#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_texture.h"
#include "sp_tile_cache.h"
#include "sp_screen.h"
+#include "sp_winsys.h"
/* Simple, maximally packed layout.
*/
-static unsigned minify( unsigned d )
-{
- return MAX2(1, d>>1);
-}
-
-/* Conventional allocation path for non-display textures:
+/**
+ * Conventional allocation path for non-display textures:
*/
static boolean
softpipe_texture_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
- struct pipe_winsys *ws = screen->winsys;
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width[0];
depth = minify(depth);
}
- spt->buffer = ws->buffer_create(ws, 32,
- PIPE_BUFFER_USAGE_PIXEL,
- buffer_size);
+ spt->buffer = screen->buffer_create(screen, 32,
+ PIPE_BUFFER_USAGE_PIXEL,
+ buffer_size);
return spt->buffer != NULL;
}
-/* Hack it up to use the old winsys->surface_alloc_storage()
- * method for now:
+
+/**
+ * Texture layout for simple color buffers.
*/
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
- struct pipe_winsys *ws = screen->winsys;
- struct pipe_surface surf;
- unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ |
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
- int ret;
-
-
- memset(&surf, 0, sizeof(surf));
-
- ret =ws->surface_alloc_storage( ws,
- &surf,
- spt->base.width[0],
- spt->base.height[0],
- spt->base.format,
- flags,
- spt->base.tex_usage);
- if(ret != 0)
- return FALSE;
-
- if (!surf.buffer) {
- /* allocation failed */
- return FALSE;
- }
+ unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+ unsigned tex_usage = spt->base.tex_usage;
- /* Now extract the goodies:
- */
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
- spt->stride[0] = surf.stride;
- /* Transfer the reference:
- */
- spt->buffer = surf.buffer;
- surf.buffer = NULL;
+ spt->buffer = screen->surface_buffer_create( screen,
+ spt->base.width[0],
+ spt->base.height[0],
+ spt->base.format,
+ usage,
+ tex_usage,
+ &spt->stride[0]);
return spt->buffer != NULL;
}
-
-
-
static struct pipe_texture *
softpipe_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
return NULL;
spt->base = *templat;
- spt->base.refcount = 1;
+ pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
- if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
+ if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_PRIMARY)) {
if (!softpipe_displaytarget_layout(screen, spt))
goto fail;
}
goto fail;
}
- assert(spt->base.refcount == 1);
return &spt->base;
fail:
return NULL;
spt->base = *base;
- spt->base.refcount = 1;
+ pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->stride[0] = stride[0];
- pipe_buffer_reference(screen, &spt->buffer, buffer);
+ pipe_buffer_reference(&spt->buffer, buffer);
return &spt->base;
}
static void
-softpipe_texture_release(struct pipe_screen *screen,
- struct pipe_texture **pt)
+softpipe_texture_destroy(struct pipe_texture *pt)
{
- if (!*pt)
- return;
-
- if (--(*pt)->refcount <= 0) {
- struct softpipe_texture *spt = softpipe_texture(*pt);
+ struct softpipe_texture *spt = softpipe_texture(pt);
- pipe_buffer_reference(screen, &spt->buffer, NULL);
- FREE(spt);
- }
- *pt = NULL;
+ pipe_buffer_reference(&spt->buffer, NULL);
+ FREE(spt);
}
unsigned face, unsigned level, unsigned zslice,
unsigned usage)
{
- struct pipe_winsys *ws = screen->winsys;
struct softpipe_texture *spt = softpipe_texture(pt);
struct pipe_surface *ps;
assert(level <= pt->last_level);
ps = CALLOC_STRUCT(pipe_surface);
- ps->refcount = 1;
if (ps) {
- assert(ps->refcount);
+ pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
- pipe_buffer_reference(screen, &ps->buffer, spt->buffer);
ps->format = pt->format;
- ps->block = pt->block;
ps->width = pt->width[level];
ps->height = pt->height[level];
- ps->nblocksx = pt->nblocksx[level];
- ps->nblocksy = pt->nblocksy[level];
- ps->stride = spt->stride[level];
ps->offset = spt->level_offset[level];
ps->usage = usage;
-
+
/* Because we are softpipe, anything that the state tracker
* thought was going to be done with the GPU will actually get
* done with the CPU. Let's adjust the flags to take that into
if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
- if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_WRITE)) {
- /* Mark the surface as dirty. The tile cache will look for this. */
- spt->modified = TRUE;
- }
-
ps->face = face;
ps->level = level;
ps->zslice = zslice;
- if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
- ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
- ps->nblocksy *
- ps->stride;
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ ps->offset += face * pt->nblocksy[level] * spt->stride[level];
+ }
+ else if (pt->target == PIPE_TEXTURE_3D) {
+ ps->offset += zslice * pt->nblocksy[level] * spt->stride[level];
}
else {
assert(face == 0);
static void
-softpipe_tex_surface_release(struct pipe_screen *screen,
- struct pipe_surface **s)
+softpipe_tex_surface_destroy(struct pipe_surface *surf)
{
- struct pipe_surface *surf = *s;
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
- assert ((*s)->texture);
- if (--surf->refcount == 0) {
- pipe_texture_reference(&surf->texture, NULL);
- pipe_buffer_reference(screen, &surf->buffer, NULL);
- FREE(surf);
+ assert(surf->texture);
+ pipe_texture_reference(&surf->texture, NULL);
+ FREE(surf);
+}
+
+
+static struct pipe_transfer *
+softpipe_get_tex_transfer(struct pipe_screen *screen,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level, unsigned zslice,
+ enum pipe_transfer_usage usage,
+ unsigned x, unsigned y, unsigned w, unsigned h)
+{
+ struct softpipe_texture *sptex = softpipe_texture(texture);
+ struct softpipe_transfer *spt;
+
+ assert(texture);
+ assert(level <= texture->last_level);
+
+ spt = CALLOC_STRUCT(softpipe_transfer);
+ if (spt) {
+ struct pipe_transfer *pt = &spt->base;
+ pipe_texture_reference(&pt->texture, texture);
+ pt->format = texture->format;
+ pt->block = texture->block;
+ pt->x = x;
+ pt->y = y;
+ pt->width = w;
+ pt->height = h;
+ pt->nblocksx = texture->nblocksx[level];
+ pt->nblocksy = texture->nblocksy[level];
+ pt->stride = sptex->stride[level];
+ pt->usage = usage;
+ pt->face = face;
+ pt->level = level;
+ pt->zslice = zslice;
+
+ spt->offset = sptex->level_offset[level];
+
+ if (texture->target == PIPE_TEXTURE_CUBE) {
+ spt->offset += face * pt->nblocksy * pt->stride;
+ }
+ else if (texture->target == PIPE_TEXTURE_3D) {
+ spt->offset += zslice * pt->nblocksy * pt->stride;
+ }
+ else {
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+ return pt;
}
- *s = NULL;
+ return NULL;
+}
+
+
+static void
+softpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
+{
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For softpipe, nothing to do.
+ */
+ assert (transfer->texture);
+ pipe_texture_reference(&transfer->texture, NULL);
+ FREE(transfer);
}
static void *
-softpipe_surface_map( struct pipe_screen *screen,
- struct pipe_surface *surface,
- unsigned flags )
+softpipe_transfer_map( struct pipe_screen *screen,
+ struct pipe_transfer *transfer )
{
- ubyte *map;
+ ubyte *map, *xfer_map;
+ struct softpipe_texture *spt;
+ unsigned flags = 0;
- if (flags & ~surface->usage) {
- assert(0);
- return NULL;
+ assert(transfer->texture);
+ spt = softpipe_texture(transfer->texture);
+
+ if (transfer->usage != PIPE_TRANSFER_READ) {
+ flags |= PIPE_BUFFER_USAGE_CPU_WRITE;
+ }
+
+ if (transfer->usage != PIPE_TRANSFER_WRITE) {
+ flags |= PIPE_BUFFER_USAGE_CPU_READ;
}
- map = pipe_buffer_map( screen, surface->buffer, flags );
+ map = pipe_buffer_map(screen, spt->buffer, flags);
if (map == NULL)
return NULL;
/* May want to different things here depending on read/write nature
* of the map:
*/
- if (surface->texture &&
- (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
- {
+ if (transfer->texture && transfer->usage != PIPE_TRANSFER_READ) {
/* Do something to notify sharing contexts of a texture change.
* In softpipe, that would mean flushing the texture cache.
*/
softpipe_screen(screen)->timestamp++;
}
-
- return map + surface->offset;
+
+ xfer_map = map + softpipe_transfer(transfer)->offset +
+ transfer->y / transfer->block.height * transfer->stride +
+ transfer->x / transfer->block.width * transfer->block.size;
+ /*printf("map = %p xfer map = %p\n", map, xfer_map);*/
+ return xfer_map;
}
static void
-softpipe_surface_unmap(struct pipe_screen *screen,
- struct pipe_surface *surface)
+softpipe_transfer_unmap(struct pipe_screen *screen,
+ struct pipe_transfer *transfer)
{
- pipe_buffer_unmap( screen, surface->buffer );
+ struct softpipe_texture *spt;
+
+ assert(transfer->texture);
+ spt = softpipe_texture(transfer->texture);
+
+ pipe_buffer_unmap( screen, spt->buffer );
+
+ if (transfer->usage != PIPE_TRANSFER_READ) {
+ /* Mark the texture as dirty to expire the tile caches. */
+ spt->modified = TRUE;
+ }
}
{
screen->texture_create = softpipe_texture_create;
screen->texture_blanket = softpipe_texture_blanket;
- screen->texture_release = softpipe_texture_release;
+ screen->texture_destroy = softpipe_texture_destroy;
screen->get_tex_surface = softpipe_get_tex_surface;
- screen->tex_surface_release = softpipe_tex_surface_release;
+ screen->tex_surface_destroy = softpipe_tex_surface_destroy;
+
+ screen->get_tex_transfer = softpipe_get_tex_transfer;
+ screen->tex_transfer_destroy = softpipe_tex_transfer_destroy;
+ screen->transfer_map = softpipe_transfer_map;
+ screen->transfer_unmap = softpipe_transfer_unmap;
+}
+
+
+boolean
+softpipe_get_texture_buffer( struct pipe_texture *texture,
+ struct pipe_buffer **buf,
+ unsigned *stride )
+{
+ struct softpipe_texture *tex = (struct softpipe_texture *) texture;
+
+ if (!tex)
+ return FALSE;
+
+ pipe_buffer_reference(buf, tex->buffer);
+
+ if (stride)
+ *stride = tex->stride[0];
- screen->surface_map = softpipe_surface_map;
- screen->surface_unmap = softpipe_surface_unmap;
+ return TRUE;
}