tc->surface = ps;
if (ps) {
- tc->transfer = pipe_get_transfer(pipe, ps->texture, ps->face,
- ps->level, ps->zslice,
- PIPE_TRANSFER_READ_WRITE |
- PIPE_TRANSFER_UNSYNCHRONIZED,
- 0, 0, ps->width, ps->height);
+ tc->transfer = pipe_get_transfer(pipe, ps->texture,
+ ps->u.tex.level, ps->u.tex.first_layer,
+ PIPE_TRANSFER_READ_WRITE |
+ PIPE_TRANSFER_UNSYNCHRONIZED,
+ 0, 0, ps->width, ps->height);
tc->depth_stencil = (ps->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
ps->format == PIPE_FORMAT_Z24X8_UNORM ||