/* Simple, maximally packed layout.
*/
-static unsigned minify( unsigned d )
-{
- return MAX2(1, d>>1);
-}
-
-/* Conventional allocation path for non-display textures:
+/**
+ * Conventional allocation path for non-display textures:
*/
static boolean
softpipe_texture_layout(struct pipe_screen *screen,
return spt->buffer != NULL;
}
+
+/**
+ * Texture layout for simple color buffers.
+ */
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+ unsigned tex_usage = spt->base.tex_usage;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->base.height[0],
spt->base.format,
usage,
+ tex_usage,
&spt->stride[0]);
return spt->buffer != NULL;
}
-
-
-
static struct pipe_texture *
softpipe_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
- if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
+ if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_PRIMARY)) {
if (!softpipe_displaytarget_layout(screen, spt))
goto fail;
}
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
- if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_WRITE)) {
- /* Mark the surface as dirty. The tile cache will look for this. */
- spt->modified = TRUE;
- }
-
ps->face = face;
ps->level = level;
ps->zslice = zslice;
/* May want to different things here depending on read/write nature
* of the map:
*/
- if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ)
- {
+ if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ) {
/* Do something to notify sharing contexts of a texture change.
* In softpipe, that would mean flushing the texture cache.
*/
softpipe_screen(screen)->timestamp++;
}
-
+
xfer_map = map + softpipe_transfer(transfer)->offset +
transfer->y / transfer->block.height * transfer->stride +
transfer->x / transfer->block.width * transfer->block.size;
static void
softpipe_transfer_unmap(struct pipe_screen *screen,
- struct pipe_transfer *transfer)
+ struct pipe_transfer *transfer)
{
struct softpipe_texture *spt;
spt = softpipe_texture(transfer->texture);
pipe_buffer_unmap( screen, spt->buffer );
+
+ if (transfer->usage != PIPE_TRANSFER_READ) {
+ /* Mark the texture as dirty to expire the tile caches. */
+ spt->modified = TRUE;
+ }
}
struct pipe_buffer **buf,
unsigned *stride )
{
- struct softpipe_texture *tex = (struct softpipe_texture *)texture;
+ struct softpipe_texture *tex = (struct softpipe_texture *) texture;
if (!tex)
return FALSE;