#include "svga_cmd.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
+#include "util/u_bitmask.h"
#include "util/u_upload_mgr.h"
#include "svga_context.h"
u_upload_destroy( svga->upload_vb );
u_upload_destroy( svga->upload_ib );
+ util_bitmask_destroy( svga->vs_bm );
+ util_bitmask_destroy( svga->fs_bm );
+
for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
pipe_buffer_reference( &svga->curr.cb[shader], NULL );
}
-struct pipe_context *svga_context_create( struct pipe_screen *screen )
+struct pipe_context *svga_context_create( struct pipe_screen *screen,
+ void *priv )
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_context *svga = NULL;
svga = CALLOC_STRUCT(svga_context);
if (svga == NULL)
- goto error1;
+ goto no_svga;
svga->pipe.winsys = screen->winsys;
svga->pipe.screen = screen;
+ svga->pipe.priv = priv;
svga->pipe.destroy = svga_destroy;
svga->pipe.clear = svga_clear;
svga->swc = svgascreen->sws->context_create(svgascreen->sws);
if(!svga->swc)
- goto error2;
+ goto no_swc;
svga_init_blend_functions(svga);
svga_init_blit_functions(svga);
svga->debug.disable_shader = debug_get_num_option("SVGA_DISABLE_SHADER", ~0);
if (!svga_init_swtnl(svga))
- goto error3;
+ goto no_swtnl;
+
+ svga->fs_bm = util_bitmask_create();
+ if (svga->fs_bm == NULL)
+ goto no_fs_bm;
+
+ svga->vs_bm = util_bitmask_create();
+ if (svga->vs_bm == NULL)
+ goto no_vs_bm;
svga->upload_ib = u_upload_create( svga->pipe.screen,
32 * 1024,
16,
PIPE_BUFFER_USAGE_INDEX );
if (svga->upload_ib == NULL)
- goto error4;
+ goto no_upload_ib;
svga->upload_vb = u_upload_create( svga->pipe.screen,
128 * 1024,
16,
PIPE_BUFFER_USAGE_VERTEX );
if (svga->upload_vb == NULL)
- goto error5;
+ goto no_upload_vb;
svga->hwtnl = svga_hwtnl_create( svga,
svga->upload_ib,
svga->swc );
if (svga->hwtnl == NULL)
- goto error6;
+ goto no_hwtnl;
ret = svga_emit_initial_state( svga );
if (ret)
- goto error7;
+ goto no_state;
/* Avoid shortcircuiting state with initial value of zero.
*/
svga->state.hw_draw.num_views = 0;
svga->dirty = ~0;
- svga->state.white_fs_id = SVGA3D_INVALID_ID;
LIST_INITHEAD(&svga->dirty_buffers);
return &svga->pipe;
-error7:
+no_state:
svga_hwtnl_destroy( svga->hwtnl );
-error6:
+no_hwtnl:
u_upload_destroy( svga->upload_vb );
-error5:
+no_upload_vb:
u_upload_destroy( svga->upload_ib );
-error4:
+no_upload_ib:
+ util_bitmask_destroy( svga->vs_bm );
+no_vs_bm:
+ util_bitmask_destroy( svga->fs_bm );
+no_fs_bm:
svga_destroy_swtnl(svga);
-error3:
+no_swtnl:
svga->swc->destroy(svga->swc);
-error2:
+no_swc:
FREE(svga);
-error1:
+no_svga:
return NULL;
}