#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "util/u_upload_mgr.h"
-#include "os/os_time.h"
#include "svga_context.h"
#include "svga_screen.h"
DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
-DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
-static void svga_destroy( struct pipe_context *pipe )
+
+static void
+svga_destroy(struct pipe_context *pipe)
{
- struct svga_context *svga = svga_context( pipe );
+ struct svga_context *svga = svga_context(pipe);
unsigned shader, i;
/* free any alternate rasterizer states used for point sprite */
}
}
- /* free polygon stipple state */
- if (svga->polygon_stipple.sampler) {
- pipe->delete_sampler_state(pipe, svga->polygon_stipple.sampler);
- }
- if (svga->polygon_stipple.sampler_view) {
- pipe->sampler_view_destroy(pipe,
- &svga->polygon_stipple.sampler_view->base);
+ /* free depthstencil_disable state */
+ if (svga->depthstencil_disable) {
+ pipe->delete_depth_stencil_alpha_state(pipe, svga->depthstencil_disable);
}
- pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
/* free HW constant buffers */
for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
util_blitter_destroy(svga->blitter);
- svga_cleanup_framebuffer( svga );
- svga_cleanup_tss_binding( svga );
-
+ svga_cleanup_sampler_state(svga);
+ svga_cleanup_framebuffer(svga);
+ svga_cleanup_tss_binding(svga);
svga_cleanup_vertex_state(svga);
-
- svga_destroy_swtnl( svga );
- svga_hwtnl_destroy( svga->hwtnl );
+
+ svga_destroy_swtnl(svga);
+ svga_hwtnl_destroy(svga->hwtnl);
svga->swc->destroy(svga->swc);
util_bitmask_destroy(svga->stream_output_id_bm);
util_bitmask_destroy(svga->query_id_bm);
u_upload_destroy(svga->const0_upload);
+ u_upload_destroy(svga->pipe.stream_uploader);
+ u_upload_destroy(svga->pipe.const_uploader);
+ svga_texture_transfer_map_upload_destroy(svga);
/* free user's constant buffers */
for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
}
}
- FREE( svga );
+ FREE(svga);
}
-
-struct pipe_context *svga_context_create(struct pipe_screen *screen,
- void *priv, unsigned flags)
+struct pipe_context *
+svga_context_create(struct pipe_screen *screen, void *priv, unsigned flags)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_context *svga = NULL;
enum pipe_error ret;
+ SVGA_STATS_TIME_PUSH(svgascreen->sws, SVGA_STATS_TIME_CREATECONTEXT);
+
svga = CALLOC_STRUCT(svga_context);
if (!svga)
- goto cleanup;
+ goto done;
LIST_INITHEAD(&svga->dirty_buffers);
svga->pipe.screen = screen;
svga->pipe.priv = priv;
svga->pipe.destroy = svga_destroy;
- svga->pipe.clear = svga_clear;
+ svga->pipe.stream_uploader = u_upload_create(&svga->pipe, 1024 * 1024,
+ PIPE_BIND_VERTEX_BUFFER |
+ PIPE_BIND_INDEX_BUFFER,
+ PIPE_USAGE_STREAM, 0);
+ if (!svga->pipe.stream_uploader)
+ goto cleanup;
+
+ u_upload_disable_persistent(svga->pipe.stream_uploader);
+
+ svga->pipe.const_uploader = u_upload_create(&svga->pipe, 128 * 1024,
+ PIPE_BIND_CONSTANT_BUFFER,
+ PIPE_USAGE_STREAM, 0);
+ if (!svga->pipe.const_uploader)
+ goto cleanup;
+
+ u_upload_disable_persistent(svga->pipe.const_uploader);
svga->swc = svgascreen->sws->context_create(svgascreen->sws);
if (!svga->swc)
svga_init_query_functions(svga);
svga_init_surface_functions(svga);
svga_init_stream_output_functions(svga);
+ svga_init_clear_functions(svga);
/* init misc state */
svga->curr.sample_mask = ~0;
svga->debug.no_swtnl = debug_get_option_no_swtnl();
svga->debug.force_swtnl = debug_get_option_force_swtnl();
svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
- svga->debug.disable_shader = debug_get_option_disable_shader();
svga->debug.no_line_width = debug_get_option_no_line_width();
svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
if (!svga_init_swtnl(svga))
goto cleanup;
- ret = svga_emit_initial_state( svga );
+ ret = svga_emit_initial_state(svga);
if (ret != PIPE_OK)
goto cleanup;
svga->const0_upload = u_upload_create(&svga->pipe,
CONST0_UPLOAD_DEFAULT_SIZE,
- PIPE_BIND_CONSTANT_BUFFER,
- PIPE_USAGE_STREAM);
+ PIPE_BIND_CONSTANT_BUFFER |
+ PIPE_BIND_CUSTOM,
+ PIPE_USAGE_STREAM, 0);
if (!svga->const0_upload)
goto cleanup;
+ u_upload_disable_persistent(svga->const0_upload);
+
+ if (!svga_texture_transfer_map_upload_create(svga))
+ goto cleanup;
+
/* Avoid shortcircuiting state with initial value of zero.
*/
memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
- memset(&svga->state.hw_clear.framebuffer, 0x0,
+ memset(&svga->state.hw_clear.framebuffer, 0x0,
sizeof(svga->state.hw_clear.framebuffer));
+ svga->state.hw_clear.num_rendertargets = 0;
+ svga->state.hw_clear.dsv = NULL;
memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
+ memset(&svga->state.hw_draw.num_samplers, 0,
+ sizeof(svga->state.hw_draw.num_samplers));
memset(&svga->state.hw_draw.num_sampler_views, 0,
sizeof(svga->state.hw_draw.num_sampler_views));
+ memset(svga->state.hw_draw.sampler_views, 0,
+ sizeof(svga->state.hw_draw.sampler_views));
svga->state.hw_draw.num_views = 0;
+ svga->state.hw_draw.num_backed_views = 0;
+ svga->state.hw_draw.rasterizer_discard = FALSE;
/* Initialize the shader pointers */
svga->state.hw_draw.vs = NULL;
svga->state.hw_draw.num_vbuffers = 0;
memset(svga->state.hw_draw.vbuffers, 0,
sizeof(svga->state.hw_draw.vbuffers));
+ svga->state.hw_draw.const0_buffer = NULL;
+ svga->state.hw_draw.const0_handle = NULL;
/* Create a no-operation blend state which we will bind whenever the
* requested blend state is impossible (e.g. due to having an integer
}
svga->dirty = ~0;
+ svga->pred.query_id = SVGA3D_INVALID_ID;
+ svga->disable_rasterizer = FALSE;
- return &svga->pipe;
+ goto done;
cleanup:
svga_destroy_swtnl(svga);
if (svga->const0_upload)
u_upload_destroy(svga->const0_upload);
+ if (svga->pipe.const_uploader)
+ u_upload_destroy(svga->pipe.const_uploader);
+ if (svga->pipe.stream_uploader)
+ u_upload_destroy(svga->pipe.stream_uploader);
+ svga_texture_transfer_map_upload_destroy(svga);
if (svga->hwtnl)
svga_hwtnl_destroy(svga->hwtnl);
if (svga->swc)
util_bitmask_destroy(svga->stream_output_id_bm);
util_bitmask_destroy(svga->query_id_bm);
FREE(svga);
- return NULL;
+ svga = NULL;
+
+done:
+ SVGA_STATS_TIME_POP(svgascreen->sws);
+ return svga ? &svga->pipe:NULL;
}
-void svga_context_flush( struct svga_context *svga,
- struct pipe_fence_handle **pfence )
+void
+svga_context_flush(struct svga_context *svga,
+ struct pipe_fence_handle **pfence)
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_fence_handle *fence = NULL;
uint64_t t0;
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
+
svga->curr.nr_fbs = 0;
+ /* Unmap the 0th/default constant buffer. The u_upload_unmap() function
+ * will call pipe_context::transfer_flush_region() to indicate the
+ * region of the buffer which was modified (and needs to be uploaded).
+ */
+ if (svga->state.hw_draw.const0_handle) {
+ assert(svga->state.hw_draw.const0_buffer);
+ u_upload_unmap(svga->const0_upload);
+ pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
+ svga->state.hw_draw.const0_handle = NULL;
+ }
+
/* Ensure that texture dma uploads are processed
* before submitting commands.
*/
/* Flush pending commands to hardware:
*/
- t0 = os_time_get();
+ t0 = svga_get_time(svga);
svga->swc->flush(svga->swc, &fence);
- svga->hud.flush_time += (os_time_get() - t0);
+ svga->hud.flush_time += (svga_get_time(svga) - t0);
svga->hud.num_flushes++;
- svga_screen_cache_flush(svgascreen, fence);
+ svga_screen_cache_flush(svgascreen, svga, fence);
+
+ SVGA3D_ResetLastCommand(svga->swc);
/* To force the re-emission of rendertargets and texture sampler bindings on
* the next command buffer.
if (SVGA_DEBUG & DEBUG_SYNC) {
if (fence)
- svga->pipe.screen->fence_finish( svga->pipe.screen, fence,
+ svga->pipe.screen->fence_finish(svga->pipe.screen, NULL, fence,
PIPE_TIMEOUT_INFINITE);
}
svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
+
+ SVGA_STATS_TIME_POP(svga_sws(svga));
}
struct pipe_screen *screen = svga->pipe.screen;
struct pipe_fence_handle *fence = NULL;
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFINISH);
+
svga_context_flush(svga, &fence);
- screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE);
+ screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
screen->fence_reference(screen, &fence, NULL);
+
+ SVGA_STATS_TIME_POP(svga_sws(svga));
}
* If the command buffer overflows, we flush it and retry.
* \sa svga_hwtnl_flush()
*/
-void svga_hwtnl_flush_retry( struct svga_context *svga )
+void
+svga_hwtnl_flush_retry(struct svga_context *svga)
{
enum pipe_error ret = PIPE_OK;
- ret = svga_hwtnl_flush( svga->hwtnl );
+ ret = svga_hwtnl_flush(svga->hwtnl);
if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
- svga_context_flush( svga, NULL );
- ret = svga_hwtnl_flush( svga->hwtnl );
+ svga_context_flush(svga, NULL);
+ ret = svga_hwtnl_flush(svga->hwtnl);
}
assert(ret == PIPE_OK);
*
* Otherwise DMA commands on the referred buffer will be emitted too late.
*/
-void svga_hwtnl_flush_buffer( struct svga_context *svga,
- struct pipe_resource *buffer )
+void
+svga_hwtnl_flush_buffer(struct svga_context *svga,
+ struct pipe_resource *buffer)
{
if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
svga_hwtnl_flush_retry(svga);
}
-/* Emit all operations pending on host surfaces.
- */
-void svga_surfaces_flush(struct svga_context *svga)
+/**
+ * Emit all operations pending on host surfaces.
+ */
+void
+svga_surfaces_flush(struct svga_context *svga)
{
- struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
- unsigned i;
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
/* Emit buffered drawing commands.
*/
- svga_hwtnl_flush_retry( svga );
+ svga_hwtnl_flush_retry(svga);
- /* Emit back-copy from render target view to texture.
+ /* Emit back-copy from render target views to textures.
*/
- for (i = 0; i < svgascreen->max_color_buffers; i++) {
- if (svga->curr.framebuffer.cbufs[i])
- svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
- }
-
- if (svga->curr.framebuffer.zsbuf)
- svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
+ svga_propagate_rendertargets(svga);
+ SVGA_STATS_TIME_POP(svga_sws(svga));
}
struct svga_winsys_context *
-svga_winsys_context( struct pipe_context *pipe )
+svga_winsys_context(struct pipe_context *pipe)
{
- return svga_context( pipe )->swc;
+ return svga_context(pipe)->swc;
}