*
**********************************************************/
-#include "svga_resource_texture.h"
#include "svga_context.h"
#include "svga_debug.h"
#include "svga_cmd.h"
+#include "svga_resource_buffer.h"
+#include "svga_resource_texture.h"
#include "svga_surface.h"
+
+//#include "util/u_blit_sw.h"
+#include "util/u_format.h"
#include "util/u_surface.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
-/* XXX I got my doubts about this, should maybe use svga_texture_copy_handle directly? */
-static void svga_surface_copy(struct pipe_context *pipe,
- struct pipe_resource* dst_tex,
- struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource* src_tex,
- struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height)
+/**
+ * Copy an image between textures with the vgpu10 CopyRegion command.
+ */
+static void
+copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex,
+ unsigned src_x, unsigned src_y, unsigned src_z,
+ unsigned src_level, unsigned src_face,
+ struct pipe_resource *dst_tex,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ unsigned dst_level, unsigned dst_face,
+ unsigned width, unsigned height, unsigned depth)
{
- struct svga_context *svga = svga_context(pipe);
- struct pipe_screen *screen = pipe->screen;
- SVGA3dCopyBox *box;
enum pipe_error ret;
- struct pipe_surface *srcsurf, *dstsurf;
+ uint32 srcSubResource, dstSubResource;
+ struct svga_texture *dtex, *stex;
+ SVGA3dCopyBox box;
- svga_hwtnl_flush_retry( svga );
+ stex = svga_texture(src_tex);
+ dtex = svga_texture(dst_tex);
- srcsurf = screen->get_tex_surface(screen, src_tex,
- subsrc.face, subsrc.level, srcz,
- PIPE_BIND_SAMPLER_VIEW);
+ box.x = dst_x;
+ box.y = dst_y;
+ box.z = dst_z;
+ box.w = width;
+ box.h = height;
+ box.d = depth;
+ box.srcx = src_x;
+ box.srcy = src_y;
+ box.srcz = src_z;
- dstsurf = screen->get_tex_surface(screen, dst_tex,
- subdst.face, subdst.level, dstz,
- PIPE_BIND_RENDER_TARGET);
+ srcSubResource = src_face * (src_tex->last_level + 1) + src_level;
+ dstSubResource = dst_face * (dst_tex->last_level + 1) + dst_level;
- SVGA_DBG(DEBUG_DMA, "blit to sid %p (%d,%d), from sid %p (%d,%d) sz %dx%d\n",
- svga_surface(dstsurf)->handle,
- dstx, dsty,
- svga_surface(srcsurf)->handle,
- srcx, srcy,
- width, height);
+ ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
+ dtex->handle, dstSubResource,
+ stex->handle, srcSubResource, &box);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
+ dtex->handle, dstSubResource,
+ stex->handle, srcSubResource, &box);
+ assert(ret == PIPE_OK);
+ }
- ret = SVGA3D_BeginSurfaceCopy(svga->swc,
- srcsurf,
- dstsurf,
- &box,
- 1);
- if(ret != PIPE_OK) {
+ svga_define_texture_level(dtex, dst_face, dst_level);
+}
- svga_context_flush(svga, NULL);
- ret = SVGA3D_BeginSurfaceCopy(svga->swc,
- srcsurf,
- dstsurf,
- &box,
- 1);
- assert(ret == PIPE_OK);
+static void
+svga_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dst_tex,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src_tex,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_texture *stex, *dtex;
+ unsigned dst_face_layer, dst_z, src_face_layer, src_z;
+
+ /* Emit buffered drawing commands, and any back copies.
+ */
+ svga_surfaces_flush( svga );
+
+ if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) {
+ /* can't copy within the same buffer, unfortunately */
+ if (svga_have_vgpu10(svga) && src_tex != dst_tex) {
+ enum pipe_error ret;
+ struct svga_winsys_surface *src_surf;
+ struct svga_winsys_surface *dst_surf;
+ struct svga_buffer *dbuffer = svga_buffer(dst_tex);
+
+ src_surf = svga_buffer_handle(svga, src_tex);
+ dst_surf = svga_buffer_handle(svga, dst_tex);
+
+ ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf,
+ src_box->x, dstx, src_box->width);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf,
+ src_box->x, dstx, src_box->width);
+ assert(ret == PIPE_OK);
+ }
+
+ dbuffer->dirty = TRUE;
+ }
+ else {
+ /* use map/memcpy fallback */
+ util_resource_copy_region(pipe, dst_tex, dst_level, dstx,
+ dsty, dstz, src_tex, src_level, src_box);
+ }
+ return;
+ }
+
+ stex = svga_texture(src_tex);
+ dtex = svga_texture(dst_tex);
+
+ if (src_tex->target == PIPE_TEXTURE_CUBE ||
+ src_tex->target == PIPE_TEXTURE_2D_ARRAY ||
+ src_tex->target == PIPE_TEXTURE_1D_ARRAY) {
+ src_face_layer = src_box->z;
+ src_z = 0;
+ assert(src_box->depth == 1);
+ }
+ else {
+ src_face_layer = 0;
+ src_z = src_box->z;
+ }
+
+ if (dst_tex->target == PIPE_TEXTURE_CUBE ||
+ dst_tex->target == PIPE_TEXTURE_2D_ARRAY ||
+ dst_tex->target == PIPE_TEXTURE_1D_ARRAY) {
+ dst_face_layer = dstz;
+ dst_z = 0;
+ assert(src_box->depth == 1);
+ }
+ else {
+ dst_face_layer = 0;
+ dst_z = dstz;
+ }
+
+ stex = svga_texture(src_tex);
+ dtex = svga_texture(dst_tex);
+
+ if (svga_have_vgpu10(svga)) {
+ /* vgpu10 */
+ if (util_format_is_compressed(src_tex->format) ==
+ util_format_is_compressed(dst_tex->format) &&
+ !util_format_is_depth_and_stencil(src_tex->format) &&
+ stex->handle != dtex->handle &&
+ src_tex->target == dst_tex->target) {
+ copy_region_vgpu10(svga,
+ src_tex,
+ src_box->x, src_box->y, src_z,
+ src_level, src_face_layer,
+ dst_tex,
+ dstx, dsty, dst_z,
+ dst_level, dst_face_layer,
+ src_box->width, src_box->height, src_box->depth);
+ }
+ else {
+ util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
+ src_tex, src_level, src_box);
+ }
+ }
+ else {
+ /* vgpu9 */
+ if (src_tex->format == dst_tex->format) {
+ svga_texture_copy_handle(svga,
+ stex->handle,
+ src_box->x, src_box->y, src_z,
+ src_level, src_face_layer,
+ dtex->handle,
+ dstx, dsty, dst_z,
+ dst_level, dst_face_layer,
+ src_box->width, src_box->height,
+ src_box->depth);
+ }
+ else {
+ util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
+ src_tex, src_level, src_box);
+ }
+ }
+
+ /* Mark the destination image as being defined */
+ svga_define_texture_level(dtex, dst_face_layer, dst_level);
+}
+
+
+/**
+ * The state tracker implements some resource copies with blits (for
+ * GL_ARB_copy_image). This function checks if we should really do the blit
+ * with a VGPU10 CopyRegion command or software fallback (for incompatible
+ * src/dst formats).
+ */
+static bool
+can_blit_via_copy_region_vgpu10(struct svga_context *svga,
+ const struct pipe_blit_info *blit_info)
+{
+ struct svga_texture *dtex, *stex;
+
+ if (!svga_have_vgpu10(svga))
+ return false;
+
+ stex = svga_texture(blit_info->src.resource);
+ dtex = svga_texture(blit_info->dst.resource);
+
+ // can't copy within one resource
+ if (stex->handle == dtex->handle)
+ return false;
+
+ // can't copy between different resource types
+ if (blit_info->src.resource->target != blit_info->dst.resource->target)
+ return false;
+
+ // check that the blit src/dst regions are same size, no flipping, etc.
+ if (blit_info->src.box.width != blit_info->dst.box.width ||
+ blit_info->src.box.height != blit_info->dst.box.height)
+ return false;
+
+ // depth/stencil copies not supported at this time
+ if (blit_info->mask != PIPE_MASK_RGBA)
+ return false;
+
+ if (blit_info->alpha_blend || blit_info->render_condition_enable ||
+ blit_info->scissor_enable)
+ return false;
+
+ // check that src/dst surface formats are compatible for the VGPU device.
+ return util_is_format_compatible(
+ util_format_description(blit_info->src.resource->format),
+ util_format_description(blit_info->dst.resource->format));
+}
+
+
+static void
+svga_blit(struct pipe_context *pipe,
+ const struct pipe_blit_info *blit_info)
+{
+ struct svga_context *svga = svga_context(pipe);
+
+ if (!svga_have_vgpu10(svga) &&
+ blit_info->src.resource->nr_samples > 1 &&
+ blit_info->dst.resource->nr_samples <= 1 &&
+ !util_format_is_depth_or_stencil(blit_info->src.resource->format) &&
+ !util_format_is_pure_integer(blit_info->src.resource->format)) {
+ debug_printf("svga: color resolve unimplemented\n");
+ return;
+ }
+
+ if (can_blit_via_copy_region_vgpu10(svga, blit_info)) {
+ unsigned src_face, src_z, dst_face, dst_z;
+
+ if (blit_info->src.resource->target == PIPE_TEXTURE_CUBE) {
+ src_face = blit_info->src.box.z;
+ src_z = 0;
+ assert(blit_info->src.box.depth == 1);
+ }
+ else {
+ src_face = 0;
+ src_z = blit_info->src.box.z;
+ }
+
+ if (blit_info->dst.resource->target == PIPE_TEXTURE_CUBE) {
+ dst_face = blit_info->dst.box.z;
+ dst_z = 0;
+ assert(blit_info->src.box.depth == 1);
+ }
+ else {
+ dst_face = 0;
+ dst_z = blit_info->dst.box.z;
+ }
+
+ copy_region_vgpu10(svga,
+ blit_info->src.resource,
+ blit_info->src.box.x, blit_info->src.box.y, src_z,
+ blit_info->src.level, src_face,
+ blit_info->dst.resource,
+ blit_info->dst.box.x, blit_info->dst.box.y, dst_z,
+ blit_info->dst.level, dst_face,
+ blit_info->src.box.width, blit_info->src.box.height,
+ blit_info->src.box.depth);
+ return;
}
- box->x = dstx;
- box->y = dsty;
- box->z = 0;
- box->w = width;
- box->h = height;
- box->d = 1;
- box->srcx = srcx;
- box->srcy = srcy;
- box->srcz = 0;
+ if (util_can_blit_via_copy_region(blit_info, TRUE) ||
+ util_can_blit_via_copy_region(blit_info, FALSE)) {
+ util_resource_copy_region(pipe, blit_info->dst.resource,
+ blit_info->dst.level,
+ blit_info->dst.box.x, blit_info->dst.box.y,
+ blit_info->dst.box.z, blit_info->src.resource,
+ blit_info->src.level, &blit_info->src.box);
+ return; /* done */
+ }
- SVGA_FIFOCommitAll(svga->swc);
+ if ((blit_info->mask & PIPE_MASK_S) ||
+ !util_blitter_is_blit_supported(svga->blitter, blit_info)) {
+ debug_printf("svga: blit unsupported %s -> %s\n",
+ util_format_short_name(blit_info->src.resource->format),
+ util_format_short_name(blit_info->dst.resource->format));
+ return;
+ }
- svga_surface(dstsurf)->dirty = TRUE;
- svga_propagate_surface(pipe, dstsurf);
+ /* XXX turn off occlusion and streamout queries */
+
+ util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
+ util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
+ util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
+ util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs);
+ util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
+ (struct pipe_stream_output_target**)svga->so_targets);
+ util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
+ util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
+ util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
+ util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
+ util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
+ util_blitter_save_depth_stencil_alpha(svga->blitter,
+ (void*)svga->curr.depth);
+ util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
+ util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask);
+ util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
+ util_blitter_save_fragment_sampler_states(svga->blitter,
+ svga->curr.num_samplers[PIPE_SHADER_FRAGMENT],
+ (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]);
+ util_blitter_save_fragment_sampler_views(svga->blitter,
+ svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT],
+ svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]);
+ /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
+ svga->render_cond_cond, svga->render_cond_mode);*/
+ util_blitter_blit(svga->blitter, blit_info);
+}
- pipe_surface_reference(&srcsurf, NULL);
- pipe_surface_reference(&dstsurf, NULL);
+static void
+svga_flush_resource(struct pipe_context *pipe,
+ struct pipe_resource *resource)
+{
}
void
svga_init_blit_functions(struct svga_context *svga)
{
- svga->pipe.resource_copy_region = svga_surface_copy;
- svga->pipe.resource_fill_region = util_resource_fill_region;
+ svga->pipe.resource_copy_region = svga_resource_copy_region;
+ svga->pipe.blit = svga_blit;
+ svga->pipe.flush_resource = svga_flush_resource;
}