/**********************************************************
- * Copyright 1998-2014 VMware, Inc. All rights reserved.
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
*/
#define SVGA3D_INVALID_ID ((uint32)-1)
-#define SVGA3D_INVALID_CID SVGA3D_INVALID_ID
-#define SVGA3D_INVALID_SID SVGA3D_INVALID_ID
-#define SVGA3D_INVALID_SHID SVGA3D_INVALID_ID
-
typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
typedef uint32 SVGA3dColor; /* a, r, g, b */
/*
* Surface formats.
- *
- * If you modify this list, be sure to keep GLUtil.c in sync. It
- * includes the internal format definition of each surface in
- * GLUtil_ConvertSurfaceFormat, and it contains a table of
- * human-readable names in GLUtil_GetFormatName.
*/
-
typedef enum SVGA3dSurfaceFormat {
SVGA3D_FORMAT_INVALID = 0,
SVGA3D_BUMPU8V8 = 20,
SVGA3D_BUMPL6V5U5 = 21,
SVGA3D_BUMPX8L8V8U8 = 22,
- SVGA3D_BUMPL8V8U8 = 23,
+ SVGA3D_FORMAT_DEAD1 = 23,
SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
SVGA3D_B8G8R8X8_TYPELESS = 116,
SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
- /* Advanced D3D9 depth formats. */
+ /* Advanced depth formats. */
SVGA3D_Z_DF16 = 118,
SVGA3D_Z_DF24 = 119,
SVGA3D_Z_D24S8_INT = 120,
SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
+typedef uint32 SVGA3dSurfaceFlags;
+#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
+
+/*
+ * HINT flags are not enforced by the device but are useful for
+ * performance.
+ */
+#define SVGA3D_SURFACE_HINT_STATIC (1 << 1)
+#define SVGA3D_SURFACE_HINT_DYNAMIC (1 << 2)
+#define SVGA3D_SURFACE_HINT_INDEXBUFFER (1 << 3)
+#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (1 << 4)
+#define SVGA3D_SURFACE_HINT_TEXTURE (1 << 5)
+#define SVGA3D_SURFACE_HINT_RENDERTARGET (1 << 6)
+#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (1 << 7)
+#define SVGA3D_SURFACE_HINT_WRITEONLY (1 << 8)
+#define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (1 << 9)
+#define SVGA3D_SURFACE_AUTOGENMIPMAPS (1 << 10)
+#define SVGA3D_SURFACE_DECODE_RENDERTARGET (1 << 11)
+
+/*
+ * Is this surface using a base-level pitch for it's mob backing?
+ *
+ * This flag is not intended to be set by guest-drivers, but is instead
+ * set by the device when the surface is bound to a mob with a specified
+ * pitch.
+ */
+#define SVGA3D_SURFACE_MOB_PITCH (1 << 12)
+
+#define SVGA3D_SURFACE_INACTIVE (1 << 13)
+#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (1 << 14)
+#define SVGA3D_SURFACE_VOLUME (1 << 15)
+
+/*
+ * Required to be set on a surface to bind it to a screen target.
+ */
+#define SVGA3D_SURFACE_SCREENTARGET (1 << 16)
+
+/*
+ * Align images in the guest-backing mob to 16-bytes.
+ */
+#define SVGA3D_SURFACE_ALIGN16 (1 << 17)
+
+#define SVGA3D_SURFACE_1D (1 << 18)
+#define SVGA3D_SURFACE_ARRAY (1 << 19)
+
+/*
+ * Bind flags.
+ * These are enforced for any surface defined with DefineGBSurface_v2.
+ */
+#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (1 << 20)
+#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (1 << 21)
+#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (1 << 22)
+#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (1 << 23)
+#define SVGA3D_SURFACE_BIND_RENDER_TARGET (1 << 24)
+#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (1 << 25)
+#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (1 << 26)
+
+/*
+ * The STAGING flags notes that the surface will not be used directly by the
+ * drawing pipeline, i.e. that it will not be bound to any bind point.
+ * Staging surfaces may be used by copy operations to move data in and out
+ * of other surfaces. No bind flags may be set on surfaces with this flag.
+ *
+ * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
+ * updates indirectly, i.e. the surface will not be updated directly, but
+ * will receive copies from staging surfaces.
+ */
+#define SVGA3D_SURFACE_STAGING_UPLOAD (1 << 27)
+#define SVGA3D_SURFACE_STAGING_DOWNLOAD (1 << 28)
+#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (1 << 29)
+
+/*
+ * Setting this flag allow this surface to be used with the
+ * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
+ * buffer surfaces, and no bind flags are allowed to be set on surfaces
+ * with this flag.
+ */
+#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (1 << 30)
/*
- * These are really the D3DFORMAT_OP defines from the wdk. We need
- * them so that we can query the host for what the supported surface
- * operations are (when we're using the D3D backend, in particular),
- * and so we can send those operations to the guest.
+ * Marker for the last defined bit in SVGA3dSurfaceFlags.
*/
+#define SVGA3D_SURFACE_FLAG_MAX (1 << 31)
+
+#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_MOB_PITCH | \
+ SVGA3D_SURFACE_SCREENTARGET | \
+ SVGA3D_SURFACE_ALIGN16 | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
+
+#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_DECODE_RENDERTARGET | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
+
+#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_DECODE_RENDERTARGET | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_INACTIVE | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
+
+#define SVGA3D_SURFACE_DX_ONLY_MASK \
+ ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+ )
+
+#define SVGA3D_SURFACE_STAGING_MASK \
+ ( SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD \
+ )
+
+#define SVGA3D_SURFACE_BIND_MASK \
+ ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
+ SVGA3D_SURFACE_BIND_RENDER_TARGET | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
+ )
+
typedef enum {
SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
SVGA3dLinePattern;
typedef enum {
- SVGA3D_BLENDOP_INVALID = 0,
- SVGA3D_BLENDOP_MIN = 1,
- SVGA3D_BLENDOP_ZERO = 1,
- SVGA3D_BLENDOP_ONE = 2,
- SVGA3D_BLENDOP_SRCCOLOR = 3,
- SVGA3D_BLENDOP_INVSRCCOLOR = 4,
- SVGA3D_BLENDOP_SRCALPHA = 5,
- SVGA3D_BLENDOP_INVSRCALPHA = 6,
- SVGA3D_BLENDOP_DESTALPHA = 7,
- SVGA3D_BLENDOP_INVDESTALPHA = 8,
- SVGA3D_BLENDOP_DESTCOLOR = 9,
- SVGA3D_BLENDOP_INVDESTCOLOR = 10,
- SVGA3D_BLENDOP_SRCALPHASAT = 11,
- SVGA3D_BLENDOP_BLENDFACTOR = 12,
- SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
- SVGA3D_BLENDOP_SRC1COLOR = 14,
- SVGA3D_BLENDOP_INVSRC1COLOR = 15,
- SVGA3D_BLENDOP_SRC1ALPHA = 16,
- SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
+ SVGA3D_BLENDOP_INVALID = 0,
+ SVGA3D_BLENDOP_MIN = 1,
+ SVGA3D_BLENDOP_ZERO = 1,
+ SVGA3D_BLENDOP_ONE = 2,
+ SVGA3D_BLENDOP_SRCCOLOR = 3,
+ SVGA3D_BLENDOP_INVSRCCOLOR = 4,
+ SVGA3D_BLENDOP_SRCALPHA = 5,
+ SVGA3D_BLENDOP_INVSRCALPHA = 6,
+ SVGA3D_BLENDOP_DESTALPHA = 7,
+ SVGA3D_BLENDOP_INVDESTALPHA = 8,
+ SVGA3D_BLENDOP_DESTCOLOR = 9,
+ SVGA3D_BLENDOP_INVDESTCOLOR = 10,
+ SVGA3D_BLENDOP_SRCALPHASAT = 11,
+ SVGA3D_BLENDOP_BLENDFACTOR = 12,
+ SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
+ SVGA3D_BLENDOP_SRC1COLOR = 14,
+ SVGA3D_BLENDOP_INVSRC1COLOR = 15,
+ SVGA3D_BLENDOP_SRC1ALPHA = 16,
+ SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
+ SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
+ SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
SVGA3D_BLENDOP_MAX
} SVGA3dBlendOp;
SVGA3D_BLENDEQ_MAX
} SVGA3dBlendEquation;
+typedef enum {
+ SVGA3D_DX11_LOGICOP_MIN = 0,
+ SVGA3D_DX11_LOGICOP_CLEAR = 0,
+ SVGA3D_DX11_LOGICOP_SET = 1,
+ SVGA3D_DX11_LOGICOP_COPY = 2,
+ SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
+ SVGA3D_DX11_LOGICOP_NOOP = 4,
+ SVGA3D_DX11_LOGICOP_INVERT = 5,
+ SVGA3D_DX11_LOGICOP_AND = 6,
+ SVGA3D_DX11_LOGICOP_NAND = 7,
+ SVGA3D_DX11_LOGICOP_OR = 8,
+ SVGA3D_DX11_LOGICOP_NOR = 9,
+ SVGA3D_DX11_LOGICOP_XOR = 10,
+ SVGA3D_DX11_LOGICOP_EQUIV = 11,
+ SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
+ SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
+ SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
+ SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
+ SVGA3D_DX11_LOGICOP_MAX
+} SVGA3dDX11LogicOp;
+
typedef enum {
SVGA3D_FRONTWINDING_INVALID = 0,
SVGA3D_FRONTWINDING_CW = 1,
SVGA3D_TEX_FILTER_NEAREST = 1,
SVGA3D_TEX_FILTER_LINEAR = 2,
SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
- SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
- SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
- SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
- SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
+ SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
+ SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
+ SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
+ SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
SVGA3D_TEX_FILTER_MAX
} SVGA3dTextureFilter;
typedef enum {
SVGA3D_DECLUSAGE_POSITION = 0,
- SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
- SVGA3D_DECLUSAGE_BLENDINDICES, // 2
- SVGA3D_DECLUSAGE_NORMAL, // 3
- SVGA3D_DECLUSAGE_PSIZE, // 4
- SVGA3D_DECLUSAGE_TEXCOORD, // 5
- SVGA3D_DECLUSAGE_TANGENT, // 6
- SVGA3D_DECLUSAGE_BINORMAL, // 7
- SVGA3D_DECLUSAGE_TESSFACTOR, // 8
- SVGA3D_DECLUSAGE_POSITIONT, // 9
- SVGA3D_DECLUSAGE_COLOR, // 10
- SVGA3D_DECLUSAGE_FOG, // 11
- SVGA3D_DECLUSAGE_DEPTH, // 12
- SVGA3D_DECLUSAGE_SAMPLE, // 13
+ SVGA3D_DECLUSAGE_BLENDWEIGHT,
+ SVGA3D_DECLUSAGE_BLENDINDICES,
+ SVGA3D_DECLUSAGE_NORMAL,
+ SVGA3D_DECLUSAGE_PSIZE,
+ SVGA3D_DECLUSAGE_TEXCOORD,
+ SVGA3D_DECLUSAGE_TANGENT,
+ SVGA3D_DECLUSAGE_BINORMAL,
+ SVGA3D_DECLUSAGE_TESSFACTOR,
+ SVGA3D_DECLUSAGE_POSITIONT,
+ SVGA3D_DECLUSAGE_COLOR,
+ SVGA3D_DECLUSAGE_FOG,
+ SVGA3D_DECLUSAGE_DEPTH,
+ SVGA3D_DECLUSAGE_SAMPLE,
SVGA3D_DECLUSAGE_MAX
} SVGA3dDeclUsage;
SVGA3D_DECLMETHOD_DEFAULT = 0,
SVGA3D_DECLMETHOD_PARTIALU,
SVGA3D_DECLMETHOD_PARTIALV,
- SVGA3D_DECLMETHOD_CROSSUV, // Normal
+ SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
SVGA3D_DECLMETHOD_UV,
- SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
- SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
+ SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
+ SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
+ /* map */
} SVGA3dDeclMethod;
typedef enum {
SVGA3D_SHADERTYPE_MIN = 1,
SVGA3D_SHADERTYPE_VS = 1,
SVGA3D_SHADERTYPE_PS = 2,
- SVGA3D_SHADERTYPE_MAX = 3,
SVGA3D_SHADERTYPE_PREDX_MAX = 3,
SVGA3D_SHADERTYPE_GS = 3,
- SVGA3D_SHADERTYPE_DX_MAX = 4,
+ SVGA3D_SHADERTYPE_DX10_MAX = 4,
+ SVGA3D_SHADERTYPE_HS = 4,
+ SVGA3D_SHADERTYPE_DS = 5,
+ SVGA3D_SHADERTYPE_CS = 6,
+ SVGA3D_SHADERTYPE_MAX = 7
} SVGA3dShaderType;
#define SVGA3D_NUM_SHADERTYPE_PREDX \
(SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
-#define SVGA3D_NUM_SHADERTYPE_DX \
- (SVGA3D_SHADERTYPE_DX_MAX - SVGA3D_SHADERTYPE_MIN)
+#define SVGA3D_NUM_SHADERTYPE_DX10 \
+ (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
+
+#define SVGA3D_NUM_SHADERTYPE \
+ (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
typedef enum {
SVGA3D_CONST_TYPE_MIN = 0,
} SVGA3dStretchBltMode;
typedef enum {
- SVGA3D_QUERYTYPE_INVALID = ((uint32)-1),
+ SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
SVGA3D_QUERYTYPE_MIN = 0,
SVGA3D_QUERYTYPE_OCCLUSION = 0,
- SVGA3D_QUERYTYPE_EVENT = 1,
- SVGA3D_QUERYTYPE_TIMESTAMP = 2,
- SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 3,
- SVGA3D_QUERYTYPE_PIPELINESTATS = 4,
- SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 5,
- SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 6,
- SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 7,
- SVGA3D_QUERYTYPE_OCCLUSION64 = 8,
+ SVGA3D_QUERYTYPE_TIMESTAMP = 1,
+ SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
+ SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
+ SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
+ SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
+ SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
+ SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
+ SVGA3D_QUERYTYPE_DX10_MAX = 8,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
+ SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
+ SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
+ SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
+ SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
SVGA3D_QUERYTYPE_MAX
} SVGA3dQueryType;
+typedef uint8 SVGA3dQueryTypeUint8;
+
#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
/*
* This is the maximum number of queries per context that can be active
* simultaneously between a beginQuery and endQuery.
*/
-#define SVGA3D_MAX_QUERY_PER_CONTEXT 64
+#define SVGA3D_MAX_QUERY 64
+
+/*
+ * Query result buffer formats
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 samplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusionQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 passed;
+}
+#include "vmware_pack_end.h"
+SVGADXEventQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 timestamp;
+}
+#include "vmware_pack_end.h"
+SVGADXTimestampQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 realFrequency;
+ uint32 disjoint;
+}
+#include "vmware_pack_end.h"
+SVGADXTimestampDisjointQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 inputAssemblyVertices;
+ uint64 inputAssemblyPrimitives;
+ uint64 vertexShaderInvocations;
+ uint64 geometryShaderInvocations;
+ uint64 geometryShaderPrimitives;
+ uint64 clipperInvocations;
+ uint64 clipperPrimitives;
+ uint64 pixelShaderInvocations;
+ uint64 hullShaderInvocations;
+ uint64 domainShaderInvocations;
+ uint64 computeShaderInvocations;
+}
+#include "vmware_pack_end.h"
+SVGADXPipelineStatisticsQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 anySamplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusionPredicateQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 numPrimitivesWritten;
+ uint64 numPrimitivesRequired;
+}
+#include "vmware_pack_end.h"
+SVGADXStreamOutStatisticsQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 overflowed;
+}
+#include "vmware_pack_end.h"
+SVGADXStreamOutPredicateQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 samplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusion64QueryResult;
+
+/*
+ * SVGADXQueryResultUnion is not intended for use in the protocol, but is
+ * very helpful when working with queries generically.
+ */
+typedef
+#include "vmware_pack_begin.h"
+union SVGADXQueryResultUnion {
+ SVGADXOcclusionQueryResult occ;
+ SVGADXEventQueryResult event;
+ SVGADXTimestampQueryResult ts;
+ SVGADXTimestampDisjointQueryResult tsDisjoint;
+ SVGADXPipelineStatisticsQueryResult pipelineStats;
+ SVGADXOcclusionPredicateQueryResult occPred;
+ SVGADXStreamOutStatisticsQueryResult soStats;
+ SVGADXStreamOutPredicateQueryResult soPred;
+ SVGADXOcclusion64QueryResult occ64;
+}
+#include "vmware_pack_end.h"
+SVGADXQueryResultUnion;
+
typedef enum {
- SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
- SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
- SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
- SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */
+ SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
+ SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
+ SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
+ SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
} SVGA3dQueryState;
typedef enum {
struct {
union {
struct {
- uint16 function; // SVGA3dFogFunction
- uint8 type; // SVGA3dFogType
- uint8 base; // SVGA3dFogBase
+ uint16 function; /* SVGA3dFogFunction */
+ uint8 type; /* SVGA3dFogType */
+ uint8 base; /* SVGA3dFogBase */
};
uint32 uintValue;
};
/*
* Guest-backed objects definitions.
*/
+typedef enum {
+ SVGA_OTABLE_MOB = 0,
+ SVGA_OTABLE_MIN = 0,
+ SVGA_OTABLE_SURFACE = 1,
+ SVGA_OTABLE_CONTEXT = 2,
+ SVGA_OTABLE_SHADER = 3,
+ SVGA_OTABLE_SCREENTARGET = 4,
+
+ SVGA_OTABLE_DX9_MAX = 5,
-typedef uint32 SVGAMobId;
+ SVGA_OTABLE_DXCONTEXT = 5,
+ SVGA_OTABLE_MAX = 6
+} SVGAOTableType;
+
+/*
+ * Deprecated.
+ */
+#define SVGA_OTABLE_COUNT 4
+
+typedef enum {
+ SVGA_COTABLE_MIN = 0,
+ SVGA_COTABLE_RTVIEW = 0,
+ SVGA_COTABLE_DSVIEW = 1,
+ SVGA_COTABLE_SRVIEW = 2,
+ SVGA_COTABLE_ELEMENTLAYOUT = 3,
+ SVGA_COTABLE_BLENDSTATE = 4,
+ SVGA_COTABLE_DEPTHSTENCIL = 5,
+ SVGA_COTABLE_RASTERIZERSTATE = 6,
+ SVGA_COTABLE_SAMPLER = 7,
+ SVGA_COTABLE_STREAMOUTPUT = 8,
+ SVGA_COTABLE_DXQUERY = 9,
+ SVGA_COTABLE_DXSHADER = 10,
+ SVGA_COTABLE_DX10_MAX = 11,
+ SVGA_COTABLE_UAVIEW = 11,
+ SVGA_COTABLE_MAX
+} SVGACOTableType;
+
+/*
+ * The largest size (number of entries) allowed in a COTable.
+ */
+#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
typedef enum SVGAMobFormat {
SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
+ SVGA3D_MOBFMT_PREDX_MAX = 7,
+ SVGA3D_MOBFMT_EMPTY = 7,
SVGA3D_MOBFMT_MAX,
} SVGAMobFormat;
-#endif // _SVGA3D_TYPES_H_
+#define SVGA3D_MOB_EMPTY_BASE 1
+
+#endif /* _SVGA3D_TYPES_H_ */