svga: add guest statistic gathering interface
[mesa.git] / src / gallium / drivers / svga / svga_context.h
index e8575f36c3b176c614b495191ef7b8d38a6a2886..4316c44ae297dd867444e959d43905741c3ac6b3 100644 (file)
@@ -31,6 +31,8 @@
 #include "pipe/p_defines.h"
 #include "pipe/p_state.h"
 
+#include "os/os_time.h"
+
 #include "util/u_blitter.h"
 #include "util/list.h"
 
 
 
 /** Non-GPU queries for gallium HUD */
-#define SVGA_QUERY_DRAW_CALLS   (PIPE_QUERY_DRIVER_SPECIFIC + 0)
-#define SVGA_QUERY_FALLBACKS    (PIPE_QUERY_DRIVER_SPECIFIC + 1)
-#define SVGA_QUERY_MEMORY_USED  (PIPE_QUERY_DRIVER_SPECIFIC + 2)
-#define SVGA_QUERY_MAX          (PIPE_QUERY_DRIVER_SPECIFIC + 3)
+/* per-frame counters */
+#define SVGA_QUERY_NUM_DRAW_CALLS          (PIPE_QUERY_DRIVER_SPECIFIC + 0)
+#define SVGA_QUERY_NUM_FALLBACKS           (PIPE_QUERY_DRIVER_SPECIFIC + 1)
+#define SVGA_QUERY_NUM_FLUSHES             (PIPE_QUERY_DRIVER_SPECIFIC + 2)
+#define SVGA_QUERY_NUM_VALIDATIONS         (PIPE_QUERY_DRIVER_SPECIFIC + 3)
+#define SVGA_QUERY_MAP_BUFFER_TIME         (PIPE_QUERY_DRIVER_SPECIFIC + 4)
+#define SVGA_QUERY_NUM_RESOURCES_MAPPED    (PIPE_QUERY_DRIVER_SPECIFIC + 5)
+#define SVGA_QUERY_NUM_BYTES_UPLOADED      (PIPE_QUERY_DRIVER_SPECIFIC + 6)
+#define SVGA_QUERY_COMMAND_BUFFER_SIZE     (PIPE_QUERY_DRIVER_SPECIFIC + 7)
+#define SVGA_QUERY_FLUSH_TIME              (PIPE_QUERY_DRIVER_SPECIFIC + 8)
+#define SVGA_QUERY_SURFACE_WRITE_FLUSHES   (PIPE_QUERY_DRIVER_SPECIFIC + 9)
+#define SVGA_QUERY_NUM_READBACKS           (PIPE_QUERY_DRIVER_SPECIFIC + 10)
+#define SVGA_QUERY_NUM_RESOURCE_UPDATES    (PIPE_QUERY_DRIVER_SPECIFIC + 11)
+#define SVGA_QUERY_NUM_BUFFER_UPLOADS      (PIPE_QUERY_DRIVER_SPECIFIC + 12)
+#define SVGA_QUERY_NUM_CONST_BUF_UPDATES   (PIPE_QUERY_DRIVER_SPECIFIC + 13)
+#define SVGA_QUERY_NUM_CONST_UPDATES       (PIPE_QUERY_DRIVER_SPECIFIC + 14)
+
+/* running total counters */
+#define SVGA_QUERY_MEMORY_USED             (PIPE_QUERY_DRIVER_SPECIFIC + 15)
+#define SVGA_QUERY_NUM_SHADERS             (PIPE_QUERY_DRIVER_SPECIFIC + 16)
+#define SVGA_QUERY_NUM_RESOURCES           (PIPE_QUERY_DRIVER_SPECIFIC + 17)
+#define SVGA_QUERY_NUM_STATE_OBJECTS       (PIPE_QUERY_DRIVER_SPECIFIC + 18)
+#define SVGA_QUERY_NUM_SURFACE_VIEWS       (PIPE_QUERY_DRIVER_SPECIFIC + 19)
+#define SVGA_QUERY_NUM_GENERATE_MIPMAP     (PIPE_QUERY_DRIVER_SPECIFIC + 20)
+/*SVGA_QUERY_MAX has to be last because it is size of an array*/
+#define SVGA_QUERY_MAX                     (PIPE_QUERY_DRIVER_SPECIFIC + 21)
 
 /**
  * Maximum supported number of constant buffers per shader
@@ -61,6 +85,8 @@
  */
 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
 
+#define CONST0_UPLOAD_ALIGNMENT 256
+
 struct draw_vertex_shader;
 struct draw_fragment_shader;
 struct svga_shader_variant;
@@ -267,6 +293,8 @@ struct svga_state
    struct {
       unsigned flag_1d;
       unsigned flag_srgb;
+      unsigned flag_rect;  /* sampler views with rectangular texture target */
+      unsigned flag_buf;   /* sampler views with texture buffer target */
    } tex_flags;
 
    unsigned sample_mask;
@@ -299,28 +327,35 @@ struct svga_hw_view_state
    struct svga_sampler_view *v;
    unsigned min_lod;
    unsigned max_lod;
-   int dirty;
+   boolean dirty;
 };
 
 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
  */
 struct svga_hw_draw_state
 {
+   /** VGPU9 rasterization state */
    unsigned rs[SVGA3D_RS_MAX];
+   /** VGPU9 texture sampler and bindings state */
    unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
+   /** VGPU9 texture views */
+   unsigned num_views;
+   struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
+   /** VGPU9 constant buffer values */
    float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
 
+   /** Currently bound shaders */
    struct svga_shader_variant *fs;
    struct svga_shader_variant *vs;
    struct svga_shader_variant *gs;
-   struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
-   unsigned num_views;
+
+   /** Currently bound constant buffer, per shader stage */
    struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
 
-   /* Bitmask of enabled constant bufffers */
+   /** Bitmask of enabled constant buffers */
    unsigned enabled_constbufs[PIPE_SHADER_TYPES];
 
-   /* VGPU10 HW state (used to prevent emitting redundant state) */
+   /** VGPU10 HW state (used to prevent emitting redundant state) */
    SVGA3dDepthStencilStateId depth_stencil_id;
    unsigned stencil_ref;
    SVGA3dBlendStateId blend_id;
@@ -330,6 +365,22 @@ struct svga_hw_draw_state
    SVGA3dElementLayoutId layout_id;
    SVGA3dPrimitiveType topology;
 
+   /** Vertex buffer state */
+   SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
+   struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS];
+   unsigned num_vbuffers;
+
+   struct pipe_resource *ib;  /**< index buffer for drawing */
+   SVGA3dSurfaceFormat ib_format;
+   unsigned ib_offset;
+
+   unsigned num_samplers[PIPE_SHADER_TYPES];
+   SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
+   unsigned num_rendertargets;
+   struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
+   struct pipe_surface *dsv;
+
    /* used for rebinding */
    unsigned num_sampler_views[PIPE_SHADER_TYPES];
    unsigned default_constbuf_size[PIPE_SHADER_TYPES];
@@ -379,6 +430,9 @@ struct svga_context
 
       boolean no_line_width;
       boolean force_hw_line_stipple;
+
+      /** To report perf/conformance/etc issues to the state tracker */
+      struct pipe_debug_callback callback;
    } debug;
 
    struct {
@@ -463,9 +517,38 @@ struct svga_context
    /** List of buffers with queued transfers */
    struct list_head dirty_buffers;
 
-   /** performance / info queries */
-   uint64_t num_draw_calls;  /**< SVGA_QUERY_DRAW_CALLS */
-   uint64_t num_fallbacks;   /**< SVGA_QUERY_FALLBACKS */
+   /** performance / info queries for HUD */
+   struct {
+      uint64_t num_draw_calls;          /**< SVGA_QUERY_DRAW_CALLS */
+      uint64_t num_fallbacks;           /**< SVGA_QUERY_NUM_FALLBACKS */
+      uint64_t num_flushes;             /**< SVGA_QUERY_NUM_FLUSHES */
+      uint64_t num_validations;         /**< SVGA_QUERY_NUM_VALIDATIONS */
+      uint64_t map_buffer_time;         /**< SVGA_QUERY_MAP_BUFFER_TIME */
+      uint64_t num_resources_mapped;    /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
+      uint64_t command_buffer_size;     /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
+      uint64_t flush_time;              /**< SVGA_QUERY_FLUSH_TIME */
+      uint64_t surface_write_flushes;   /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
+      uint64_t num_readbacks;           /**< SVGA_QUERY_NUM_READBACKS */
+      uint64_t num_resource_updates;    /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
+      uint64_t num_buffer_uploads;      /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
+      uint64_t num_const_buf_updates;   /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
+      uint64_t num_const_updates;       /**< SVGA_QUERY_NUM_CONST_UPDATES */
+      uint64_t num_shaders;             /**< SVGA_QUERY_NUM_SHADERS */
+
+      /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
+      uint64_t num_blend_objects;
+      uint64_t num_depthstencil_objects;
+      uint64_t num_rasterizer_objects;
+      uint64_t num_sampler_objects;
+      uint64_t num_samplerview_objects;
+      uint64_t num_vertexelement_objects;
+
+      uint64_t num_surface_views;       /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
+      uint64_t num_bytes_uploaded;      /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
+      uint64_t num_generate_mipmap;     /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
+
+      boolean uses_time;                /**< os_time_get() calls needed? */
+   } hud;
 
    /** The currently bound stream output targets */
    unsigned num_so_targets;
@@ -520,6 +603,7 @@ struct svga_context
 #define SVGA_NEW_GS                  0x10000000
 #define SVGA_NEW_GS_CONST_BUFFER     0x20000000
 #define SVGA_NEW_GS_VARIANT          0x40000000
+#define SVGA_NEW_TEXTURE_CONSTS      0x80000000
 
 
 
@@ -592,6 +676,11 @@ svga_context( struct pipe_context *pipe )
    return (struct svga_context *)pipe;
 }
 
+static inline struct svga_winsys_screen *
+svga_sws(struct svga_context *svga)
+{
+   return svga_screen(svga->pipe.screen)->sws;
+}
 
 static inline boolean
 svga_have_gb_objects(const struct svga_context *svga)
@@ -623,4 +712,15 @@ svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
    return memcmp(r1, r2, sizeof(*r1)) == 0;
 }
 
+/**
+ * If the Gallium HUD is enabled, this will return the current time.
+ * Otherwise, just return zero.
+ */
+static inline int64_t
+svga_get_time(struct svga_context *svga)
+{
+   return svga->hud.uses_time ? os_time_get() : 0;
+}
+
+
 #endif