#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "os/os_time.h"
+
#include "util/u_blitter.h"
#include "util/list.h"
/** Non-GPU queries for gallium HUD */
+enum svga_hud {
/* per-frame counters */
-#define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
-#define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
-#define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
-#define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
-#define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
-#define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
-#define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
-#define SVGA_QUERY_COMMAND_BUFFER_SIZE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
-#define SVGA_QUERY_FLUSH_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 8)
-#define SVGA_QUERY_SURFACE_WRITE_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
+ SVGA_QUERY_NUM_DRAW_CALLS = PIPE_QUERY_DRIVER_SPECIFIC,
+ SVGA_QUERY_NUM_FALLBACKS,
+ SVGA_QUERY_NUM_FLUSHES,
+ SVGA_QUERY_NUM_VALIDATIONS,
+ SVGA_QUERY_MAP_BUFFER_TIME,
+ SVGA_QUERY_NUM_BUFFERS_MAPPED,
+ SVGA_QUERY_NUM_TEXTURES_MAPPED,
+ SVGA_QUERY_NUM_BYTES_UPLOADED,
+ SVGA_QUERY_COMMAND_BUFFER_SIZE,
+ SVGA_QUERY_FLUSH_TIME,
+ SVGA_QUERY_SURFACE_WRITE_FLUSHES,
+ SVGA_QUERY_NUM_READBACKS,
+ SVGA_QUERY_NUM_RESOURCE_UPDATES,
+ SVGA_QUERY_NUM_BUFFER_UPLOADS,
+ SVGA_QUERY_NUM_CONST_BUF_UPDATES,
+ SVGA_QUERY_NUM_CONST_UPDATES,
/* running total counters */
-#define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 10)
-#define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 11)
-#define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 12)
-#define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 13)
-#define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 14)
-#define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 15)
+ SVGA_QUERY_MEMORY_USED,
+ SVGA_QUERY_NUM_SHADERS,
+ SVGA_QUERY_NUM_RESOURCES,
+ SVGA_QUERY_NUM_STATE_OBJECTS,
+ SVGA_QUERY_NUM_SURFACE_VIEWS,
+ SVGA_QUERY_NUM_GENERATE_MIPMAP,
+
/*SVGA_QUERY_MAX has to be last because it is size of an array*/
-#define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 16)
+ SVGA_QUERY_MAX
+};
/**
* Maximum supported number of constant buffers per shader
uint8_t srcblend;
uint8_t dstblend;
uint8_t blendeq;
-
+
boolean separate_alpha_blend_enable;
uint8_t srcblend_alpha;
uint8_t dstblend_alpha;
unsigned alphatestenable:1;
unsigned alphafunc:8;
-
+
struct {
unsigned enabled:1;
unsigned func:8;
unsigned zfail:8;
unsigned pass:8;
} stencil[2];
-
+
/* SVGA3D has one ref/mask/writemask triple shared between front &
* back face stencil. We really need two:
*/
float depthbias;
float pointsize;
float linewidth;
-
+
unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */
/** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
SVGA3dElementLayoutId id; /**< VGPU10 */
};
+
/* Use to calculate differences between state emitted to hardware and
- * current driver-calculated state.
+ * current driver-calculated state.
*/
-struct svga_state
+struct svga_state
{
const struct svga_blend_state *blend;
const struct svga_depth_stencil_state *depth;
unsigned num_samplers[PIPE_SHADER_TYPES];
unsigned num_sampler_views[PIPE_SHADER_TYPES];
unsigned num_vertex_buffers;
- unsigned reduced_prim;
+ enum pipe_prim_type reduced_prim;
struct {
unsigned flag_1d;
unsigned flag_srgb;
+ unsigned flag_rect; /* sampler views with rectangular texture target */
+ unsigned flag_buf; /* sampler views with texture buffer target */
} tex_flags;
unsigned sample_mask;
struct {
float zmin, zmax;
} depthrange;
-
+
struct pipe_framebuffer_state framebuffer;
struct svga_prescale prescale;
+
+ /* VGPU10 state */
+ unsigned num_rendertargets;
+ struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
+ struct pipe_surface *dsv;
};
struct svga_hw_view_state
*/
struct svga_hw_draw_state
{
+ /** VGPU9 rasterization state */
unsigned rs[SVGA3D_RS_MAX];
+ /** VGPU9 texture sampler and bindings state */
unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
+ /** VGPU9 texture views */
+ unsigned num_views;
+ struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
+ /** VGPU9 constant buffer values */
float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
+ /** Currently bound shaders */
struct svga_shader_variant *fs;
struct svga_shader_variant *vs;
struct svga_shader_variant *gs;
- struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
- unsigned num_views;
+
+ /** Currently bound constant buffer, per shader stage */
struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
- /* Bitmask of enabled constant bufffers */
+ /** Bitmask of enabled constant buffers */
unsigned enabled_constbufs[PIPE_SHADER_TYPES];
- /* VGPU10 HW state (used to prevent emitting redundant state) */
+ /**
+ * These are used to reduce the number of times we call u_upload_unmap()
+ * while updating the zero-th/default VGPU10 constant buffer.
+ */
+ struct pipe_resource *const0_buffer;
+ struct svga_winsys_surface *const0_handle;
+
+ /** VGPU10 HW state (used to prevent emitting redundant state) */
SVGA3dDepthStencilStateId depth_stencil_id;
unsigned stencil_ref;
SVGA3dBlendStateId blend_id;
SVGA3dPrimitiveType topology;
/** Vertex buffer state */
- SVGA3dVertexBuffer vbuffers[PIPE_MAX_ATTRIBS];
- struct svga_winsys_surface *vbuffer_handles[PIPE_MAX_ATTRIBS];
+ SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
+ struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers;
- struct svga_winsys_surface *ib; /**< index buffer for drawing */
+ struct pipe_resource *ib; /**< index buffer for drawing */
SVGA3dSurfaceFormat ib_format;
unsigned ib_offset;
unsigned num_samplers[PIPE_SHADER_TYPES];
SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
- /* used for rebinding */
unsigned num_sampler_views[PIPE_SHADER_TYPES];
+ struct pipe_sampler_view
+ *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
+ /* used for rebinding */
unsigned default_constbuf_size[PIPE_SHADER_TYPES];
+
+ boolean rasterizer_discard; /* set if rasterization is disabled */
+ boolean has_backed_views; /* set if any of the rtv/dsv is a backed surface view */
};
struct svga_winsys_context *swc;
struct blitter_context *blitter;
struct u_upload_mgr *const0_upload;
+ struct u_upload_mgr *tex_upload;
struct {
boolean no_swtnl;
/* incremented for each shader */
unsigned shader_id;
- unsigned disable_shader;
-
boolean no_line_width;
boolean force_hw_line_stipple;
unsigned texture_timestamp;
- /*
- */
struct svga_sw_state sw;
struct svga_hw_draw_state hw_draw;
struct svga_hw_clear_state hw_clear;
/** performance / info queries for HUD */
struct {
- uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
- uint64_t num_fallbacks; /**< SVGA_QUERY_NUM_FALLBACKS */
- uint64_t num_flushes; /**< SVGA_QUERY_NUM_FLUSHES */
- uint64_t num_validations; /**< SVGA_QUERY_NUM_VALIDATIONS */
- uint64_t map_buffer_time; /**< SVGA_QUERY_MAP_BUFFER_TIME */
- uint64_t num_resources_mapped; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
- uint64_t command_buffer_size; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
- uint64_t flush_time; /**< SVGA_QUERY_FLUSH_TIME */
- uint64_t surface_write_flushes; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
- uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */
- uint64_t num_state_objects; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
- uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
- uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
- uint64_t num_generate_mipmap; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
+ uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
+ uint64_t num_fallbacks; /**< SVGA_QUERY_NUM_FALLBACKS */
+ uint64_t num_flushes; /**< SVGA_QUERY_NUM_FLUSHES */
+ uint64_t num_validations; /**< SVGA_QUERY_NUM_VALIDATIONS */
+ uint64_t map_buffer_time; /**< SVGA_QUERY_MAP_BUFFER_TIME */
+ uint64_t num_buffers_mapped; /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */
+ uint64_t num_textures_mapped; /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */
+ uint64_t command_buffer_size; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
+ uint64_t flush_time; /**< SVGA_QUERY_FLUSH_TIME */
+ uint64_t surface_write_flushes; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
+ uint64_t num_readbacks; /**< SVGA_QUERY_NUM_READBACKS */
+ uint64_t num_resource_updates; /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
+ uint64_t num_buffer_uploads; /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
+ uint64_t num_const_buf_updates; /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
+ uint64_t num_const_updates; /**< SVGA_QUERY_NUM_CONST_UPDATES */
+ uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */
+
+ /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
+ uint64_t num_blend_objects;
+ uint64_t num_depthstencil_objects;
+ uint64_t num_rasterizer_objects;
+ uint64_t num_sampler_objects;
+ uint64_t num_samplerview_objects;
+ uint64_t num_vertexelement_objects;
+
+ uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
+ uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
+ uint64_t num_generate_mipmap; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
+
+ boolean uses_time; /**< os_time_get() calls needed? */
} hud;
/** The currently bound stream output targets */
/** Alternate rasterizer states created for point sprite */
struct svga_rasterizer_state *rasterizer_no_cull[2];
+
+ /** Depth stencil state created to disable depth stencil test */
+ struct svga_depth_stencil_state *depthstencil_disable;
+
+ /** Current conditional rendering predicate */
+ struct {
+ SVGA3dQueryId query_id;
+ boolean cond;
+ } pred;
+
+ boolean render_condition;
+ boolean disable_rasterizer; /* Set if to disable rasterization */
};
/* A flag for each state_tracker state object:
#define SVGA_NEW_GS 0x10000000
#define SVGA_NEW_GS_CONST_BUFFER 0x20000000
#define SVGA_NEW_GS_VARIANT 0x40000000
-
-
-
-
-/***********************************************************************
- * svga_clear.c:
- */
-void svga_clear(struct pipe_context *pipe,
- unsigned buffers,
- const union pipe_color_union *color,
- double depth,
- unsigned stencil);
-
-
-/***********************************************************************
- * svga_screen_texture.c:
- */
-void svga_mark_surfaces_dirty(struct svga_context *svga);
-
-
+#define SVGA_NEW_TEXTURE_CONSTS 0x80000000
void svga_init_state_functions( struct svga_context *svga );
void svga_init_query_functions( struct svga_context *svga );
void svga_init_surface_functions(struct svga_context *svga);
void svga_init_stream_output_functions( struct svga_context *svga );
+void svga_init_clear_functions( struct svga_context *svga );
void svga_cleanup_vertex_state( struct svga_context *svga );
+void svga_cleanup_sampler_state( struct svga_context *svga );
void svga_cleanup_tss_binding( struct svga_context *svga );
void svga_cleanup_framebuffer( struct svga_context *svga );
struct pipe_context *
svga_context_create(struct pipe_screen *screen,
- void *priv, unsigned flags);
+ void *priv, unsigned flags);
/***********************************************************************
return (struct svga_context *)pipe;
}
+static inline struct svga_winsys_screen *
+svga_sws(struct svga_context *svga)
+{
+ return svga_screen(svga->pipe.screen)->sws;
+}
static inline boolean
svga_have_gb_objects(const struct svga_context *svga)
return memcmp(r1, r2, sizeof(*r1)) == 0;
}
+/**
+ * If the Gallium HUD is enabled, this will return the current time.
+ * Otherwise, just return zero.
+ */
+static inline int64_t
+svga_get_time(struct svga_context *svga)
+{
+ return svga->hud.uses_time ? os_time_get() : 0;
+}
+
+
#endif