#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_transfer.h"
+#include "util/u_surface.h"
#include "sp_context.h"
#include "sp_flush.h"
static struct pipe_resource *
softpipe_resource_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templat,
- struct winsys_handle *whandle)
+ struct winsys_handle *whandle,
+ unsigned usage)
{
struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
struct softpipe_resource *spr = CALLOC_STRUCT(softpipe_resource);
static boolean
softpipe_resource_get_handle(struct pipe_screen *screen,
+ struct pipe_context *ctx,
struct pipe_resource *pt,
- struct winsys_handle *whandle)
+ struct winsys_handle *whandle,
+ unsigned usage)
{
struct sw_winsys *winsys = softpipe_screen(screen)->winsys;
struct softpipe_resource *spr = softpipe_resource(pt);
* Helper function to compute offset (in bytes) for a particular
* texture level/face/slice from the start of the buffer.
*/
-static unsigned
-sp_get_tex_image_offset(const struct softpipe_resource *spr,
- unsigned level, unsigned layer)
+unsigned
+softpipe_get_tex_image_offset(const struct softpipe_resource *spr,
+ unsigned level, unsigned layer)
{
unsigned offset = spr->level_offset[level];
pt->stride = spr->stride[level];
pt->layer_stride = spr->img_stride[level];
- spt->offset = sp_get_tex_image_offset(spr, level, box->z);
+ spt->offset = softpipe_get_tex_image_offset(spr, level, box->z);
spt->offset +=
box->y / util_format_get_blockheight(format) * spt->base.stride +
pipe->transfer_unmap = softpipe_transfer_unmap;
pipe->transfer_flush_region = u_default_transfer_flush_region;
- pipe->transfer_inline_write = u_default_transfer_inline_write;
+ pipe->buffer_subdata = u_default_buffer_subdata;
+ pipe->texture_subdata = u_default_texture_subdata;
pipe->create_surface = softpipe_create_surface;
pipe->surface_destroy = softpipe_surface_destroy;
+ pipe->clear_texture = util_clear_texture;
}