size = index_size * nr;
dst = pipe_buffer_create(pipe->screen,
- PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STATIC, size);
+ PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_DEFAULT, size);
if (dst == NULL)
goto fail;
if (dst_map == NULL)
goto fail;
- translate((const char *) src_map + offset, 0, nr, dst_map);
+ translate((const char *) src_map + offset, 0, 0, nr, 0, dst_map);
pipe_buffer_unmap(pipe, src_transfer);
pipe_buffer_unmap(pipe, dst_transfer);
unsigned prim, unsigned start,
unsigned count)
{
- struct pipe_resource *upload_buffer = NULL;
SVGA3dPrimitiveRange range;
unsigned hw_prim;
unsigned hw_count;
unsigned index_offset = start * index_size;
- enum pipe_error ret = PIPE_OK;
hw_prim = svga_translate_prim(prim, count, &hw_count);
if (hw_count == 0)
- goto done;
+ return PIPE_OK; /* nothing to draw */
/* We should never see user-space buffers in the driver. The vbuf
* module should have converted them into real buffers.
range.indexWidth = index_size;
range.indexBias = index_bias;
- ret = svga_hwtnl_prim(hwtnl, &range, min_index, max_index, index_buffer);
- if (ret != PIPE_OK)
- goto done;
-
-done:
- if (upload_buffer)
- pipe_resource_reference(&upload_buffer, NULL);
-
- return ret;
+ return svga_hwtnl_prim(hwtnl, &range, min_index, max_index, index_buffer);
}
count,
hwtnl->api_pv,
hwtnl->hw_pv,
+ PR_DISABLE,
&gen_prim, &gen_size, &gen_nr, &gen_func);
}