SVGA3dElementLayoutId layout_id;
SVGA3dPrimitiveType topology;
+ struct svga_winsys_surface *ib; /**< index buffer for drawing */
+ SVGA3dSurfaceFormat ib_format;
+ unsigned ib_offset;
+
/* used for rebinding */
unsigned num_sampler_views[PIPE_SHADER_TYPES];
unsigned default_constbuf_size[PIPE_SHADER_TYPES];