*
**************************************************************************/
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+
#include "sp_video_context.h"
-#include <util/u_inlines.h>
-#include <util/u_memory.h>
-#include "softpipe/sp_winsys.h"
-#include "softpipe/sp_texture.h"
+#include "sp_texture.h"
+
static void
sp_mpeg12_destroy(struct pipe_video_context *vpipe)
rast.scissor = 0;
rast.poly_smooth = 0;
rast.poly_stipple_enable = 0;
- rast.point_sprite = 0;
+ rast.sprite_coord_enable = 0;
rast.point_size_per_vertex = 0;
rast.multisample = 0;
rast.line_smooth = 0;
rast.line_stipple_factor = 0;
rast.line_stipple_pattern = 0;
rast.line_last_pixel = 0;
- rast.bypass_vs_clip_and_viewport = 0;
rast.line_width = 1;
rast.point_smooth = 0;
+ rast.point_quad_rasterization = 0;
rast.point_size = 1;
rast.offset_units = 1;
rast.offset_scale = 1;
- /*rast.sprite_coord_mode[i] = ;*/
ctx->rast = ctx->pipe->create_rasterizer_state(ctx->pipe, &rast);
ctx->pipe->bind_rasterizer_state(ctx->pipe, ctx->rast);
dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
- dsa.stencil[i].ref_value = 0;
dsa.stencil[i].valuemask = 0;
dsa.stencil[i].writemask = 0;
}