draw: Remove dead code.
[mesa.git] / src / gallium / drivers / softpipe / sp_texture.c
index 0f3323ff2f1edfb9bd200d88c6e7388d67fa8a48..371c4e2025121082a196133e8c4075d3be8f2db4 100644 (file)
   */
 
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 
 #include "util/u_format.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
 
 #include "sp_context.h"
-#include "sp_state.h"
 #include "sp_texture.h"
 #include "sp_screen.h"
 #include "sp_winsys.h"
@@ -57,21 +56,14 @@ softpipe_texture_layout(struct pipe_screen *screen,
    unsigned width = pt->width0;
    unsigned height = pt->height0;
    unsigned depth = pt->depth0;
-
    unsigned buffer_size = 0;
 
-   pt->width0 = width;
-   pt->height0 = height;
-   pt->depth0 = depth;
-
    for (level = 0; level <= pt->last_level; level++) {
-      pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);  
-      pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);  
-      spt->stride[level] = pt->nblocksx[level]*pt->block.size;
+      spt->stride[level] = util_format_get_stride(pt->format, width);
 
       spt->level_offset[level] = buffer_size;
 
-      buffer_size += (pt->nblocksy[level] *
+      buffer_size += (util_format_get_nblocksy(pt->format, height) *
                       ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
                       spt->stride[level]);
 
@@ -99,9 +91,6 @@ softpipe_displaytarget_layout(struct pipe_screen *screen,
                      PIPE_BUFFER_USAGE_GPU_READ_WRITE);
    unsigned tex_usage = spt->base.tex_usage;
 
-   spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width0);  
-   spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height0);  
-
    spt->buffer = screen->surface_buffer_create( screen, 
                                                 spt->base.width0, 
                                                 spt->base.height0,
@@ -177,8 +166,6 @@ softpipe_texture_blanket(struct pipe_screen * screen,
    spt->base = *base;
    pipe_reference_init(&spt->base.reference, 1);
    spt->base.screen = screen;
-   spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width0);  
-   spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height0);  
    spt->stride[0] = stride[0];
 
    pipe_buffer_reference(&spt->buffer, buffer);
@@ -246,10 +233,12 @@ softpipe_get_tex_surface(struct pipe_screen *screen,
       ps->zslice = zslice;
 
       if (pt->target == PIPE_TEXTURE_CUBE) {
-         ps->offset += face * pt->nblocksy[level] * spt->stride[level];
+         ps->offset += face * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
+                       spt->stride[level];
       }
       else if (pt->target == PIPE_TEXTURE_3D) {
-         ps->offset += zslice * pt->nblocksy[level] * spt->stride[level];
+         ps->offset += zslice * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
+                       spt->stride[level];
       }
       else {
          assert(face == 0);
@@ -301,18 +290,19 @@ softpipe_get_tex_transfer(struct pipe_screen *screen,
    assert(texture);
    assert(level <= texture->last_level);
 
+   /* make sure the requested region is in the image bounds */
+   assert(x + w <= u_minify(texture->width0, level));
+   assert(y + h <= u_minify(texture->height0, level));
+
    spt = CALLOC_STRUCT(softpipe_transfer);
    if (spt) {
       struct pipe_transfer *pt = &spt->base;
+      int nblocksy = util_format_get_nblocksy(texture->format, u_minify(texture->height0, level));
       pipe_texture_reference(&pt->texture, texture);
-      pt->format = texture->format;
-      pt->block = texture->block;
       pt->x = x;
       pt->y = y;
       pt->width = w;
       pt->height = h;
-      pt->nblocksx = texture->nblocksx[level];
-      pt->nblocksy = texture->nblocksy[level];
       pt->stride = sptex->stride[level];
       pt->usage = usage;
       pt->face = face;
@@ -322,10 +312,10 @@ softpipe_get_tex_transfer(struct pipe_screen *screen,
       spt->offset = sptex->level_offset[level];
 
       if (texture->target == PIPE_TEXTURE_CUBE) {
-         spt->offset += face * pt->nblocksy * pt->stride;
+         spt->offset += face * nblocksy * pt->stride;
       }
       else if (texture->target == PIPE_TEXTURE_3D) {
-         spt->offset += zslice * pt->nblocksy * pt->stride;
+         spt->offset += zslice * nblocksy * pt->stride;
       }
       else {
          assert(face == 0);
@@ -363,9 +353,11 @@ softpipe_transfer_map( struct pipe_screen *screen,
 {
    ubyte *map, *xfer_map;
    struct softpipe_texture *spt;
+   enum pipe_format format;
 
    assert(transfer->texture);
    spt = softpipe_texture(transfer->texture);
+   format = transfer->texture->format;
 
    map = pipe_buffer_map(screen, spt->buffer, pipe_transfer_buffer_flags(transfer));
    if (map == NULL)
@@ -382,8 +374,8 @@ softpipe_transfer_map( struct pipe_screen *screen,
    }
 
    xfer_map = map + softpipe_transfer(transfer)->offset +
-      transfer->y / transfer->block.height * transfer->stride +
-      transfer->x / transfer->block.width * transfer->block.size;
+      transfer->y / util_format_get_blockheight(format) * transfer->stride +
+      transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
    /*printf("map = %p  xfer map = %p\n", map, xfer_map);*/
    return xfer_map;
 }
@@ -440,7 +432,6 @@ softpipe_video_surface_create(struct pipe_screen *screen,
    template.width0 = util_next_power_of_two(width);
    template.height0 = util_next_power_of_two(height);
    template.depth0 = 1;
-   util_format_get_block(template.format, &template.block);
    template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
 
    sp_vsfc->tex = screen->texture_create(screen, &template);