gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / svga / Makefile.sources
index 0bd4f289781a49bc0c0f7f3424e9c683b7033ff1..2b57ae6d091d3dd7782d4abe9d0259d890dbc6a8 100644 (file)
@@ -14,6 +14,8 @@ C_SOURCES := \
        svga_format.h \
        svga_hw_reg.h \
        svga_link.c \
+       svga_link.h \
+       svga_mksstats.h \
        svga_pipe_blend.c \
        svga_pipe_blit.c \
        svga_pipe_clear.c \
@@ -27,8 +29,9 @@ C_SOURCES := \
        svga_pipe_query.c \
        svga_pipe_rasterizer.c \
        svga_pipe_sampler.c \
-        svga_pipe_streamout.c \
+       svga_pipe_streamout.c \
        svga_pipe_vertex.c \
+       svga_pipe_ts.c \
        svga_pipe_vs.c \
        svga_public.h \
        svga_resource_buffer.c \
@@ -51,15 +54,17 @@ C_SOURCES := \
        svga_state.h \
        svga_state_constants.c \
        svga_state_framebuffer.c \
+       svga_state_fs.c \
+       svga_state_gs.c \
        svga_state_need_swtnl.c \
        svga_state_rss.c \
-       svga_state_tss.c \
-       svga_state_vdecl.c \
        svga_state_sampler.c \
-       svga_state_fs.c \
-       svga_state_gs.c \
        svga_state_tgsi_transform.c \
+       svga_state_tss.c \
+       svga_state_vdecl.c \
+       svga_state_ts.c \
        svga_state_vs.c \
+       svga_streamout.h \
        svga_surface.c \
        svga_surface.h \
        svga_swtnl_backend.c \
@@ -82,3 +87,22 @@ C_SOURCES := \
        svgadump/svga_shader.h \
        svgadump/svga_shader_op.c \
        svgadump/svga_shader_op.h
+
+SVGA_H_FILES := \
+       include/includeCheck.h \
+       include/svga3d_caps.h \
+       include/svga3d_cmd.h \
+       include/svga3d_devcaps.h \
+       include/svga3d_dx.h \
+       include/svga3d_limits.h \
+       include/svga3d_reg.h \
+       include/svga3d_shaderdefs.h \
+       include/svga3d_surfacedefs.h \
+       include/svga3d_types.h \
+       include/svga_escape.h \
+       include/svga_overlay.h \
+       include/svga_reg.h \
+       include/svga_types.h \
+       include/VGPU10ShaderTokens.h \
+       include/vmware_pack_begin.h \
+       include/vmware_pack_end.h