DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
-DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
unsigned shader, i;
/* free any alternate rasterizer states used for point sprite */
- for (i = 0; i < Elements(svga->rasterizer_no_cull); i++) {
+ for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) {
if (svga->rasterizer_no_cull[i]) {
pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
}
}
- /* free polygon stipple state */
- if (svga->polygon_stipple.sampler) {
- pipe->delete_sampler_state(pipe, svga->polygon_stipple.sampler);
- }
- if (svga->polygon_stipple.sampler_view) {
- pipe->sampler_view_destroy(pipe,
- &svga->polygon_stipple.sampler_view->base);
- }
- pipe_resource_reference(&svga->polygon_stipple.texture, NULL);
-
/* free HW constant buffers */
- for (shader = 0; shader < Elements(svga->state.hw_draw.constbuf); shader++) {
+ for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
}
util_blitter_destroy(svga->blitter);
+ svga_cleanup_sampler_state(svga);
svga_cleanup_framebuffer( svga );
svga_cleanup_tss_binding( svga );
-
svga_cleanup_vertex_state(svga);
svga_destroy_swtnl( svga );
util_bitmask_destroy(svga->stream_output_id_bm);
util_bitmask_destroy(svga->query_id_bm);
u_upload_destroy(svga->const0_upload);
+ svga_texture_transfer_map_upload_destroy(svga);
/* free user's constant buffers */
for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
- for (i = 0; i < Elements(svga->curr.constbufs[shader]); ++i) {
+ for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
}
}
svga->pipe.screen = screen;
svga->pipe.priv = priv;
svga->pipe.destroy = svga_destroy;
- svga->pipe.clear = svga_clear;
svga->swc = svgascreen->sws->context_create(svgascreen->sws);
if (!svga->swc)
svga_init_query_functions(svga);
svga_init_surface_functions(svga);
svga_init_stream_output_functions(svga);
+ svga_init_clear_functions(svga);
/* init misc state */
svga->curr.sample_mask = ~0;
svga->debug.no_swtnl = debug_get_option_no_swtnl();
svga->debug.force_swtnl = debug_get_option_force_swtnl();
svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
- svga->debug.disable_shader = debug_get_option_disable_shader();
svga->debug.no_line_width = debug_get_option_no_line_width();
svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
if (!svga->const0_upload)
goto cleanup;
+ if (!svga_texture_transfer_map_upload_create(svga))
+ goto cleanup;
+
/* Avoid shortcircuiting state with initial value of zero.
*/
memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
+ memset(&svga->state.hw_draw.num_samplers, 0,
+ sizeof(svga->state.hw_draw.num_samplers));
memset(&svga->state.hw_draw.num_sampler_views, 0,
sizeof(svga->state.hw_draw.num_sampler_views));
+ memset(svga->state.hw_draw.sampler_views, 0,
+ sizeof(svga->state.hw_draw.sampler_views));
svga->state.hw_draw.num_views = 0;
+ svga->state.hw_draw.num_rendertargets = 0;
+ svga->state.hw_draw.dsv = NULL;
/* Initialize the shader pointers */
svga->state.hw_draw.vs = NULL;
svga->state.hw_draw.gs = NULL;
svga->state.hw_draw.fs = NULL;
+
+ /* Initialize the currently bound buffer resources */
memset(svga->state.hw_draw.constbuf, 0,
sizeof(svga->state.hw_draw.constbuf));
memset(svga->state.hw_draw.default_constbuf_size, 0,
sizeof(svga->state.hw_draw.default_constbuf_size));
memset(svga->state.hw_draw.enabled_constbufs, 0,
sizeof(svga->state.hw_draw.enabled_constbufs));
+ svga->state.hw_draw.ib = NULL;
+ svga->state.hw_draw.num_vbuffers = 0;
+ memset(svga->state.hw_draw.vbuffers, 0,
+ sizeof(svga->state.hw_draw.vbuffers));
+ svga->state.hw_draw.const0_buffer = NULL;
+ svga->state.hw_draw.const0_handle = NULL;
/* Create a no-operation blend state which we will bind whenever the
* requested blend state is impossible (e.g. due to having an integer
}
svga->dirty = ~0;
+ svga->pred.query_id = SVGA3D_INVALID_ID;
return &svga->pipe;
if (svga->const0_upload)
u_upload_destroy(svga->const0_upload);
+ svga_texture_transfer_map_upload_destroy(svga);
if (svga->hwtnl)
svga_hwtnl_destroy(svga->hwtnl);
if (svga->swc)
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_fence_handle *fence = NULL;
+ uint64_t t0;
+
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
svga->curr.nr_fbs = 0;
+ /* Unmap the 0th/default constant buffer. The u_upload_unmap() function
+ * will call pipe_context::transfer_flush_region() to indicate the
+ * region of the buffer which was modified (and needs to be uploaded).
+ */
+ if (svga->state.hw_draw.const0_handle) {
+ assert(svga->state.hw_draw.const0_buffer);
+ u_upload_unmap(svga->const0_upload);
+ pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
+ svga->state.hw_draw.const0_handle = NULL;
+ }
+
/* Ensure that texture dma uploads are processed
* before submitting commands.
*/
svga_context_flush_buffers(svga);
+ svga->hud.command_buffer_size +=
+ svga->swc->get_command_buffer_size(svga->swc);
+
/* Flush pending commands to hardware:
*/
+ t0 = svga_get_time(svga);
svga->swc->flush(svga->swc, &fence);
+ svga->hud.flush_time += (svga_get_time(svga) - t0);
svga->hud.num_flushes++;
svga_screen_cache_flush(svgascreen, fence);
+ SVGA3D_ResetLastCommand(svga->swc);
+
/* To force the re-emission of rendertargets and texture sampler bindings on
* the next command buffer.
*/
if (SVGA_DEBUG & DEBUG_SYNC) {
if (fence)
- svga->pipe.screen->fence_finish( svga->pipe.screen, fence,
+ svga->pipe.screen->fence_finish( svga->pipe.screen, NULL, fence,
PIPE_TIMEOUT_INFINITE);
}
svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
+
+ SVGA_STATS_TIME_POP(svga_sws(svga));
}
struct pipe_fence_handle *fence = NULL;
svga_context_flush(svga, &fence);
- svga->pipe.screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE);
+ screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
screen->fence_reference(screen, &fence, NULL);
}
*/
void svga_surfaces_flush(struct svga_context *svga)
{
- struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
- unsigned i;
+ SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
/* Emit buffered drawing commands.
*/
svga_hwtnl_flush_retry( svga );
- /* Emit back-copy from render target view to texture.
+ /* Emit back-copy from render target views to textures.
*/
- for (i = 0; i < svgascreen->max_color_buffers; i++) {
- if (svga->curr.framebuffer.cbufs[i])
- svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
- }
-
- if (svga->curr.framebuffer.zsbuf)
- svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
+ svga_propagate_rendertargets(svga);
+ SVGA_STATS_TIME_POP(svga_sws(svga));
}