* Brian Paul
*/
-#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
-#include "util/p_tile.h"
+#include "util/u_memory.h"
+#include "util/u_tile.h"
#include "sp_context.h"
#include "sp_surface.h"
+#include "sp_texture.h"
#include "sp_tile_cache.h"
-#define NUM_ENTRIES 30
+#define NUM_ENTRIES 32
/** XXX move these */
struct softpipe_tile_cache
{
+ struct pipe_screen *screen;
struct pipe_surface *surface; /**< the surface we're caching */
void *surface_map;
struct pipe_texture *texture; /**< if caching a texture */
struct softpipe_tile_cache *
-sp_create_tile_cache(void)
+sp_create_tile_cache( struct pipe_screen *screen )
{
struct softpipe_tile_cache *tc;
uint pos;
tc = CALLOC_STRUCT( softpipe_tile_cache );
if (tc) {
+ tc->screen = screen;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].x =
tc->entries[pos].y = -1;
uint pos;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
- //assert(tc->entries[pos].x < 0);
+ /*assert(tc->entries[pos].x < 0);*/
}
if (tc->surface) {
pipe_surface_reference(&tc->surface, NULL);
assert(!tc->texture);
if (tc->surface_map) {
- /*assert(tc->surface != ps);*/
- pipe_surface_unmap(tc->surface);
+ tc->screen->surface_unmap(tc->screen, tc->surface);
+ tc->surface_map = NULL;
}
pipe_surface_reference(&tc->surface, ps);
- if (ps) {
- if (tc->surface_map)
- tc->surface_map = pipe_surface_map(ps);
+ if (tc->surface) {
+ if (tc->surface_map) /* XXX: this is always NULL!? */
+ tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface,
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
+ ps->format == PIPE_FORMAT_X8Z24_UNORM ||
+ ps->format == PIPE_FORMAT_Z24S8_UNORM ||
+ ps->format == PIPE_FORMAT_Z24X8_UNORM ||
ps->format == PIPE_FORMAT_Z16_UNORM ||
ps->format == PIPE_FORMAT_Z32_UNORM ||
- ps->format == PIPE_FORMAT_U_S8);
+ ps->format == PIPE_FORMAT_S8_UNORM);
}
}
sp_tile_cache_map_surfaces(struct softpipe_tile_cache *tc)
{
if (tc->surface && !tc->surface_map)
- tc->surface_map = pipe_surface_map(tc->surface);
+ tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_CPU_READ);
if (tc->tex_surf && !tc->tex_surf_map)
- tc->tex_surf_map = pipe_surface_map(tc->tex_surf);
+ tc->tex_surf_map = tc->screen->surface_map(tc->screen, tc->tex_surf,
+ PIPE_BUFFER_USAGE_CPU_READ);
}
sp_tile_cache_unmap_surfaces(struct softpipe_tile_cache *tc)
{
if (tc->surface_map) {
- pipe_surface_unmap(tc->surface);
+ tc->screen->surface_unmap(tc->screen, tc->surface);
tc->surface_map = NULL;
}
if (tc->tex_surf_map) {
- pipe_surface_unmap(tc->tex_surf);
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
tc->tex_surf_map = NULL;
}
}
assert(!tc->surface);
- pipe_texture_reference(pipe, &tc->texture, texture);
+ pipe_texture_reference(&tc->texture, texture);
if (tc->tex_surf_map) {
- pipe_surface_unmap(tc->tex_surf);
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
tc->tex_surf_map = NULL;
}
pipe_surface_reference(&tc->tex_surf, NULL);
for (y = 0; y < h; y += TILE_SIZE) {
for (x = 0; x < w; x += TILE_SIZE) {
if (is_clear_flag_set(tc->clear_flags, x, y)) {
- pipe_put_tile_raw(pipe, ps,
- x, y, TILE_SIZE, TILE_SIZE,
- tc->tile.data.color32, 0/*STRIDE*/);
+ pipe_put_tile_raw(ps,
+ x, y, TILE_SIZE, TILE_SIZE,
+ tc->tile.data.color32, 0/*STRIDE*/);
/* do this? */
clear_clear_flag(tc->clear_flags, x, y);
sp_flush_tile_cache(struct softpipe_context *softpipe,
struct softpipe_tile_cache *tc)
{
- struct pipe_context *pipe = &softpipe->pipe;
struct pipe_surface *ps = tc->surface;
int inuse = 0, pos;
struct softpipe_cached_tile *tile = tc->entries + pos;
if (tile->x >= 0) {
if (tc->depth_stencil) {
- pipe_put_tile_raw(pipe, ps,
- tile->x, tile->y, TILE_SIZE, TILE_SIZE,
- tile->data.depth32, 0/*STRIDE*/);
+ pipe_put_tile_raw(ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
}
else {
- pipe_put_tile_rgba(pipe, ps,
+ pipe_put_tile_rgba(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
#endif
}
else if (tc->texture) {
- /* caching a texture, mark all entries as embpy */
+ /* caching a texture, mark all entries as empty */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].x = -1;
}
sp_get_cached_tile(struct softpipe_context *softpipe,
struct softpipe_tile_cache *tc, int x, int y)
{
- struct pipe_context *pipe = &softpipe->pipe;
struct pipe_surface *ps = tc->surface;
/* tile pos in framebuffer: */
if (tile->x != -1) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
- pipe_put_tile_raw(pipe, ps,
+ pipe_put_tile_raw(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
- pipe_put_tile_rgba(pipe, ps,
+ pipe_put_tile_rgba(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
else {
/* get new tile data from surface */
if (tc->depth_stencil) {
- pipe_get_tile_raw(pipe, ps,
+ pipe_get_tile_raw(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
- pipe_get_tile_rgba(pipe, ps,
+ pipe_get_tile_rgba(ps,
tile->x, tile->y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
* Tiles are read-only and indexed with more params.
*/
const struct softpipe_cached_tile *
-sp_get_cached_tile_tex(struct pipe_context *pipe,
+sp_get_cached_tile_tex(struct softpipe_context *sp,
struct softpipe_tile_cache *tc, int x, int y, int z,
int face, int level)
{
+ struct pipe_screen *screen = sp->pipe.screen;
/* tile pos in framebuffer: */
const int tile_x = x & ~(TILE_SIZE - 1);
const int tile_y = y & ~(TILE_SIZE - 1);
face, level);
struct softpipe_cached_tile *tile = tc->entries + pos;
+ if (tc->texture) {
+ struct softpipe_texture *spt = softpipe_texture(tc->texture);
+ if (spt->modified) {
+ /* texture was modified, force a cache reload */
+ tile->x = -1;
+ spt->modified = FALSE;
+ }
+ }
+
if (tile_x != tile->x ||
tile_y != tile->y ||
z != tile->z ||
/* get new surface (view into texture) */
if (tc->tex_surf_map)
- pipe_surface_unmap(tc->tex_surf);
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
- tc->tex_surf = pipe->get_tex_surface(pipe, tc->texture, face, level, z);
- tc->tex_surf_map = pipe_surface_map(tc->tex_surf);
+ tc->tex_surf = screen->get_tex_surface(screen, tc->texture, face, level, z,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ tc->tex_surf_map = screen->surface_map(screen, tc->tex_surf,
+ PIPE_BUFFER_USAGE_CPU_READ);
tc->tex_face = face;
tc->tex_level = level;
}
/* get tile from the surface (view into texture) */
- pipe_get_tile_rgba(pipe, tc->tex_surf,
+ pipe_get_tile_rgba(tc->tex_surf,
tile_x, tile_y, TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
tile->x = tile_x;