tc = 0.0F;
- ma = 0.0F;
- }
-
- {
- const float ima = 1.0 / ma;
- ssss[j] = ( sc * ima + 1.0F ) * 0.5F;
- tttt[j] = ( tc * ima + 1.0F ) * 0.5F;
- samp->faces[j] = face;
}
}
case PIPE_TEX_WRAP_CLAMP:
return wrap_nearest_unorm_clamp;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return wrap_nearest_unorm_clamp_to_edge;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return wrap_nearest_unorm_clamp_to_border;
default:
case PIPE_TEX_WRAP_CLAMP:
return wrap_linear_unorm_clamp;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return wrap_linear_unorm_clamp_to_edge;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return wrap_linear_unorm_clamp_to_border;
default: