SVGA3D_DEVCAP_DXFMT_UYVY = 141,
SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
SVGA3D_DEVCAP_DXFMT_NV12 = 143,
- SVGA3D_DEVCAP_DXFMT_AYUV = 144,
+ SVGA3D_DEVCAP_FORMAT_DEAD2 = 144,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
-
- /*
- * Advertises shaderModel 4.1 support, independent blend-states,
- * cube-map arrays, and a higher vertex input registers limit.
- *
- * (ie DX10.1 era rendering)
- *
- * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
- */
+
SVGA3D_DEVCAP_SM41 = 244,
-
SVGA3D_DEVCAP_MULTISAMPLE_2X = 245,
SVGA3D_DEVCAP_MULTISAMPLE_4X = 246,
+ SVGA3D_DEVCAP_MS_FULL_QUALITY = 247,
+ SVGA3D_DEVCAP_LOGICOPS = 248,
+ SVGA3D_DEVCAP_LOGIC_BLENDOPS = 249,
+ SVGA3D_DEVCAP_DXFMT_B4G4R4A4_UNORM = 250,
+ SVGA3D_DEVCAP_DXFMT_BC6H_UF16 = 252,
+ SVGA3D_DEVCAP_DXFMT_BC6H_SF16 = 253,
+ SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS = 254,
+ SVGA3D_DEVCAP_DXFMT_BC7_UNORM = 255,
+ SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB = 256,
+ SVGA3D_DEVCAP_DXFMT_AYUV = 257,
+ SVGA3D_DEVCAP_SM5 = 258,
+ SVGA3D_DEVCAP_MULTISAMPLE_8X = 259,
+ SVGA3D_DEVCAP_FORCED_SAMPLE_COUNT_1 = 260,
+ SVGA3D_DEVCAP_MAX = 261,
- SVGA3D_DEVCAP_MAX /* This must be the last index. */
} SVGA3dDevCapIndex;
/*