buffers[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
}
if (vbuf_count > 0) {
- ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc, vbuf_count,
- 0, /* startBuffer */
- buffers, vb_handle);
- if (ret != PIPE_OK)
- return ret;
+ /* If we haven't yet emitted a drawing command or if any
+ * vertex buffer state is changing, issue that state now.
+ */
+ if (((hwtnl->cmd.swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) == 0) ||
+ vbuf_count != svga->state.hw_draw.num_vbuffers ||
+ memcmp(buffers, svga->state.hw_draw.vbuffers,
+ vbuf_count * sizeof(buffers[0])) ||
+ memcmp(vb_handle, svga->state.hw_draw.vbuffer_handles,
+ vbuf_count * sizeof(vb_handle[0]))) {
+ ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc, vbuf_count,
+ 0, /* startBuffer */
+ buffers, vb_handle);
+ if (ret != PIPE_OK)
+ return ret;
+
+ svga->state.hw_draw.num_vbuffers = vbuf_count;
+ memcpy(svga->state.hw_draw.vbuffers, buffers,
+ vbuf_count * sizeof(buffers[0]));
+ memcpy(svga->state.hw_draw.vbuffer_handles, vb_handle,
+ vbuf_count * sizeof(vb_handle[0]));
+ }
}
}
SVGA3dSurfaceFormat indexFormat = xlate_index_format(range->indexWidth);
/* setup index buffer */
- ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
- indexFormat,
- range->indexArray.offset);
- if (ret != PIPE_OK)
- return ret;
+ if (ib_handle != svga->state.hw_draw.ib ||
+ indexFormat != svga->state.hw_draw.ib_format ||
+ range->indexArray.offset != svga->state.hw_draw.ib_offset) {
+ ret = SVGA3D_vgpu10_SetIndexBuffer(svga->swc, ib_handle,
+ indexFormat,
+ range->indexArray.offset);
+ if (ret != PIPE_OK)
+ return ret;
+ svga->state.hw_draw.ib = ib_handle;
+ svga->state.hw_draw.ib_format = indexFormat;
+ svga->state.hw_draw.ib_offset = range->indexArray.offset;
+ }
if (instance_count > 1) {
ret = SVGA3D_vgpu10_DrawIndexedInstanced(svga->swc,