#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "util/u_math.h"
#include "util/u_memory.h"
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->buffer = ws->surface_buffer_create( ws,
- spt->base.width[0],
- spt->base.height[0],
- spt->base.format,
- usage,
- &spt->stride[0]);
+ spt->base.width[0],
+ spt->base.height[0],
+ spt->base.format,
+ usage,
+ &spt->stride[0]);
return spt->buffer != NULL;
}
assert(level <= pt->last_level);
ps = CALLOC_STRUCT(pipe_surface);
- ps->refcount = 1;
if (ps) {
- assert(ps->refcount);
+ ps->refcount = 1;
pipe_texture_reference(&ps->texture, pt);
- pipe_buffer_reference(screen, &ps->buffer, spt->buffer);
ps->format = pt->format;
ps->block = pt->block;
ps->width = pt->width[level];
ps->stride = spt->stride[level];
ps->offset = spt->level_offset[level];
ps->usage = usage;
-
+
/* Because we are softpipe, anything that the state tracker
* thought was going to be done with the GPU will actually get
* done with the CPU. Let's adjust the flags to take that into
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
- assert ((*s)->texture);
+ assert(surf->texture);
if (--surf->refcount == 0) {
- pipe_texture_reference(&surf->texture, NULL);
- pipe_buffer_reference(screen, &surf->buffer, NULL);
+ pipe_texture_reference(&surf->texture, NULL);
FREE(surf);
}
*s = NULL;
unsigned flags )
{
ubyte *map;
+ struct softpipe_texture *spt;
if (flags & ~surface->usage) {
assert(0);
return NULL;
}
- map = pipe_buffer_map( screen, surface->buffer, flags );
+ assert(surface->texture);
+ spt = softpipe_texture(surface->texture);
+ map = pipe_buffer_map(screen, spt->buffer, flags);
if (map == NULL)
return NULL;
softpipe_surface_unmap(struct pipe_screen *screen,
struct pipe_surface *surface)
{
- pipe_buffer_unmap( screen, surface->buffer );
+ struct softpipe_texture *spt;
+
+ assert(surface->texture);
+ spt = softpipe_texture(surface->texture);
+
+ pipe_buffer_unmap( screen, spt->buffer );
}