unsigned texture_timestamp;
- /* Internally generated shaders:
- */
- unsigned white_fs_id;
-
/*
*/
struct svga_sw_state sw;
void svga_hwtnl_flush_retry( struct svga_context *svga );
+struct pipe_context *
+svga_context_create(struct pipe_screen *screen,
+ void *priv);
+
/***********************************************************************
* Inline conversion functions. These are better-typed than the