nblocksy = util_format_get_nblocksy(pt->format, height);
if (pt->target == PIPE_TEXTURE_CUBE)
- slices = 6;
- else if (pt->target == PIPE_TEXTURE_3D)
+ assert(pt->array_size == 6);
+
+ if (pt->target == PIPE_TEXTURE_3D)
slices = depth;
else
slices = pt->array_size;