**********************************************************/
#include "pipe/p_compiler.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
assert(index_bias >= 0);
assert(min_index <= max_index);
assert(offset + index_bias*stride < size);
- assert(offset + (index_bias + min_index)*stride < size);
+ if (min_index != ~0) {
+ assert(offset + (index_bias + min_index) * stride < size);
+ }
switch (hwtnl->cmd.vdecl[i].identity.type) {
case SVGA3D_DECLTYPE_FLOAT1:
}
assert(!stride || width <= stride);
- assert(offset + (index_bias + max_index)*stride + width <= size);
+ if (max_index != ~0) {
+ assert(offset + (index_bias + max_index) * stride + width <= size);
+ }
}
assert(range->indexWidth == range->indexArray.stride);