*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
if (templ->logicop_enable) {
switch (templ->logicop_func) {
case PIPE_LOGICOP_XOR:
+ case PIPE_LOGICOP_INVERT:
blend->need_white_fragments = TRUE;
blend->rt[i].blend_enable = TRUE;
blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE;
blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM;
break;
- case PIPE_LOGICOP_INVERT:
- blend->rt[i].blend_enable = TRUE;
- blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR;
- blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
- blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
- break;
case PIPE_LOGICOP_AND:
/* Approximate with minimum - works for the 0 & anything case: */
blend->rt[i].blend_enable = TRUE;
}
}
else {
- blend->rt[i].blend_enable = templ->blend_enable;
+ blend->rt[i].blend_enable = templ->rt[0].blend_enable;
- if (templ->blend_enable) {
- blend->rt[i].srcblend = svga_translate_blend_factor(templ->rgb_src_factor);
- blend->rt[i].dstblend = svga_translate_blend_factor(templ->rgb_dst_factor);
- blend->rt[i].blendeq = svga_translate_blend_func(templ->rgb_func);
- blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->alpha_src_factor);
- blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->alpha_dst_factor);
- blend->rt[i].blendeq_alpha = svga_translate_blend_func(templ->alpha_func);
+ if (templ->rt[0].blend_enable) {
+ blend->rt[i].srcblend = svga_translate_blend_factor(templ->rt[0].rgb_src_factor);
+ blend->rt[i].dstblend = svga_translate_blend_factor(templ->rt[0].rgb_dst_factor);
+ blend->rt[i].blendeq = svga_translate_blend_func(templ->rt[0].rgb_func);
+ blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_src_factor);
+ blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->rt[0].alpha_dst_factor);
+ blend->rt[i].blendeq_alpha = svga_translate_blend_func(templ->rt[0].alpha_func);
if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
}
}
- blend->rt[i].writemask = templ->colormask;
+ blend->rt[i].writemask = templ->rt[0].colormask;
}
return blend;
svga->curr.blend_color = *blend_color;
- svga->dirty |= SVGA_NEW_BLEND;
+ svga->dirty |= SVGA_NEW_BLEND_COLOR;
}