/** Non-GPU queries for gallium HUD */
-#define SVGA_QUERY_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
-#define SVGA_QUERY_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
-#define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 2)
-#define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 3)
+/* per-frame counters */
+#define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
+#define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
+#define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
+#define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
+#define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
+#define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
+#define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
+#define SVGA_QUERY_COMMAND_BUFFER_SIZE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
+#define SVGA_QUERY_FLUSH_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 8)
+#define SVGA_QUERY_SURFACE_WRITE_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
+#define SVGA_QUERY_NUM_READBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
+#define SVGA_QUERY_NUM_RESOURCE_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 11)
+#define SVGA_QUERY_NUM_BUFFER_UPLOADS (PIPE_QUERY_DRIVER_SPECIFIC + 12)
+#define SVGA_QUERY_NUM_CONST_BUF_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 13)
+#define SVGA_QUERY_NUM_CONST_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 14)
+
+/* running total counters */
+#define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 15)
+#define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 16)
+#define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 17)
+#define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 18)
+#define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 19)
+#define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 20)
+/*SVGA_QUERY_MAX has to be last because it is size of an array*/
+#define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 21)
/**
* Maximum supported number of constant buffers per shader
*/
#define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
+#define CONST0_UPLOAD_ALIGNMENT 256
+
struct draw_vertex_shader;
struct draw_fragment_shader;
struct svga_shader_variant;
struct {
unsigned flag_1d;
unsigned flag_srgb;
+ unsigned flag_rect; /* sampler views with rectangular texture target */
+ unsigned flag_buf; /* sampler views with texture buffer target */
} tex_flags;
unsigned sample_mask;
struct svga_sampler_view *v;
unsigned min_lod;
unsigned max_lod;
- int dirty;
+ boolean dirty;
};
/* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
SVGA3dElementLayoutId layout_id;
SVGA3dPrimitiveType topology;
+ /** Vertex buffer state */
+ SVGA3dVertexBuffer vbuffers[PIPE_MAX_ATTRIBS];
+ struct svga_winsys_surface *vbuffer_handles[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers;
+
+ struct svga_winsys_surface *ib; /**< index buffer for drawing */
+ SVGA3dSurfaceFormat ib_format;
+ unsigned ib_offset;
+
+ unsigned num_samplers[PIPE_SHADER_TYPES];
+ SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
/* used for rebinding */
unsigned num_sampler_views[PIPE_SHADER_TYPES];
unsigned default_constbuf_size[PIPE_SHADER_TYPES];
boolean no_line_width;
boolean force_hw_line_stipple;
+
+ /** To report perf/conformance/etc issues to the state tracker */
+ struct pipe_debug_callback callback;
} debug;
struct {
/** List of buffers with queued transfers */
struct list_head dirty_buffers;
- /** performance / info queries */
- uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
- uint64_t num_fallbacks; /**< SVGA_QUERY_FALLBACKS */
+ /** performance / info queries for HUD */
+ struct {
+ uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
+ uint64_t num_fallbacks; /**< SVGA_QUERY_NUM_FALLBACKS */
+ uint64_t num_flushes; /**< SVGA_QUERY_NUM_FLUSHES */
+ uint64_t num_validations; /**< SVGA_QUERY_NUM_VALIDATIONS */
+ uint64_t map_buffer_time; /**< SVGA_QUERY_MAP_BUFFER_TIME */
+ uint64_t num_resources_mapped; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
+ uint64_t command_buffer_size; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
+ uint64_t flush_time; /**< SVGA_QUERY_FLUSH_TIME */
+ uint64_t surface_write_flushes; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
+ uint64_t num_readbacks; /**< SVGA_QUERY_NUM_READBACKS */
+ uint64_t num_resource_updates; /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
+ uint64_t num_buffer_uploads; /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
+ uint64_t num_const_buf_updates; /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
+ uint64_t num_const_updates; /**< SVGA_QUERY_NUM_CONST_UPDATES */
+ uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */
+
+ /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
+ uint64_t num_blend_objects;
+ uint64_t num_depthstencil_objects;
+ uint64_t num_rasterizer_objects;
+ uint64_t num_sampler_objects;
+ uint64_t num_samplerview_objects;
+ uint64_t num_vertexelement_objects;
+
+ uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
+ uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
+ uint64_t num_generate_mipmap; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
+ } hud;
/** The currently bound stream output targets */
unsigned num_so_targets;
#define SVGA_NEW_GS 0x10000000
#define SVGA_NEW_GS_CONST_BUFFER 0x20000000
#define SVGA_NEW_GS_VARIANT 0x40000000
+#define SVGA_NEW_TEXTURE_CONSTS 0x80000000