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svga: use svga_shader_too_large() in compile_vs()
[mesa.git]
/
src
/
gallium
/
drivers
/
svga
/
svga_debug.h
diff --git
a/src/gallium/drivers/svga/svga_debug.h
b/src/gallium/drivers/svga/svga_debug.h
index b7bb5686ed364e89cffd9360a39b6bc13c76633f..3a3fcd8fae2ed349006b4c6dd0108d019bd2251a 100644
(file)
--- a/
src/gallium/drivers/svga/svga_debug.h
+++ b/
src/gallium/drivers/svga/svga_debug.h
@@
-43,6
+43,7
@@
#define DEBUG_FLUSH 0x1000 /* flush after every draw */
#define DEBUG_SYNC 0x2000 /* sync after every flush */
#define DEBUG_QUERY 0x4000
+#define DEBUG_CACHE 0x8000
#ifdef DEBUG
extern int SVGA_DEBUG;