Merge branch 'gallium-0.2' into gallium-winsys-private
[mesa.git] / src / gallium / drivers / softpipe / sp_texture.c
index a98b3b1a4a88930e97e07233a75ac50792dc803d..078925ca45afb1e0239780ffd885dbbce2ddd3f9 100644 (file)
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
 #include "pipe/p_winsys.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
 
 #include "sp_context.h"
 #include "sp_state.h"
 #include "sp_texture.h"
 #include "sp_tile_cache.h"
+#include "sp_screen.h"
 
 
 /* Simple, maximally packed layout.
@@ -51,40 +53,76 @@ static unsigned minify( unsigned d )
 }
 
 
-static void
-softpipe_texture_layout(struct softpipe_texture * spt)
+/* Conventional allocation path for non-display textures:
+ */
+static boolean
+softpipe_texture_layout(struct pipe_screen *screen,
+                        struct softpipe_texture * spt)
 {
+   struct pipe_winsys *ws = screen->winsys;
    struct pipe_texture *pt = &spt->base;
    unsigned level;
    unsigned width = pt->width[0];
    unsigned height = pt->height[0];
    unsigned depth = pt->depth[0];
 
-   spt->buffer_size = 0;
+   unsigned buffer_size = 0;
 
    for (level = 0; level <= pt->last_level; level++) {
       pt->width[level] = width;
       pt->height[level] = height;
       pt->depth[level] = depth;
+      pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);  
+      pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);  
+      spt->stride[level] = pt->nblocksx[level]*pt->block.size;
 
-      spt->level_offset[level] = spt->buffer_size;
+      spt->level_offset[level] = buffer_size;
 
-      spt->buffer_size += ((pt->compressed) ? MAX2(1, height/4) : height) *
-                         ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
-                         width * pt->cpp;
+      buffer_size += (pt->nblocksy[level] *
+                      ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
+                      spt->stride[level]);
 
       width  = minify(width);
       height = minify(height);
       depth = minify(depth);
    }
+
+   spt->buffer = ws->_buffer_create(ws, 32,
+                                    PIPE_BUFFER_USAGE_PIXEL,
+                                    buffer_size);
+
+   return spt->buffer != NULL;
+}
+
+static boolean
+softpipe_displaytarget_layout(struct pipe_screen *screen,
+                              struct softpipe_texture * spt)
+{
+   struct pipe_winsys *ws = screen->winsys;
+   unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
+                     PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+
+   spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);  
+   spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);  
+
+   spt->buffer = ws->_surface_buffer_create( ws, 
+                                             spt->base.width[0], 
+                                             spt->base.height[0],
+                                             spt->base.format,
+                                             usage,
+                                             &spt->stride[0]);
+
+   return spt->buffer != NULL;
 }
 
 
+
+
+
 static struct pipe_texture *
-softpipe_texture_create_screen(struct pipe_screen *screen,
-                               const struct pipe_texture *templat)
+softpipe_texture_create(struct pipe_screen *screen,
+                        const struct pipe_texture *templat)
 {
-   struct pipe_winsys *ws = screen->winsys;
    struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
    if (!spt)
       return NULL;
@@ -93,42 +131,68 @@ softpipe_texture_create_screen(struct pipe_screen *screen,
    spt->base.refcount = 1;
    spt->base.screen = screen;
 
-   softpipe_texture_layout(spt);
+   if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
+      if (!softpipe_displaytarget_layout(screen, spt))
+         goto fail;
+   }
+   else {
+      if (!softpipe_texture_layout(screen, spt))
+         goto fail;
+   }
+    
+   assert(spt->base.refcount == 1);
+   return &spt->base;
 
-   spt->buffer = ws->buffer_create(ws, 32,
-                                   PIPE_BUFFER_USAGE_PIXEL,
-                                   spt->buffer_size);
-   if (!spt->buffer) {
-      FREE(spt);
+ fail:
+   FREE(spt);
+   return NULL;
+}
+
+
+static struct pipe_texture *
+softpipe_texture_blanket(struct pipe_screen * screen,
+                         const struct pipe_texture *base,
+                         const unsigned *stride,
+                         struct pipe_buffer *buffer)
+{
+   struct softpipe_texture *spt;
+   assert(screen);
+
+   /* Only supports one type */
+   if (base->target != PIPE_TEXTURE_2D ||
+       base->last_level != 0 ||
+       base->depth[0] != 1) {
       return NULL;
    }
 
-   assert(spt->base.refcount == 1);
+   spt = CALLOC_STRUCT(softpipe_texture);
+   if (!spt)
+      return NULL;
+
+   spt->base = *base;
+   spt->base.refcount = 1;
+   spt->base.screen = screen;
+   spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);  
+   spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);  
+   spt->stride[0] = stride[0];
+
+   pipe_buffer_reference(screen, &spt->buffer, buffer);
 
    return &spt->base;
 }
 
 
 static void
-softpipe_texture_release_screen(struct pipe_screen *screen,
-                                struct pipe_texture **pt)
+softpipe_texture_release(struct pipe_screen *screen,
+                         struct pipe_texture **pt)
 {
    if (!*pt)
       return;
 
-   /*
-   DBG("%s %p refcount will be %d\n",
-       __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
-   */
    if (--(*pt)->refcount <= 0) {
       struct softpipe_texture *spt = softpipe_texture(*pt);
 
-      /*
-      DBG("%s deleting %p\n", __FUNCTION__, (void *) spt);
-      */
-
-      pipe_buffer_reference(screen->winsys, &spt->buffer, NULL);
-
+      pipe_buffer_reference(screen, &spt->buffer, NULL);
       FREE(spt);
    }
    *pt = NULL;
@@ -136,68 +200,144 @@ softpipe_texture_release_screen(struct pipe_screen *screen,
 
 
 static struct pipe_surface *
-softpipe_get_tex_surface_screen(struct pipe_screen *screen,
-                                struct pipe_texture *pt,
-                                unsigned face, unsigned level, unsigned zslice)
+softpipe_get_tex_surface(struct pipe_screen *screen,
+                         struct pipe_texture *pt,
+                         unsigned face, unsigned level, unsigned zslice,
+                         unsigned usage)
 {
-   struct pipe_winsys *ws = screen->winsys;
    struct softpipe_texture *spt = softpipe_texture(pt);
    struct pipe_surface *ps;
 
    assert(level <= pt->last_level);
 
-   ps = ws->surface_alloc(ws);
+   ps = CALLOC_STRUCT(pipe_surface);
+   ps->refcount = 1;
    if (ps) {
       assert(ps->refcount);
-      assert(ps->winsys);
-      pipe_buffer_reference(ws, &ps->buffer, spt->buffer);
+      pipe_texture_reference(&ps->texture, pt);
+      pipe_buffer_reference(screen, &ps->buffer, spt->buffer);
       ps->format = pt->format;
-      ps->cpp = pt->cpp;
+      ps->block = pt->block;
       ps->width = pt->width[level];
       ps->height = pt->height[level];
-      ps->pitch = ps->width;
+      ps->nblocksx = pt->nblocksx[level];
+      ps->nblocksy = pt->nblocksy[level];
+      ps->stride = spt->stride[level];
       ps->offset = spt->level_offset[level];
+      ps->usage = usage;
+      
+      /* Because we are softpipe, anything that the state tracker
+       * thought was going to be done with the GPU will actually get
+       * done with the CPU.  Let's adjust the flags to take that into
+       * account.
+       */
+      if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
+         /* GPU_WRITE means "render" and that can involve reads (blending) */
+         ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
+      }
+
+      if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
+         ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
+
+      if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
+                       PIPE_BUFFER_USAGE_GPU_WRITE)) {
+         /* Mark the surface as dirty.  The tile cache will look for this. */
+         spt->modified = TRUE;
+      }
+
+      ps->face = face;
+      ps->level = level;
+      ps->zslice = zslice;
 
       if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
-        ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
-                      (pt->compressed ? ps->height/4 : ps->height) *
-                      ps->width * ps->cpp;
+         ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
+            ps->nblocksy *
+            ps->stride;
       }
       else {
-        assert(face == 0);
-        assert(zslice == 0);
+         assert(face == 0);
+         assert(zslice == 0);
       }
    }
    return ps;
 }
 
 
-static void
-softpipe_texture_update(struct pipe_context *pipe,
-                        struct pipe_texture *texture,
-                        uint face, uint levelsMask)
+static void 
+softpipe_tex_surface_release(struct pipe_screen *screen, 
+                             struct pipe_surface **s)
 {
-   struct softpipe_context *softpipe = softpipe_context(pipe);
-   uint unit;
-   for (unit = 0; unit < softpipe->num_textures; unit++) {
-      if (softpipe->texture[unit] == texture) {
-         sp_flush_tile_cache(softpipe, softpipe->tex_cache[unit]);
-      }
+   struct pipe_surface *surf = *s;
+   /* Effectively do the texture_update work here - if texture images
+    * needed post-processing to put them into hardware layout, this is
+    * where it would happen.  For softpipe, nothing to do.
+    */
+   assert ((*s)->texture);
+   if (--surf->refcount == 0) {
+      pipe_texture_reference(&surf->texture, NULL); 
+      pipe_buffer_reference(screen, &surf->buffer, NULL);
+      FREE(surf);
    }
+   *s = NULL;
+}
+
+
+static void *
+softpipe_surface_map( struct pipe_screen *screen,
+                      struct pipe_surface *surface,
+                      unsigned flags )
+{
+   ubyte *map;
+
+   if (flags & ~surface->usage) {
+      assert(0);
+      return NULL;
+   }
+
+   map = pipe_buffer_map( screen, surface->buffer, flags );
+   if (map == NULL)
+      return NULL;
+
+   /* May want to different things here depending on read/write nature
+    * of the map:
+    */
+   if (surface->texture &&
+       (flags & PIPE_BUFFER_USAGE_CPU_WRITE)) 
+   {
+      /* Do something to notify sharing contexts of a texture change.
+       * In softpipe, that would mean flushing the texture cache.
+       */
+      softpipe_screen(screen)->timestamp++;
+   }
+   
+   return map + surface->offset;
+}
+
+
+static void
+softpipe_surface_unmap(struct pipe_screen *screen,
+                       struct pipe_surface *surface)
+{
+   pipe_buffer_unmap( screen, surface->buffer );
 }
 
 
 void
-softpipe_init_texture_funcs( struct softpipe_context *softpipe )
+softpipe_init_texture_funcs(struct softpipe_context *sp)
 {
-   softpipe->pipe.texture_update = softpipe_texture_update;
 }
 
 
 void
 softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
 {
-   screen->texture_create = softpipe_texture_create_screen;
-   screen->texture_release = softpipe_texture_release_screen;
-   screen->get_tex_surface = softpipe_get_tex_surface_screen;
+   screen->texture_create = softpipe_texture_create;
+   screen->texture_blanket = softpipe_texture_blanket;
+   screen->texture_release = softpipe_texture_release;
+
+   screen->get_tex_surface = softpipe_get_tex_surface;
+   screen->tex_surface_release = softpipe_tex_surface_release;
+
+   screen->surface_map = softpipe_surface_map;
+   screen->surface_unmap = softpipe_surface_unmap;
 }