struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
unsigned i;
+ if (!blend)
+ return NULL;
+
/* Fill in the per-rendertarget blend state. We currently only
* support independent blend enable and colormask per render target.
*/
define_blend_state_object(svga, blend);
}
- svga->hud.num_state_objects++;
+ svga->hud.num_blend_objects++;
return blend;
}
}
FREE(blend);
- svga->hud.num_state_objects--;
+ svga->hud.num_blend_objects--;
}
static void svga_set_blend_color( struct pipe_context *pipe,