svga: Implement the pipe clear_render_target functionality v2
[mesa.git] / src / gallium / drivers / svga / svga_context.c
index b10eb45e54861adb83cfc76fdc5a7428f2a89dcb..21ce508905262e6d1e73b09d6388a23420a0cef8 100644 (file)
@@ -50,7 +50,6 @@
 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
-DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
 
@@ -60,24 +59,14 @@ static void svga_destroy( struct pipe_context *pipe )
    unsigned shader, i;
 
    /* free any alternate rasterizer states used for point sprite */
-   for (i = 0; i < Elements(svga->rasterizer_no_cull); i++) {
+   for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) {
       if (svga->rasterizer_no_cull[i]) {
          pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
       }
    }
 
-   /* free polygon stipple state */
-   if (svga->polygon_stipple.sampler) {
-      pipe->delete_sampler_state(pipe, svga->polygon_stipple.sampler);
-   }
-   if (svga->polygon_stipple.sampler_view) {
-      pipe->sampler_view_destroy(pipe,
-                                 &svga->polygon_stipple.sampler_view->base);
-   }
-   pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
-
    /* free HW constant buffers */
-   for (shader = 0; shader < Elements(svga->state.hw_draw.constbuf); shader++) {
+   for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
       pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
    }
 
@@ -91,9 +80,9 @@ static void svga_destroy( struct pipe_context *pipe )
 
    util_blitter_destroy(svga->blitter);
 
+   svga_cleanup_sampler_state(svga);
    svga_cleanup_framebuffer( svga );
    svga_cleanup_tss_binding( svga );
-
    svga_cleanup_vertex_state(svga);
    
    svga_destroy_swtnl( svga );
@@ -112,10 +101,11 @@ static void svga_destroy( struct pipe_context *pipe )
    util_bitmask_destroy(svga->stream_output_id_bm);
    util_bitmask_destroy(svga->query_id_bm);
    u_upload_destroy(svga->const0_upload);
+   svga_texture_transfer_map_upload_destroy(svga);
 
    /* free user's constant buffers */
    for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
-      for (i = 0; i < Elements(svga->curr.constbufs[shader]); ++i) {
+      for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
          pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
       }
    }
@@ -141,7 +131,6 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
    svga->pipe.screen = screen;
    svga->pipe.priv = priv;
    svga->pipe.destroy = svga_destroy;
-   svga->pipe.clear = svga_clear;
 
    svga->swc = svgascreen->sws->context_create(svgascreen->sws);
    if (!svga->swc)
@@ -164,6 +153,7 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
    svga_init_query_functions(svga);
    svga_init_surface_functions(svga);
    svga_init_stream_output_functions(svga);
+   svga_init_clear_functions(svga);
 
    /* init misc state */
    svga->curr.sample_mask = ~0;
@@ -172,7 +162,6 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
    svga->debug.no_swtnl = debug_get_option_no_swtnl();
    svga->debug.force_swtnl = debug_get_option_force_swtnl();
    svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
-   svga->debug.disable_shader = debug_get_option_disable_shader();
    svga->debug.no_line_width = debug_get_option_no_line_width();
    svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
 
@@ -224,6 +213,9 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
    if (!svga->const0_upload)
       goto cleanup;
 
+   if (!svga_texture_transfer_map_upload_create(svga))
+      goto cleanup;
+
    /* Avoid shortcircuiting state with initial value of zero.
     */
    memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
@@ -232,20 +224,34 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
 
    memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
    memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
+   memset(&svga->state.hw_draw.num_samplers, 0,
+      sizeof(svga->state.hw_draw.num_samplers));
    memset(&svga->state.hw_draw.num_sampler_views, 0,
       sizeof(svga->state.hw_draw.num_sampler_views));
+   memset(svga->state.hw_draw.sampler_views, 0,
+          sizeof(svga->state.hw_draw.sampler_views));
    svga->state.hw_draw.num_views = 0;
+   svga->state.hw_draw.num_rendertargets = 0;
+   svga->state.hw_draw.dsv = NULL;
 
    /* Initialize the shader pointers */
    svga->state.hw_draw.vs = NULL;
    svga->state.hw_draw.gs = NULL;
    svga->state.hw_draw.fs = NULL;
+
+   /* Initialize the currently bound buffer resources */
    memset(svga->state.hw_draw.constbuf, 0,
           sizeof(svga->state.hw_draw.constbuf));
    memset(svga->state.hw_draw.default_constbuf_size, 0,
           sizeof(svga->state.hw_draw.default_constbuf_size));
    memset(svga->state.hw_draw.enabled_constbufs, 0,
           sizeof(svga->state.hw_draw.enabled_constbufs));
+   svga->state.hw_draw.ib = NULL;
+   svga->state.hw_draw.num_vbuffers = 0;
+   memset(svga->state.hw_draw.vbuffers, 0,
+          sizeof(svga->state.hw_draw.vbuffers));
+   svga->state.hw_draw.const0_buffer = NULL;
+   svga->state.hw_draw.const0_handle = NULL;
 
    /* Create a no-operation blend state which we will bind whenever the
     * requested blend state is impossible (e.g. due to having an integer
@@ -267,6 +273,7 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
    }
 
    svga->dirty = ~0;
+   svga->pred.query_id = SVGA3D_INVALID_ID;
 
    return &svga->pipe;
 
@@ -275,6 +282,7 @@ cleanup:
 
    if (svga->const0_upload)
       u_upload_destroy(svga->const0_upload);
+   svga_texture_transfer_map_upload_destroy(svga);
    if (svga->hwtnl)
       svga_hwtnl_destroy(svga->hwtnl);
    if (svga->swc)
@@ -299,22 +307,43 @@ void svga_context_flush( struct svga_context *svga,
 {
    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
    struct pipe_fence_handle *fence = NULL;
+   uint64_t t0;
+
+   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
 
    svga->curr.nr_fbs = 0;
 
+   /* Unmap the 0th/default constant buffer.  The u_upload_unmap() function
+    * will call pipe_context::transfer_flush_region() to indicate the
+    * region of the buffer which was modified (and needs to be uploaded).
+    */
+   if (svga->state.hw_draw.const0_handle) {
+      assert(svga->state.hw_draw.const0_buffer);
+      u_upload_unmap(svga->const0_upload);
+      pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
+      svga->state.hw_draw.const0_handle = NULL;
+   }
+
    /* Ensure that texture dma uploads are processed
     * before submitting commands.
     */
    svga_context_flush_buffers(svga);
 
+   svga->hud.command_buffer_size +=
+      svga->swc->get_command_buffer_size(svga->swc);
+
    /* Flush pending commands to hardware:
     */
+   t0 = svga_get_time(svga);
    svga->swc->flush(svga->swc, &fence);
+   svga->hud.flush_time += (svga_get_time(svga) - t0);
 
    svga->hud.num_flushes++;
 
    svga_screen_cache_flush(svgascreen, fence);
 
+   SVGA3D_ResetLastCommand(svga->swc);
+
    /* To force the re-emission of rendertargets and texture sampler bindings on
     * the next command buffer.
     */
@@ -335,7 +364,7 @@ void svga_context_flush( struct svga_context *svga,
 
    if (SVGA_DEBUG & DEBUG_SYNC) {
       if (fence)
-         svga->pipe.screen->fence_finish( svga->pipe.screen, fence,
+         svga->pipe.screen->fence_finish( svga->pipe.screen, NULL, fence,
                                           PIPE_TIMEOUT_INFINITE);
    }
 
@@ -343,6 +372,8 @@ void svga_context_flush( struct svga_context *svga,
       svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
 
    svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
+
+   SVGA_STATS_TIME_POP(svga_sws(svga));
 }
 
 
@@ -356,7 +387,7 @@ svga_context_finish(struct svga_context *svga)
    struct pipe_fence_handle *fence = NULL;
 
    svga_context_flush(svga, &fence);
-   svga->pipe.screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE);
+   screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
    screen->fence_reference(screen, &fence, NULL);
 }
 
@@ -398,23 +429,17 @@ void svga_hwtnl_flush_buffer( struct svga_context *svga,
  */ 
 void svga_surfaces_flush(struct svga_context *svga)
 {
-   struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
-   unsigned i;
+   SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
 
    /* Emit buffered drawing commands.
     */
    svga_hwtnl_flush_retry( svga );
 
-   /* Emit back-copy from render target view to texture.
+   /* Emit back-copy from render target views to textures.
     */
-   for (i = 0; i < svgascreen->max_color_buffers; i++) {
-      if (svga->curr.framebuffer.cbufs[i])
-         svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
-   }
-
-   if (svga->curr.framebuffer.zsbuf)
-      svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
+   svga_propagate_rendertargets(svga);
 
+   SVGA_STATS_TIME_POP(svga_sws(svga));
 }