*/
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_context.h"
-#include "sp_state.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "sp_winsys.h"
assert(texture);
assert(level <= texture->last_level);
+ /* make sure the requested region is in the image bounds */
+ assert(x + w <= u_minify(texture->width0, level));
+ assert(y + h <= u_minify(texture->height0, level));
+
spt = CALLOC_STRUCT(softpipe_transfer);
if (spt) {
struct pipe_transfer *pt = &spt->base;