* However, it breaks clearing in other situations (such as in
* progs/tests/drawbuffers, see bug 24402).
*/
-#if 0 && TILE_CLEAR_OPTIMIZATION
+#if 0
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
#endif
void
sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
{
- uint pos;
+ if (tc) {
+ uint pos;
- for (pos = 0; pos < NUM_ENTRIES; pos++) {
- /*assert(tc->entries[pos].x < 0);*/
- }
- if (tc->transfer) {
- tc->pipe->tex_transfer_destroy(tc->pipe, tc->transfer);
- }
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ /*assert(tc->entries[pos].x < 0);*/
+ }
+ if (tc->transfer) {
+ tc->pipe->transfer_destroy(tc->pipe, tc->transfer);
+ }
- FREE( tc );
+ FREE( tc );
+ }
}
tc->transfer_map = NULL;
}
- pipe->tex_transfer_destroy(pipe, tc->transfer);
+ pipe->transfer_destroy(pipe, tc->transfer);
tc->transfer = NULL;
}
tc->surface = ps;
if (ps) {
- tc->transfer = pipe->get_tex_transfer(pipe, ps->texture, ps->face,
- ps->level, ps->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0, ps->width, ps->height);
+ tc->transfer = pipe_get_transfer(pipe, ps->texture, ps->face,
+ ps->level, ps->zslice,
+ PIPE_TRANSFER_READ_WRITE |
+ PIPE_TRANSFER_UNSYNCHRONIZED,
+ 0, 0, ps->width, ps->height);
- tc->depth_stencil = (ps->format == PIPE_FORMAT_Z24S8_UNORM ||
+ tc->depth_stencil = (ps->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
ps->format == PIPE_FORMAT_Z24X8_UNORM ||
- ps->format == PIPE_FORMAT_S8Z24_UNORM ||
+ ps->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
ps->format == PIPE_FORMAT_X8Z24_UNORM ||
ps->format == PIPE_FORMAT_Z16_UNORM ||
ps->format == PIPE_FORMAT_Z32_UNORM ||
- ps->format == PIPE_FORMAT_S8_UNORM);
+ ps->format == PIPE_FORMAT_S8_USCALED);
}
}
sp_tile_cache_flush_clear(struct softpipe_tile_cache *tc)
{
struct pipe_transfer *pt = tc->transfer;
- const uint w = tc->transfer->width;
- const uint h = tc->transfer->height;
+ const uint w = tc->transfer->box.width;
+ const uint h = tc->transfer->box.height;
uint x, y;
uint numCleared = 0;
- assert(pt->texture);
+ assert(pt->resource);
/* clear the scratch tile to the clear value */
- clear_tile(&tc->tile, pt->texture->format, tc->clear_val);
+ if (tc->depth_stencil) {
+ clear_tile(&tc->tile, pt->resource->format, tc->clear_val);
+ } else {
+ clear_tile_rgba(&tc->tile, pt->resource->format, tc->clear_color);
+ }
/* push the tile to all positions marked as clear */
for (y = 0; y < h; y += TILE_SIZE) {
union tile_address addr = tile_address(x, y);
if (is_clear_flag_set(tc->clear_flags, addr)) {
- pipe_put_tile_raw(tc->pipe,
- pt,
- x, y, TILE_SIZE, TILE_SIZE,
- tc->tile.data.color32, 0/*STRIDE*/);
-
+ /* write the scratch tile to the surface */
+ if (tc->depth_stencil) {
+ pipe_put_tile_raw(tc->pipe,
+ pt,
+ x, y, TILE_SIZE, TILE_SIZE,
+ tc->tile.data.any, 0/*STRIDE*/);
+ }
+ else {
+ pipe_put_tile_rgba(tc->pipe, pt,
+ x, y, TILE_SIZE, TILE_SIZE,
+ (float *) tc->tile.data.color);
+ }
numCleared++;
}
}
}
}
-#if TILE_CLEAR_OPTIMIZATION
sp_tile_cache_flush_clear(tc);
-#endif
}
#if 0
if (addr.value != tile->addr.value) {
- assert(pt->texture);
+ assert(pt->resource);
if (tile->addr.bits.invalid == 0) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
if (is_clear_flag_set(tc->clear_flags, addr)) {
/* don't get tile from framebuffer, just clear it */
if (tc->depth_stencil) {
- clear_tile(tile, pt->texture->format, tc->clear_val);
+ clear_tile(tile, pt->resource->format, tc->clear_val);
}
else {
- clear_tile_rgba(tile, pt->texture->format, tc->clear_color);
+ clear_tile_rgba(tile, pt->resource->format, tc->clear_color);
}
clear_clear_flag(tc->clear_flags, addr);
}
tc->clear_val = clearValue;
-#if TILE_CLEAR_OPTIMIZATION
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
-#else
- /* disable the optimization */
- memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
-#endif
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;