const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct svga_velems_state *velems;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
struct svga_fragment_shader *fs;
struct svga_vertex_shader *vs;
struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
- struct pipe_buffer *cb[PIPE_SHADER_TYPES];
+ struct pipe_resource *cb[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
float depthscale;
struct pipe_viewport_state viewport;
unsigned num_samplers;
- unsigned num_textures;
+ unsigned num_sampler_views;
unsigned num_vertex_buffers;
unsigned reduced_prim;
struct svga_hw_view_state
{
- struct pipe_texture *texture;
+ struct pipe_resource *texture;
struct svga_sampler_view *v;
unsigned min_lod;
unsigned max_lod;