float pointsize;
unsigned hw_unfilled:16; /* PIPE_POLYGON_MODE_x */
- unsigned need_pipeline:16; /* which prims do we need help for? */
+
+ /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
+ unsigned need_pipeline:16;
+
+ /** For debugging: */
+ const char* need_pipeline_tris_str;
+ const char* need_pipeline_lines_str;
+ const char* need_pipeline_points_str;
};
struct svga_sampler_state {
unsigned shader_id;
unsigned disable_shader;
+
+ boolean no_line_width;
+ boolean force_hw_line_stipple;
} debug;
struct {