#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "os/os_time.h"
+
#include "util/u_blitter.h"
#include "util/list.h"
*/
struct svga_hw_draw_state
{
+ /** VGPU9 rasterization state */
unsigned rs[SVGA3D_RS_MAX];
+ /** VGPU9 texture sampler and bindings state */
unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
+ /** VGPU9 texture views */
+ unsigned num_views;
+ struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
+ /** VGPU9 constant buffer values */
float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
+ /** Currently bound shaders */
struct svga_shader_variant *fs;
struct svga_shader_variant *vs;
struct svga_shader_variant *gs;
- struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
- unsigned num_views;
+
+ /** Currently bound constant buffer, per shader stage */
struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
- /* Bitmask of enabled constant bufffers */
+ /** Bitmask of enabled constant buffers */
unsigned enabled_constbufs[PIPE_SHADER_TYPES];
- /* VGPU10 HW state (used to prevent emitting redundant state) */
+ /** VGPU10 HW state (used to prevent emitting redundant state) */
SVGA3dDepthStencilStateId depth_stencil_id;
unsigned stencil_ref;
SVGA3dBlendStateId blend_id;
SVGA3dPrimitiveType topology;
/** Vertex buffer state */
- SVGA3dVertexBuffer vbuffers[PIPE_MAX_ATTRIBS];
- struct svga_winsys_surface *vbuffer_handles[PIPE_MAX_ATTRIBS];
+ SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
+ struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers;
- struct svga_winsys_surface *ib; /**< index buffer for drawing */
+ struct pipe_resource *ib; /**< index buffer for drawing */
SVGA3dSurfaceFormat ib_format;
unsigned ib_offset;
unsigned num_samplers[PIPE_SHADER_TYPES];
SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
- /* used for rebinding */
unsigned num_sampler_views[PIPE_SHADER_TYPES];
+ struct pipe_sampler_view
+ *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
+ unsigned num_rendertargets;
+ struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
+ struct pipe_surface *dsv;
+
+ /* used for rebinding */
unsigned default_constbuf_size[PIPE_SHADER_TYPES];
};
uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
uint64_t num_generate_mipmap; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
+
+ boolean uses_time; /**< os_time_get() calls needed? */
} hud;
/** The currently bound stream output targets */
-/***********************************************************************
- * svga_clear.c:
- */
-void svga_clear(struct pipe_context *pipe,
- unsigned buffers,
- const union pipe_color_union *color,
- double depth,
- unsigned stencil);
-
/***********************************************************************
* svga_screen_texture.c:
void svga_init_query_functions( struct svga_context *svga );
void svga_init_surface_functions(struct svga_context *svga);
void svga_init_stream_output_functions( struct svga_context *svga );
+void svga_init_clear_functions( struct svga_context *svga );
void svga_cleanup_vertex_state( struct svga_context *svga );
+void svga_cleanup_sampler_state( struct svga_context *svga );
void svga_cleanup_tss_binding( struct svga_context *svga );
void svga_cleanup_framebuffer( struct svga_context *svga );
return (struct svga_context *)pipe;
}
+static inline struct svga_winsys_screen *
+svga_sws(struct svga_context *svga)
+{
+ return svga_screen(svga->pipe.screen)->sws;
+}
static inline boolean
svga_have_gb_objects(const struct svga_context *svga)
return memcmp(r1, r2, sizeof(*r1)) == 0;
}
+/**
+ * If the Gallium HUD is enabled, this will return the current time.
+ * Otherwise, just return zero.
+ */
+static inline int64_t
+svga_get_time(struct svga_context *svga)
+{
+ return svga->hud.uses_time ? os_time_get() : 0;
+}
+
+
#endif