#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "os/os_time.h"
+
#include "util/u_blitter.h"
#include "util/list.h"
/** Non-GPU queries for gallium HUD */
-#define SVGA_QUERY_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
-#define SVGA_QUERY_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
-#define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 2)
-#define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 3)
+/* per-frame counters */
+#define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
+#define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
+#define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
+#define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
+#define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
+#define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
+#define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
+#define SVGA_QUERY_COMMAND_BUFFER_SIZE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
+#define SVGA_QUERY_FLUSH_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 8)
+#define SVGA_QUERY_SURFACE_WRITE_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
+#define SVGA_QUERY_NUM_READBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
+#define SVGA_QUERY_NUM_RESOURCE_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 11)
+#define SVGA_QUERY_NUM_BUFFER_UPLOADS (PIPE_QUERY_DRIVER_SPECIFIC + 12)
+#define SVGA_QUERY_NUM_CONST_BUF_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 13)
+#define SVGA_QUERY_NUM_CONST_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 14)
+
+/* running total counters */
+#define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 15)
+#define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 16)
+#define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 17)
+#define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 18)
+#define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 19)
+#define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 20)
+/*SVGA_QUERY_MAX has to be last because it is size of an array*/
+#define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 21)
/**
* Maximum supported number of constant buffers per shader
*/
#define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
+#define CONST0_UPLOAD_ALIGNMENT 256
+
struct draw_vertex_shader;
struct draw_fragment_shader;
struct svga_shader_variant;
struct {
unsigned flag_1d;
unsigned flag_srgb;
+ unsigned flag_rect; /* sampler views with rectangular texture target */
+ unsigned flag_buf; /* sampler views with texture buffer target */
} tex_flags;
unsigned sample_mask;
struct svga_sampler_view *v;
unsigned min_lod;
unsigned max_lod;
- int dirty;
+ boolean dirty;
};
/* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
*/
struct svga_hw_draw_state
{
+ /** VGPU9 rasterization state */
unsigned rs[SVGA3D_RS_MAX];
+ /** VGPU9 texture sampler and bindings state */
unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
+ /** VGPU9 texture views */
+ unsigned num_views;
+ struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
+ /** VGPU9 constant buffer values */
float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
+ /** Currently bound shaders */
struct svga_shader_variant *fs;
struct svga_shader_variant *vs;
struct svga_shader_variant *gs;
- struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
- unsigned num_views;
+
+ /** Currently bound constant buffer, per shader stage */
struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
- /* Bitmask of enabled constant bufffers */
+ /** Bitmask of enabled constant buffers */
unsigned enabled_constbufs[PIPE_SHADER_TYPES];
- /* VGPU10 HW state (used to prevent emitting redundant state) */
+ /** VGPU10 HW state (used to prevent emitting redundant state) */
SVGA3dDepthStencilStateId depth_stencil_id;
unsigned stencil_ref;
SVGA3dBlendStateId blend_id;
SVGA3dElementLayoutId layout_id;
SVGA3dPrimitiveType topology;
- /* used for rebinding */
+ /** Vertex buffer state */
+ SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
+ struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers;
+
+ struct pipe_resource *ib; /**< index buffer for drawing */
+ SVGA3dSurfaceFormat ib_format;
+ unsigned ib_offset;
+
+ unsigned num_samplers[PIPE_SHADER_TYPES];
+ SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
unsigned num_sampler_views[PIPE_SHADER_TYPES];
+ struct pipe_sampler_view
+ *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
+ unsigned num_rendertargets;
+ struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
+ struct pipe_surface *dsv;
+
+ /* used for rebinding */
unsigned default_constbuf_size[PIPE_SHADER_TYPES];
};
boolean no_line_width;
boolean force_hw_line_stipple;
+
+ /** To report perf/conformance/etc issues to the state tracker */
+ struct pipe_debug_callback callback;
} debug;
struct {
/** List of buffers with queued transfers */
struct list_head dirty_buffers;
- /** performance / info queries */
- uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
- uint64_t num_fallbacks; /**< SVGA_QUERY_FALLBACKS */
+ /** performance / info queries for HUD */
+ struct {
+ uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
+ uint64_t num_fallbacks; /**< SVGA_QUERY_NUM_FALLBACKS */
+ uint64_t num_flushes; /**< SVGA_QUERY_NUM_FLUSHES */
+ uint64_t num_validations; /**< SVGA_QUERY_NUM_VALIDATIONS */
+ uint64_t map_buffer_time; /**< SVGA_QUERY_MAP_BUFFER_TIME */
+ uint64_t num_resources_mapped; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
+ uint64_t command_buffer_size; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
+ uint64_t flush_time; /**< SVGA_QUERY_FLUSH_TIME */
+ uint64_t surface_write_flushes; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
+ uint64_t num_readbacks; /**< SVGA_QUERY_NUM_READBACKS */
+ uint64_t num_resource_updates; /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
+ uint64_t num_buffer_uploads; /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
+ uint64_t num_const_buf_updates; /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
+ uint64_t num_const_updates; /**< SVGA_QUERY_NUM_CONST_UPDATES */
+ uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */
+
+ /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
+ uint64_t num_blend_objects;
+ uint64_t num_depthstencil_objects;
+ uint64_t num_rasterizer_objects;
+ uint64_t num_sampler_objects;
+ uint64_t num_samplerview_objects;
+ uint64_t num_vertexelement_objects;
+
+ uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
+ uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
+ uint64_t num_generate_mipmap; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
+
+ boolean uses_time; /**< os_time_get() calls needed? */
+ } hud;
/** The currently bound stream output targets */
unsigned num_so_targets;
#define SVGA_NEW_GS 0x10000000
#define SVGA_NEW_GS_CONST_BUFFER 0x20000000
#define SVGA_NEW_GS_VARIANT 0x40000000
+#define SVGA_NEW_TEXTURE_CONSTS 0x80000000
-/***********************************************************************
- * svga_clear.c:
- */
-void svga_clear(struct pipe_context *pipe,
- unsigned buffers,
- const union pipe_color_union *color,
- double depth,
- unsigned stencil);
-
/***********************************************************************
* svga_screen_texture.c:
void svga_init_query_functions( struct svga_context *svga );
void svga_init_surface_functions(struct svga_context *svga);
void svga_init_stream_output_functions( struct svga_context *svga );
+void svga_init_clear_functions( struct svga_context *svga );
void svga_cleanup_vertex_state( struct svga_context *svga );
+void svga_cleanup_sampler_state( struct svga_context *svga );
void svga_cleanup_tss_binding( struct svga_context *svga );
void svga_cleanup_framebuffer( struct svga_context *svga );
return (struct svga_context *)pipe;
}
+static inline struct svga_winsys_screen *
+svga_sws(struct svga_context *svga)
+{
+ return svga_screen(svga->pipe.screen)->sws;
+}
static inline boolean
svga_have_gb_objects(const struct svga_context *svga)
return memcmp(r1, r2, sizeof(*r1)) == 0;
}
+/**
+ * If the Gallium HUD is enabled, this will return the current time.
+ * Otherwise, just return zero.
+ */
+static inline int64_t
+svga_get_time(struct svga_context *svga)
+{
+ return svga->hud.uses_time ? os_time_get() : 0;
+}
+
+
#endif