(((x) + (y) * 5 + (l) * 10) % NUM_ENTRIES)
-static INLINE int addr_to_clear_pos(union tile_address addr)
+static inline int addr_to_clear_pos(union tile_address addr)
{
int pos;
pos = addr.bits.layer * (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE);
/**
* Is the tile at (x,y) in cleared state?
*/
-static INLINE uint
+static inline uint
is_clear_flag_set(const uint *bitvec, union tile_address addr, unsigned max)
{
int pos, bit;
/**
* Mark the tile at (x,y) as not cleared.
*/
-static INLINE void
+static inline void
clear_clear_flag(uint *bitvec, union tile_address addr, unsigned max)
{
int pos;