#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_tile_cache.h"
+#include "sp_screen.h"
/* Simple, maximally packed layout.
}
-static void
-softpipe_texture_layout(struct softpipe_texture * spt)
+/* Conventional allocation path for non-display textures:
+ */
+static boolean
+softpipe_texture_layout(struct pipe_screen *screen,
+ struct softpipe_texture * spt)
{
+ struct pipe_winsys *ws = screen->winsys;
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
- spt->buffer_size = 0;
+ unsigned buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
+ pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
+ spt->stride[level] = pt->nblocksx[level]*pt->block.size;
- spt->level_offset[level] = spt->buffer_size;
+ spt->level_offset[level] = buffer_size;
- spt->buffer_size += ((pt->compressed) ? MAX2(1, height/4) : height) *
- ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
- width * pt->cpp;
+ buffer_size += (pt->nblocksy[level] *
+ ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
+ spt->stride[level]);
width = minify(width);
height = minify(height);
depth = minify(depth);
}
+
+ spt->buffer = ws->_buffer_create(ws, 32,
+ PIPE_BUFFER_USAGE_PIXEL,
+ buffer_size);
+
+ return spt->buffer != NULL;
+}
+
+static boolean
+softpipe_displaytarget_layout(struct pipe_screen *screen,
+ struct softpipe_texture * spt)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+
+ spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
+ spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
+
+ spt->buffer = ws->_surface_buffer_create( ws,
+ spt->base.width[0],
+ spt->base.height[0],
+ spt->base.format,
+ usage,
+ &spt->stride[0]);
+
+ return spt->buffer != NULL;
}
+
+
+
static struct pipe_texture *
-softpipe_texture_create_screen(struct pipe_screen *screen,
- const struct pipe_texture *templat)
+softpipe_texture_create(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
{
- struct pipe_winsys *ws = screen->winsys;
struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
if (!spt)
return NULL;
spt->base.refcount = 1;
spt->base.screen = screen;
- softpipe_texture_layout(spt);
+ if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
+ if (!softpipe_displaytarget_layout(screen, spt))
+ goto fail;
+ }
+ else {
+ if (!softpipe_texture_layout(screen, spt))
+ goto fail;
+ }
+
+ assert(spt->base.refcount == 1);
+ return &spt->base;
- spt->buffer = ws->buffer_create(ws, 32,
- PIPE_BUFFER_USAGE_PIXEL,
- spt->buffer_size);
- if (!spt->buffer) {
- FREE(spt);
+ fail:
+ FREE(spt);
+ return NULL;
+}
+
+
+static struct pipe_texture *
+softpipe_texture_blanket(struct pipe_screen * screen,
+ const struct pipe_texture *base,
+ const unsigned *stride,
+ struct pipe_buffer *buffer)
+{
+ struct softpipe_texture *spt;
+ assert(screen);
+
+ /* Only supports one type */
+ if (base->target != PIPE_TEXTURE_2D ||
+ base->last_level != 0 ||
+ base->depth[0] != 1) {
return NULL;
}
- assert(spt->base.refcount == 1);
+ spt = CALLOC_STRUCT(softpipe_texture);
+ if (!spt)
+ return NULL;
+
+ spt->base = *base;
+ spt->base.refcount = 1;
+ spt->base.screen = screen;
+ spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
+ spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
+ spt->stride[0] = stride[0];
+
+ pipe_buffer_reference(screen, &spt->buffer, buffer);
return &spt->base;
}
static void
-softpipe_texture_release_screen(struct pipe_screen *screen,
- struct pipe_texture **pt)
+softpipe_texture_release(struct pipe_screen *screen,
+ struct pipe_texture **pt)
{
if (!*pt)
return;
- /*
- DBG("%s %p refcount will be %d\n",
- __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
- */
if (--(*pt)->refcount <= 0) {
struct softpipe_texture *spt = softpipe_texture(*pt);
- /*
- DBG("%s deleting %p\n", __FUNCTION__, (void *) spt);
- */
-
- pipe_buffer_reference(screen->winsys, &spt->buffer, NULL);
-
+ pipe_buffer_reference(screen, &spt->buffer, NULL);
FREE(spt);
}
*pt = NULL;
static struct pipe_surface *
-softpipe_get_tex_surface_screen(struct pipe_screen *screen,
- struct pipe_texture *pt,
- unsigned face, unsigned level, unsigned zslice)
+softpipe_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned usage)
{
- struct pipe_winsys *ws = screen->winsys;
struct softpipe_texture *spt = softpipe_texture(pt);
struct pipe_surface *ps;
assert(level <= pt->last_level);
- ps = ws->surface_alloc(ws);
+ ps = CALLOC_STRUCT(pipe_surface);
+ ps->refcount = 1;
if (ps) {
assert(ps->refcount);
- assert(ps->winsys);
- pipe_buffer_reference(ws, &ps->buffer, spt->buffer);
+ pipe_texture_reference(&ps->texture, pt);
+ pipe_buffer_reference(screen, &ps->buffer, spt->buffer);
ps->format = pt->format;
- ps->cpp = pt->cpp;
+ ps->block = pt->block;
ps->width = pt->width[level];
ps->height = pt->height[level];
- ps->pitch = ps->width;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = spt->stride[level];
ps->offset = spt->level_offset[level];
+ ps->usage = usage;
+
+ /* Because we are softpipe, anything that the state tracker
+ * thought was going to be done with the GPU will actually get
+ * done with the CPU. Let's adjust the flags to take that into
+ * account.
+ */
+ if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
+ /* GPU_WRITE means "render" and that can involve reads (blending) */
+ ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
+ }
+
+ if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
+ ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
+
+ if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_WRITE)) {
+ /* Mark the surface as dirty. The tile cache will look for this. */
+ spt->modified = TRUE;
+ }
+
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
- ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
- (pt->compressed ? ps->height/4 : ps->height) *
- ps->width * ps->cpp;
+ ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
+ ps->nblocksy *
+ ps->stride;
}
else {
- assert(face == 0);
- assert(zslice == 0);
+ assert(face == 0);
+ assert(zslice == 0);
}
}
return ps;
}
-static void
-softpipe_texture_update(struct pipe_context *pipe,
- struct pipe_texture *texture,
- uint face, uint levelsMask)
+static void
+softpipe_tex_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **s)
{
- struct softpipe_context *softpipe = softpipe_context(pipe);
- uint unit;
- for (unit = 0; unit < softpipe->num_textures; unit++) {
- if (softpipe->texture[unit] == texture) {
- sp_flush_tile_cache(softpipe, softpipe->tex_cache[unit]);
- }
+ struct pipe_surface *surf = *s;
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For softpipe, nothing to do.
+ */
+ assert ((*s)->texture);
+ if (--surf->refcount == 0) {
+ pipe_texture_reference(&surf->texture, NULL);
+ pipe_buffer_reference(screen, &surf->buffer, NULL);
+ FREE(surf);
}
+ *s = NULL;
+}
+
+
+static void *
+softpipe_surface_map( struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags )
+{
+ ubyte *map;
+
+ if (flags & ~surface->usage) {
+ assert(0);
+ return NULL;
+ }
+
+ map = pipe_buffer_map( screen, surface->buffer, flags );
+ if (map == NULL)
+ return NULL;
+
+ /* May want to different things here depending on read/write nature
+ * of the map:
+ */
+ if (surface->texture &&
+ (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
+ {
+ /* Do something to notify sharing contexts of a texture change.
+ * In softpipe, that would mean flushing the texture cache.
+ */
+ softpipe_screen(screen)->timestamp++;
+ }
+
+ return map + surface->offset;
+}
+
+
+static void
+softpipe_surface_unmap(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ pipe_buffer_unmap( screen, surface->buffer );
}
void
-softpipe_init_texture_funcs( struct softpipe_context *softpipe )
+softpipe_init_texture_funcs(struct softpipe_context *sp)
{
- softpipe->pipe.texture_update = softpipe_texture_update;
}
void
softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
{
- screen->texture_create = softpipe_texture_create_screen;
- screen->texture_release = softpipe_texture_release_screen;
- screen->get_tex_surface = softpipe_get_tex_surface_screen;
+ screen->texture_create = softpipe_texture_create;
+ screen->texture_blanket = softpipe_texture_blanket;
+ screen->texture_release = softpipe_texture_release;
+
+ screen->get_tex_surface = softpipe_get_tex_surface;
+ screen->tex_surface_release = softpipe_tex_surface_release;
+
+ screen->surface_map = softpipe_surface_map;
+ screen->surface_unmap = softpipe_surface_unmap;
}