#include "sp_texture.h"
#include "sp_tile_cache.h"
#include "sp_screen.h"
+#include "sp_winsys.h"
/* Simple, maximally packed layout.
*/
-static unsigned minify( unsigned d )
-{
- return MAX2(1, d>>1);
-}
-
-/* Conventional allocation path for non-display textures:
+/**
+ * Conventional allocation path for non-display textures:
*/
static boolean
softpipe_texture_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
- struct pipe_winsys *ws = screen->winsys;
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width[0];
depth = minify(depth);
}
- spt->buffer = ws->buffer_create(ws, 32,
- PIPE_BUFFER_USAGE_PIXEL,
- buffer_size);
+ spt->buffer = screen->buffer_create(screen, 32,
+ PIPE_BUFFER_USAGE_PIXEL,
+ buffer_size);
return spt->buffer != NULL;
}
+
+/**
+ * Texture layout for simple color buffers.
+ */
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
- struct pipe_winsys *ws = screen->winsys;
unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+ unsigned tex_usage = spt->base.tex_usage;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
- spt->buffer = ws->surface_buffer_create( ws,
- spt->base.width[0],
- spt->base.height[0],
- spt->base.format,
- usage,
- &spt->stride[0]);
+ spt->buffer = screen->surface_buffer_create( screen,
+ spt->base.width[0],
+ spt->base.height[0],
+ spt->base.format,
+ usage,
+ tex_usage,
+ &spt->stride[0]);
return spt->buffer != NULL;
}
-
-
-
static struct pipe_texture *
softpipe_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
return NULL;
spt->base = *templat;
- spt->base.refcount = 1;
+ pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
- if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
+ if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_PRIMARY)) {
if (!softpipe_displaytarget_layout(screen, spt))
goto fail;
}
goto fail;
}
- assert(spt->base.refcount == 1);
return &spt->base;
fail:
return NULL;
spt->base = *base;
- spt->base.refcount = 1;
+ pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->stride[0] = stride[0];
- pipe_buffer_reference(screen, &spt->buffer, buffer);
+ pipe_buffer_reference(&spt->buffer, buffer);
return &spt->base;
}
static void
-softpipe_texture_release(struct pipe_screen *screen,
- struct pipe_texture **pt)
+softpipe_texture_destroy(struct pipe_texture *pt)
{
- if (!*pt)
- return;
-
- if (--(*pt)->refcount <= 0) {
- struct softpipe_texture *spt = softpipe_texture(*pt);
+ struct softpipe_texture *spt = softpipe_texture(pt);
- pipe_buffer_reference(screen, &spt->buffer, NULL);
- FREE(spt);
- }
- *pt = NULL;
+ pipe_buffer_reference(&spt->buffer, NULL);
+ FREE(spt);
}
ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
- ps->refcount = 1;
+ pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = pt->width[level];
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
- if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_WRITE)) {
- /* Mark the surface as dirty. The tile cache will look for this. */
- spt->modified = TRUE;
- }
-
ps->face = face;
ps->level = level;
ps->zslice = zslice;
- if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
- ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
- pt->nblocksy[level] * spt->stride[level];
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ ps->offset += face * pt->nblocksy[level] * spt->stride[level];
+ }
+ else if (pt->target == PIPE_TEXTURE_3D) {
+ ps->offset += zslice * pt->nblocksy[level] * spt->stride[level];
}
else {
assert(face == 0);
static void
-softpipe_tex_surface_release(struct pipe_screen *screen,
- struct pipe_surface **s)
+softpipe_tex_surface_destroy(struct pipe_surface *surf)
{
- struct pipe_surface *surf = *s;
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert(surf->texture);
- if (--surf->refcount == 0) {
- pipe_texture_reference(&surf->texture, NULL);
- FREE(surf);
- }
- *s = NULL;
+ pipe_texture_reference(&surf->texture, NULL);
+ FREE(surf);
}
{
struct softpipe_texture *sptex = softpipe_texture(texture);
struct softpipe_transfer *spt;
- struct pipe_transfer *pt;
assert(texture);
assert(level <= texture->last_level);
spt = CALLOC_STRUCT(softpipe_transfer);
- pt = &spt->base;
if (spt) {
- pt->refcount = 1;
+ struct pipe_transfer *pt = &spt->base;
pipe_texture_reference(&pt->texture, texture);
pt->format = texture->format;
pt->block = texture->block;
pt->nblocksx = texture->nblocksx[level];
pt->nblocksy = texture->nblocksy[level];
pt->stride = sptex->stride[level];
- spt->offset = sptex->level_offset[level];
pt->usage = usage;
pt->face = face;
pt->level = level;
pt->zslice = zslice;
- if (texture->target == PIPE_TEXTURE_CUBE ||
- texture->target == PIPE_TEXTURE_3D) {
- spt->offset += ((texture->target == PIPE_TEXTURE_CUBE) ? face :
- zslice) * pt->nblocksy * pt->stride;
+ spt->offset = sptex->level_offset[level];
+
+ if (texture->target == PIPE_TEXTURE_CUBE) {
+ spt->offset += face * pt->nblocksy * pt->stride;
+ }
+ else if (texture->target == PIPE_TEXTURE_3D) {
+ spt->offset += zslice * pt->nblocksy * pt->stride;
}
else {
assert(face == 0);
assert(zslice == 0);
}
+ return pt;
}
- return pt;
+ return NULL;
}
static void
-softpipe_tex_transfer_release(struct pipe_screen *screen,
- struct pipe_transfer **t)
+softpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
{
- struct softpipe_transfer *transfer = softpipe_transfer(*t);
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
- assert (transfer->base.texture);
- if (--transfer->base.refcount == 0) {
- pipe_texture_reference(&transfer->base.texture, NULL);
- FREE(transfer);
- }
- *t = NULL;
+ assert (transfer->texture);
+ pipe_texture_reference(&transfer->texture, NULL);
+ FREE(transfer);
}
softpipe_transfer_map( struct pipe_screen *screen,
struct pipe_transfer *transfer )
{
- ubyte *map;
+ ubyte *map, *xfer_map;
struct softpipe_texture *spt;
unsigned flags = 0;
/* May want to different things here depending on read/write nature
* of the map:
*/
- if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ)
- {
+ if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ) {
/* Do something to notify sharing contexts of a texture change.
* In softpipe, that would mean flushing the texture cache.
*/
softpipe_screen(screen)->timestamp++;
}
-
- return map + softpipe_transfer(transfer)->offset +
+
+ xfer_map = map + softpipe_transfer(transfer)->offset +
transfer->y / transfer->block.height * transfer->stride +
transfer->x / transfer->block.width * transfer->block.size;
+ /*printf("map = %p xfer map = %p\n", map, xfer_map);*/
+ return xfer_map;
}
static void
softpipe_transfer_unmap(struct pipe_screen *screen,
- struct pipe_transfer *transfer)
+ struct pipe_transfer *transfer)
{
struct softpipe_texture *spt;
spt = softpipe_texture(transfer->texture);
pipe_buffer_unmap( screen, spt->buffer );
+
+ if (transfer->usage != PIPE_TRANSFER_READ) {
+ /* Mark the texture as dirty to expire the tile caches. */
+ spt->modified = TRUE;
+ }
}
{
screen->texture_create = softpipe_texture_create;
screen->texture_blanket = softpipe_texture_blanket;
- screen->texture_release = softpipe_texture_release;
+ screen->texture_destroy = softpipe_texture_destroy;
screen->get_tex_surface = softpipe_get_tex_surface;
- screen->tex_surface_release = softpipe_tex_surface_release;
+ screen->tex_surface_destroy = softpipe_tex_surface_destroy;
screen->get_tex_transfer = softpipe_get_tex_transfer;
- screen->tex_transfer_release = softpipe_tex_transfer_release;
+ screen->tex_transfer_destroy = softpipe_tex_transfer_destroy;
screen->transfer_map = softpipe_transfer_map;
screen->transfer_unmap = softpipe_transfer_unmap;
}
+
+
+boolean
+softpipe_get_texture_buffer( struct pipe_texture *texture,
+ struct pipe_buffer **buf,
+ unsigned *stride )
+{
+ struct softpipe_texture *tex = (struct softpipe_texture *) texture;
+
+ if (!tex)
+ return FALSE;
+
+ pipe_buffer_reference(buf, tex->buffer);
+
+ if (stride)
+ *stride = tex->stride[0];
+
+ return TRUE;
+}