#include "pipe/p_format.h"
+#include "svga_context.h"
#include "svga_types.h"
#include "svga_reg.h"
#include "svga3d_reg.h"
struct svga_screen;
+/**
+ * Vertex format flags. These are used to specify that some vertex formats
+ * need extra processing/conversion in the vertex shader. For example,
+ * setting the W component to 1, or swapping R/B, or converting packed uint
+ * types to signed int/snorm.
+ */
+#define VF_ADJUST_RANGE (1 << 0)
+#define VF_W_TO_1 (1 << 1)
+#define VF_U_TO_F_CAST (1 << 2) /* convert uint to float */
+#define VF_I_TO_F_CAST (1 << 3) /* convert sint to float */
+#define VF_BGRA (1 << 4) /* swap R/B */
+#define VF_PUINT_TO_SNORM (1 << 5) /* 10_10_10_2 to snorm */
+#define VF_PUINT_TO_USCALED (1 << 6) /* 10_10_10_2 to uscaled */
+#define VF_PUINT_TO_SSCALED (1 << 7) /* 10_10_10_2 to sscaled */
+
+/**
+ * Texture format flags.
+ */
+#define TF_GEN_MIPS (1 << 8) /* supports hw generate mipmap */
+
+void
+svga_translate_vertex_format_vgpu10(enum pipe_format format,
+ SVGA3dSurfaceFormat *svga_format,
+ unsigned *vf_flags);
+
enum SVGA3dSurfaceFormat
-svga_translate_format(struct svga_screen *ss,
+svga_translate_format(const struct svga_screen *ss,
enum pipe_format format,
unsigned bind);
unsigned *block_height,
unsigned *bytes_per_block);
+const char *
+svga_format_name(SVGA3dSurfaceFormat format);
+
+boolean
+svga_format_is_integer(SVGA3dSurfaceFormat format);
+
+boolean
+svga_format_support_gen_mips(enum pipe_format format);
+
+enum tgsi_return_type
+svga_get_texture_datatype(enum pipe_format format);
+
+
+// XXX: Move this to svga_context?
+boolean
+svga_has_any_integer_cbufs(const struct svga_context *svga);
+
+
+SVGA3dSurfaceFormat
+svga_typeless_format(SVGA3dSurfaceFormat format);
+
+
+SVGA3dSurfaceFormat
+svga_sampler_format(SVGA3dSurfaceFormat format);
+
+
+bool
+svga_format_is_uncompressed_snorm(SVGA3dSurfaceFormat format);
+
+
+bool
+svga_format_is_typeless(SVGA3dSurfaceFormat format);
+
+bool
+svga_format_is_shareable(const struct svga_screen *ss,
+ enum pipe_format pformat,
+ SVGA3dSurfaceFormat sformat,
+ unsigned bind,
+ bool verbose);
+SVGA3dSurfaceFormat
+svga_linear_to_srgb(SVGA3dSurfaceFormat format);
#endif /* SVGA_FORMAT_H_ */