gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / svga / svga_pipe_blend.c
index 3ad3f97816c1f0aa7b0e6d5b0493bdd6490619ee..e24a6beb0e4998fc75c6421824533f97a8a35805 100644 (file)
  *
  **********************************************************/
 
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "pipe/p_defines.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
+#include "util/u_bitmask.h"
 
 #include "svga_context.h"
-
 #include "svga_hw_reg.h"
+#include "svga_cmd.h"
 
 
-static INLINE unsigned
-svga_translate_blend_factor(unsigned factor)
+static inline unsigned
+svga_translate_blend_factor(const struct svga_context *svga, unsigned factor)
 {
+   /* Note: there is no SVGA3D_BLENDOP_[INV]BLENDFACTORALPHA so
+    * we can't translate PIPE_BLENDFACTOR_[INV_]CONST_ALPHA properly.
+    */
    switch (factor) {
    case PIPE_BLENDFACTOR_ZERO:            return SVGA3D_BLENDOP_ZERO;
    case PIPE_BLENDFACTOR_SRC_ALPHA:       return SVGA3D_BLENDOP_SRCALPHA;
@@ -50,15 +54,28 @@ svga_translate_blend_factor(unsigned factor)
    case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return SVGA3D_BLENDOP_SRCALPHASAT;
    case PIPE_BLENDFACTOR_CONST_COLOR:     return SVGA3D_BLENDOP_BLENDFACTOR;
    case PIPE_BLENDFACTOR_INV_CONST_COLOR: return SVGA3D_BLENDOP_INVBLENDFACTOR;
-   case PIPE_BLENDFACTOR_CONST_ALPHA:     return SVGA3D_BLENDOP_BLENDFACTOR; /* ? */
-   case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return SVGA3D_BLENDOP_INVBLENDFACTOR; /* ? */
+   case PIPE_BLENDFACTOR_CONST_ALPHA:
+      if (svga_have_vgpu10(svga))
+         return SVGA3D_BLENDOP_BLENDFACTORALPHA;
+      else
+         return SVGA3D_BLENDOP_BLENDFACTOR; /* as close as we can get */
+   case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+      if (svga_have_vgpu10(svga))
+         return SVGA3D_BLENDOP_INVBLENDFACTORALPHA;
+      else
+         return SVGA3D_BLENDOP_INVBLENDFACTOR; /* as close as we can get */
+   case PIPE_BLENDFACTOR_SRC1_COLOR:      return SVGA3D_BLENDOP_SRC1COLOR;
+   case PIPE_BLENDFACTOR_INV_SRC1_COLOR:  return SVGA3D_BLENDOP_INVSRC1COLOR;
+   case PIPE_BLENDFACTOR_SRC1_ALPHA:      return SVGA3D_BLENDOP_SRC1ALPHA;
+   case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:  return SVGA3D_BLENDOP_INVSRC1ALPHA;
+   case 0:                                return SVGA3D_BLENDOP_ONE;
    default:
       assert(0);
       return SVGA3D_BLENDOP_ZERO;
    }
 }
 
-static INLINE unsigned
+static inline unsigned
 svga_translate_blend_func(unsigned mode)
 {
    switch (mode) {
@@ -74,138 +91,337 @@ svga_translate_blend_func(unsigned mode)
 }
 
 
+/**
+ * Translate gallium logicop mode to SVGA3D logicop mode.
+ */
+static int
+translate_logicop(enum pipe_logicop op)
+{
+   switch (op) {
+   case PIPE_LOGICOP_CLEAR:
+      return SVGA3D_DX11_LOGICOP_CLEAR;
+   case PIPE_LOGICOP_NOR:
+      return SVGA3D_DX11_LOGICOP_NOR;
+   case PIPE_LOGICOP_AND_INVERTED:
+      return SVGA3D_DX11_LOGICOP_AND_INVERTED;
+   case PIPE_LOGICOP_COPY_INVERTED:
+      return SVGA3D_DX11_LOGICOP_COPY_INVERTED;
+   case PIPE_LOGICOP_AND_REVERSE:
+      return SVGA3D_DX11_LOGICOP_AND_REVERSE;
+   case PIPE_LOGICOP_INVERT:
+      return SVGA3D_DX11_LOGICOP_INVERT;
+   case PIPE_LOGICOP_XOR:
+      return SVGA3D_DX11_LOGICOP_XOR;
+   case PIPE_LOGICOP_NAND:
+      return SVGA3D_DX11_LOGICOP_NAND;
+   case PIPE_LOGICOP_AND:
+      return SVGA3D_DX11_LOGICOP_AND;
+   case PIPE_LOGICOP_EQUIV:
+      return SVGA3D_DX11_LOGICOP_EQUIV;
+   case PIPE_LOGICOP_NOOP:
+      return SVGA3D_DX11_LOGICOP_NOOP;
+   case PIPE_LOGICOP_OR_INVERTED:
+      return SVGA3D_DX11_LOGICOP_OR_INVERTED;
+   case PIPE_LOGICOP_COPY:
+      return SVGA3D_DX11_LOGICOP_COPY;
+   case PIPE_LOGICOP_OR_REVERSE:
+      return SVGA3D_DX11_LOGICOP_OR_REVERSE;
+   case PIPE_LOGICOP_OR:
+      return SVGA3D_DX11_LOGICOP_OR;
+   case PIPE_LOGICOP_SET:
+      return SVGA3D_DX11_LOGICOP_SET;
+   default:
+      return SVGA3D_DX11_LOGICOP_COPY;
+   }
+};
+
+
+/**
+ * Define a vgpu10 blend state object for the given
+ * svga blend state.
+ */
+static void
+define_blend_state_object(struct svga_context *svga,
+                          struct svga_blend_state *bs)
+{
+   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+   int i;
+
+   assert(svga_have_vgpu10(svga));
+
+   bs->id = util_bitmask_add(svga->blend_object_id_bm);
+
+   for (i = 0; i < SVGA3D_DX_MAX_RENDER_TARGETS; i++) {
+      perRT[i].blendEnable = bs->rt[i].blend_enable;
+      perRT[i].srcBlend = bs->rt[i].srcblend;
+      perRT[i].destBlend = bs->rt[i].dstblend;
+      perRT[i].blendOp = bs->rt[i].blendeq;
+      perRT[i].srcBlendAlpha = bs->rt[i].srcblend_alpha;
+      perRT[i].destBlendAlpha = bs->rt[i].dstblend_alpha;
+      perRT[i].blendOpAlpha = bs->rt[i].blendeq_alpha;
+      perRT[i].renderTargetWriteMask = bs->rt[i].writemask;
+      perRT[i].logicOpEnable = bs->logicop_enabled;
+      perRT[i].logicOp = bs->logicop_mode;
+   }
+
+   SVGA_RETRY(svga, SVGA3D_vgpu10_DefineBlendState(svga->swc,
+                                                   bs->id,
+                                                   bs->alpha_to_coverage,
+                                                   bs->independent_blend_enable,
+                                                   perRT));
+}
+
+
+/**
+ * If SVGA3D_DEVCAP_LOGIC_BLENDOPS is false, we can't directly implement
+ * GL's logicops.  But we can emulate some of them.  We set up the blending
+ * state for that here.
+ */
+static void
+emulate_logicop(struct svga_context *svga,
+                unsigned logicop_func,
+                struct svga_blend_state *blend,
+                unsigned buffer)
+{
+   switch (logicop_func) {
+   case PIPE_LOGICOP_XOR:
+   case PIPE_LOGICOP_INVERT:
+      blend->need_white_fragments = TRUE;
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_ONE;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_ONE;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_SUBTRACT;
+      break;
+   case PIPE_LOGICOP_CLEAR:
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_ZERO;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_ZERO;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
+      break;
+   case PIPE_LOGICOP_COPY:
+      blend->rt[buffer].blend_enable = FALSE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_ONE;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_ZERO;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_ADD;
+      break;
+   case PIPE_LOGICOP_COPY_INVERTED:
+      blend->rt[buffer].blend_enable   = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_ZERO;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_ADD;
+      break;
+   case PIPE_LOGICOP_NOOP:
+      blend->rt[buffer].blend_enable   = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_ZERO;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_ADD;
+      break;
+   case PIPE_LOGICOP_SET:
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_ONE;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_ONE;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
+      break;
+   case PIPE_LOGICOP_AND:
+      /* Approximate with minimum - works for the 0 & anything case: */
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
+      break;
+   case PIPE_LOGICOP_AND_REVERSE:
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
+      break;
+   case PIPE_LOGICOP_AND_INVERTED:
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
+      break;
+   case PIPE_LOGICOP_OR:
+      /* Approximate with maximum - works for the 1 | anything case: */
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
+      break;
+   case PIPE_LOGICOP_OR_REVERSE:
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
+      break;
+   case PIPE_LOGICOP_OR_INVERTED:
+      blend->rt[buffer].blend_enable = TRUE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
+      break;
+   case PIPE_LOGICOP_NAND:
+   case PIPE_LOGICOP_NOR:
+   case PIPE_LOGICOP_EQUIV:
+      /* Fill these in with plausible values */
+      blend->rt[buffer].blend_enable = FALSE;
+      blend->rt[buffer].srcblend       = SVGA3D_BLENDOP_ONE;
+      blend->rt[buffer].dstblend       = SVGA3D_BLENDOP_ZERO;
+      blend->rt[buffer].blendeq        = SVGA3D_BLENDEQ_ADD;
+      break;
+   default:
+      assert(0);
+      break;
+   }
+   blend->rt[buffer].srcblend_alpha = blend->rt[buffer].srcblend;
+   blend->rt[buffer].dstblend_alpha = blend->rt[buffer].dstblend;
+   blend->rt[buffer].blendeq_alpha = blend->rt[buffer].blendeq;
+
+   if (logicop_func == PIPE_LOGICOP_XOR) {
+      pipe_debug_message(&svga->debug.callback, CONFORMANCE,
+                         "XOR logicop mode has limited support");
+   }
+   else if (logicop_func != PIPE_LOGICOP_COPY) {
+      pipe_debug_message(&svga->debug.callback, CONFORMANCE,
+                         "general logicops are not supported");
+   }
+}
+
+
+
 static void *
 svga_create_blend_state(struct pipe_context *pipe,
                         const struct pipe_blend_state *templ)
 {
+   struct svga_context *svga = svga_context(pipe);
+   struct svga_screen *ss = svga_screen(pipe->screen);
    struct svga_blend_state *blend = CALLOC_STRUCT( svga_blend_state );
    unsigned i;
 
+   if (!blend)
+      return NULL;
+
+   /* Find index of first target with blending enabled.  If no blending is
+    * enabled at all, first_enabled will be zero.
+    */
+   unsigned first_enabled = 0;
+   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+      if (templ->rt[i].blend_enable) {
+         first_enabled = i;
+         break;
+      }
+   }
+
    /* Fill in the per-rendertarget blend state.  We currently only
-    * have one rendertarget.
+    * support independent blend enable and colormask per render target.
     */
-   for (i = 0; i < 1; i++) {
+   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
       /* No way to set this in SVGA3D, and no way to correctly implement it on
        * top of D3D9 API.  Instead we try to simulate with various blend modes.
        */
       if (templ->logicop_enable) {
-         switch (templ->logicop_func) {
-         case PIPE_LOGICOP_XOR:
-            blend->need_white_fragments = TRUE;
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ONE;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_SUBTRACT;
-            break;
-         case PIPE_LOGICOP_CLEAR:
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ZERO;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
-            break;
-         case PIPE_LOGICOP_COPY:
-            blend->rt[i].blend_enable = FALSE;
-            break;
-         case PIPE_LOGICOP_COPY_INVERTED:
-            blend->rt[i].blend_enable   = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
-            break;
-         case PIPE_LOGICOP_NOOP:
-            blend->rt[i].blend_enable   = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ZERO;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
-            break;
-         case PIPE_LOGICOP_SET:
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_ONE;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ONE;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
-            break;
-         case PIPE_LOGICOP_INVERT:
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_ZERO;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_ADD;
-            break;
-         case PIPE_LOGICOP_AND:
-            /* Approximate with minimum - works for the 0 & anything case: */
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
-            break;
-         case PIPE_LOGICOP_AND_REVERSE:
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
-            break;
-         case PIPE_LOGICOP_AND_INVERTED:
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MINIMUM;
-            break;
-         case PIPE_LOGICOP_OR:
-            /* Approximate with maximum - works for the 1 | anything case: */
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
-            break;
-         case PIPE_LOGICOP_OR_REVERSE:
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_SRCCOLOR;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_INVDESTCOLOR;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
-            break;
-         case PIPE_LOGICOP_OR_INVERTED:
-            blend->rt[i].blend_enable = TRUE;
-            blend->rt[i].srcblend       = SVGA3D_BLENDOP_INVSRCCOLOR;
-            blend->rt[i].dstblend       = SVGA3D_BLENDOP_DESTCOLOR;
-            blend->rt[i].blendeq        = SVGA3D_BLENDEQ_MAXIMUM;
-            break;
-         case PIPE_LOGICOP_NAND:
-         case PIPE_LOGICOP_NOR:
-         case PIPE_LOGICOP_EQUIV:
-            /* Fill these in with plausible values */
-            blend->rt[i].blend_enable = FALSE;
-            break;
-         default:
-            assert(0);
-            break;
+         if (ss->haveBlendLogicops) {
+            blend->logicop_enabled = TRUE;
+            blend->logicop_mode = translate_logicop(templ->logicop_func);
+            blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
+            blend->rt[i].blendeq_alpha = SVGA3D_BLENDEQ_ADD;
+            blend->rt[i].srcblend = SVGA3D_BLENDOP_ZERO;
+            blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
+            blend->rt[i].srcblend_alpha = SVGA3D_BLENDOP_ZERO;
+            blend->rt[i].dstblend_alpha = SVGA3D_BLENDOP_ZERO;
+         }
+         else {
+            emulate_logicop(svga, templ->logicop_func, blend, i);
          }
       }
       else {
-         blend->rt[i].blend_enable   = templ->blend_enable;
-
-         if (templ->blend_enable) {
-            blend->rt[i].srcblend       = svga_translate_blend_factor(templ->rgb_src_factor);
-            blend->rt[i].dstblend       = svga_translate_blend_factor(templ->rgb_dst_factor);
-            blend->rt[i].blendeq        = svga_translate_blend_func(templ->rgb_func);
-            blend->rt[i].srcblend_alpha = svga_translate_blend_factor(templ->alpha_src_factor);
-            blend->rt[i].dstblend_alpha = svga_translate_blend_factor(templ->alpha_dst_factor);
-            blend->rt[i].blendeq_alpha  = svga_translate_blend_func(templ->alpha_func);
+         /* Note: per-target blend terms are only supported for sm4_1
+          * device. For vgpu10 device, the blending terms must be identical
+          * for all targets (this is why we need the first_enabled index).
+          */
+         const unsigned j =
+            svga_have_sm4_1(svga) && templ->independent_blend_enable
+            ? i : first_enabled;
+         if (templ->independent_blend_enable || templ->rt[j].blend_enable) {
+            blend->rt[i].srcblend =
+               svga_translate_blend_factor(svga, templ->rt[j].rgb_src_factor);
+            blend->rt[i].dstblend =
+               svga_translate_blend_factor(svga, templ->rt[j].rgb_dst_factor);
+            blend->rt[i].blendeq =
+               svga_translate_blend_func(templ->rt[j].rgb_func);
+            blend->rt[i].srcblend_alpha =
+               svga_translate_blend_factor(svga, templ->rt[j].alpha_src_factor);
+            blend->rt[i].dstblend_alpha =
+               svga_translate_blend_factor(svga, templ->rt[j].alpha_dst_factor);
+            blend->rt[i].blendeq_alpha =
+               svga_translate_blend_func(templ->rt[j].alpha_func);
 
             if (blend->rt[i].srcblend_alpha != blend->rt[i].srcblend ||
                 blend->rt[i].dstblend_alpha != blend->rt[i].dstblend ||
-                blend->rt[i].blendeq_alpha  != blend->rt[i].blendeq)
-            {
+                blend->rt[i].blendeq_alpha  != blend->rt[i].blendeq) {
                blend->rt[i].separate_alpha_blend_enable = TRUE;
             }
          }
+         else {
+            /* disabled - default blend terms */
+            blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE;
+            blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO;
+            blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD;
+            blend->rt[i].srcblend_alpha = SVGA3D_BLENDOP_ONE;
+            blend->rt[i].dstblend_alpha = SVGA3D_BLENDOP_ZERO;
+            blend->rt[i].blendeq_alpha = SVGA3D_BLENDEQ_ADD;
+         }
+
+         if (templ->independent_blend_enable) {
+            blend->rt[i].blend_enable = templ->rt[i].blend_enable;
+         }
+         else {
+            blend->rt[i].blend_enable = templ->rt[0].blend_enable;
+         }
+      }
+
+      /* Some GL blend modes are not supported by the VGPU9 device (there's
+       * no equivalent of PIPE_BLENDFACTOR_[INV_]CONST_ALPHA).
+       * When we set this flag, we copy the constant blend alpha value
+       * to the R, G, B components.
+       * This works as long as the src/dst RGB blend factors doesn't use
+       * PIPE_BLENDFACTOR_CONST_COLOR and PIPE_BLENDFACTOR_CONST_ALPHA
+       * at the same time.  There's no work-around for that.
+       */
+      if (!svga_have_vgpu10(svga)) {
+         if (templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
+             templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
+             templ->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA ||
+             templ->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA) {
+            blend->blend_color_alpha = TRUE;
+         }
       }
 
-      blend->rt[i].writemask = templ->colormask;
+      if (templ->independent_blend_enable) {
+         blend->rt[i].writemask = templ->rt[i].colormask;
+      }
+      else {
+         blend->rt[i].writemask = templ->rt[0].colormask;
+      }
    }
 
+   blend->independent_blend_enable = templ->independent_blend_enable;
+
+   blend->alpha_to_coverage = templ->alpha_to_coverage;
+   blend->alpha_to_one = templ->alpha_to_one;
+
+   if (svga_have_vgpu10(svga)) {
+      define_blend_state_object(svga, blend);
+   }
+
+   svga->hud.num_blend_objects++;
+   SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws,
+                        SVGA_STATS_COUNT_BLENDSTATE);
+
    return blend;
 }
 
+
 static void svga_bind_blend_state(struct pipe_context *pipe,
                                   void *blend)
 {
@@ -215,10 +431,25 @@ static void svga_bind_blend_state(struct pipe_context *pipe,
    svga->dirty |= SVGA_NEW_BLEND;
 }
 
-
-static void svga_delete_blend_state(struct pipe_context *pipe, void *blend)
+static void svga_delete_blend_state(struct pipe_context *pipe,
+                                    void *blend)
 {
+   struct svga_context *svga = svga_context(pipe);
+   struct svga_blend_state *bs =
+      (struct svga_blend_state *) blend;
+
+   if (svga_have_vgpu10(svga) && bs->id != SVGA3D_INVALID_ID) {
+      SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyBlendState(svga->swc, bs->id));
+
+      if (bs->id == svga->state.hw_draw.blend_id)
+         svga->state.hw_draw.blend_id = SVGA3D_INVALID_ID;
+
+      util_bitmask_clear(svga->blend_object_id_bm, bs->id);
+      bs->id = SVGA3D_INVALID_ID;
+   }
+
    FREE(blend);
+   svga->hud.num_blend_objects--;
 }
 
 static void svga_set_blend_color( struct pipe_context *pipe,
@@ -228,7 +459,7 @@ static void svga_set_blend_color( struct pipe_context *pipe,
 
    svga->curr.blend_color = *blend_color;
 
-   svga->dirty |= SVGA_NEW_BLEND;
+   svga->dirty |= SVGA_NEW_BLEND_COLOR;
 }
 
 
@@ -240,6 +471,3 @@ void svga_init_blend_functions( struct svga_context *svga )
 
    svga->pipe.set_blend_color = svga_set_blend_color;
 }
-
-
-