#include "pipe/p_compiler.h"
+#include "sp_texture.h"
struct softpipe_tile_cache;
/**
* Cache tile size (width and height). This needs to be a power of two.
*/
-#define TILE_SIZE 64
+#define TILE_SIZE_LOG2 6
+#define TILE_SIZE (1 << TILE_SIZE_LOG2)
-/* If we need to support > 4096, just expand this to be a 64 bit
- * union, or consider tiling in Z as well.
+#define TILE_ADDR_BITS (SP_MAX_TEXTURE_2D_LEVELS - 1 - TILE_SIZE_LOG2)
+
+
+/**
+ * Surface tile address as a union for fast compares.
*/
union tile_address {
struct {
- unsigned x:6; /* 4096 / TILE_SIZE */
- unsigned y:6; /* 4096 / TILE_SIZE */
+ unsigned x:TILE_ADDR_BITS; /* 16K / TILE_SIZE */
+ unsigned y:TILE_ADDR_BITS; /* 16K / TILE_SIZE */
unsigned invalid:1;
- unsigned pad:19;
+ unsigned pad:15;
} bits;
unsigned value;
};
#define NUM_ENTRIES 50
-/** XXX move these */
-#define MAX_WIDTH 4096
-#define MAX_HEIGHT 4096
-
-
struct softpipe_tile_cache
{
struct pipe_context *pipe;