svga: fix src/dst typo in can_blit_via_copy_region_vgpu10()
[mesa.git] / src / gallium / drivers / svga / svga_pipe_blit.c
index 8e114d3e30eb745332bf4135848de31ccdbe325a..9d8c4fe3084f706364073512b68aec7eb71bb500 100644 (file)
  *
  **********************************************************/
 
-#include "svga_resource_texture.h"
 #include "svga_context.h"
 #include "svga_debug.h"
 #include "svga_cmd.h"
+#include "svga_resource_buffer.h"
+#include "svga_resource_texture.h"
 #include "svga_surface.h"
 
+//#include "util/u_blit_sw.h"
+#include "util/u_format.h"
 #include "util/u_surface.h"
 
 #define FILE_DEBUG_FLAG DEBUG_BLIT
 
 
-/* XXX still have doubts about this... */
-static void svga_surface_copy(struct pipe_context *pipe,
-                              struct pipe_resource* dst_tex,
-                              unsigned dst_level,
-                              unsigned dstx, unsigned dsty, unsigned dstz,
-                              struct pipe_resource* src_tex,
-                              unsigned src_level,
-                              const struct pipe_box *src_box)
- {
-   struct svga_context *svga = svga_context(pipe);
-   struct svga_texture *stex, *dtex;
-/*   struct pipe_screen *screen = pipe->screen;
-   SVGA3dCopyBox *box;
+/**
+ * Copy an image between textures with the vgpu10 CopyRegion command.
+ */
+static void
+copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex,
+                    unsigned src_x, unsigned src_y, unsigned src_z,
+                    unsigned src_level, unsigned src_face,
+                    struct pipe_resource *dst_tex,
+                    unsigned dst_x, unsigned dst_y, unsigned dst_z,
+                    unsigned dst_level, unsigned dst_face,
+                    unsigned width, unsigned height, unsigned depth)
+{
    enum pipe_error ret;
-   struct pipe_surface *srcsurf, *dstsurf;*/
-   unsigned dst_face, dst_z, src_face, src_z;
-
-   /* Emit buffered drawing commands, and any back copies.
-    */
-   svga_surfaces_flush( svga );
-
-   /* Fallback for buffers. */
-   if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) {
-      util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
-                                src_tex, src_level, src_box);
-      return;
-   }
+   uint32 srcSubResource, dstSubResource;
+   struct svga_texture *dtex, *stex;
+   SVGA3dCopyBox box;
 
    stex = svga_texture(src_tex);
    dtex = svga_texture(dst_tex);
 
-#if 0
-   srcsurf = screen->get_tex_surface(screen, src_tex,
-                                     src_level, src_box->z, src_box->z,
-                                     PIPE_BIND_SAMPLER_VIEW);
-
-   dstsurf = screen->get_tex_surface(screen, dst_tex,
-                                     dst_level, dst_box->z, dst_box->z,
-                                     PIPE_BIND_RENDER_TARGET);
-
-   SVGA_DBG(DEBUG_DMA, "blit to sid %p (%d,%d), from sid %p (%d,%d) sz %dx%d\n",
-            svga_surface(dstsurf)->handle,
-            dstx, dsty,
-            svga_surface(srcsurf)->handle,
-            src_box->x, src_box->y,
-            width, height);
-
-   ret = SVGA3D_BeginSurfaceCopy(svga->swc,
-                                 srcsurf,
-                                 dstsurf,
-                                 &box,
-                                 1);
-   if(ret != PIPE_OK) {
+   box.x = dst_x;
+   box.y = dst_y;
+   box.z = dst_z;
+   box.w = width;
+   box.h = height;
+   box.d = depth;
+   box.srcx = src_x;
+   box.srcy = src_y;
+   box.srcz = src_z;
 
-      svga_context_flush(svga, NULL);
+   srcSubResource = src_face * (src_tex->last_level + 1) + src_level;
+   dstSubResource = dst_face * (dst_tex->last_level + 1) + dst_level;
 
-      ret = SVGA3D_BeginSurfaceCopy(svga->swc,
-                                    srcsurf,
-                                    dstsurf,
-                                    &box,
-                                    1);
+   ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
+                                      dtex->handle, dstSubResource,
+                                      stex->handle, srcSubResource, &box);
+   if (ret != PIPE_OK) {
+      svga_context_flush(svga, NULL);
+      ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
+                                         dtex->handle, dstSubResource,
+                                         stex->handle, srcSubResource, &box);
       assert(ret == PIPE_OK);
    }
 
-   box->x = dstx;
-   box->y = dsty;
-   box->z = 0;
-   box->w = width;
-   box->h = height;
-   box->d = 1;
-   box->srcx = src_box->x;
-   box->srcy = src_box->y;
-   box->srcz = 0;
+   svga_define_texture_level(dtex, dst_face, dst_level);
+}
+
+
+static void
+svga_resource_copy_region(struct pipe_context *pipe,
+                          struct pipe_resource *dst_tex,
+                          unsigned dst_level,
+                          unsigned dstx, unsigned dsty, unsigned dstz,
+                          struct pipe_resource *src_tex,
+                          unsigned src_level,
+                          const struct pipe_box *src_box)
+{
+   struct svga_context *svga = svga_context(pipe);
+   struct svga_texture *stex, *dtex;
+   unsigned dst_face_layer, dst_z, src_face_layer, src_z;
+
+   /* Emit buffered drawing commands, and any back copies.
+    */
+   svga_surfaces_flush( svga );
+
+   if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) {
+      /* can't copy within the same buffer, unfortunately */
+      if (svga_have_vgpu10(svga) && src_tex != dst_tex) {
+         enum pipe_error ret;
+         struct svga_winsys_surface *src_surf;
+         struct svga_winsys_surface *dst_surf;
+         struct svga_buffer *dbuffer = svga_buffer(dst_tex);
 
-   SVGA_FIFOCommitAll(svga->swc);
+         src_surf = svga_buffer_handle(svga, src_tex);
+         dst_surf = svga_buffer_handle(svga, dst_tex);
 
-   svga_surface(dstsurf)->dirty = TRUE;
-   svga_propagate_surface(pipe, dstsurf);
+         ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf,
+                                        src_box->x, dstx, src_box->width);
+         if (ret != PIPE_OK) {
+            svga_context_flush(svga, NULL);
+            ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf,
+                                           src_box->x, dstx, src_box->width);
+            assert(ret == PIPE_OK);
+         }
 
-   pipe_surface_reference(&srcsurf, NULL);
-   pipe_surface_reference(&dstsurf, NULL);
+         dbuffer->dirty = TRUE;
+      }
+      else {
+         /* use map/memcpy fallback */
+         util_resource_copy_region(pipe, dst_tex, dst_level, dstx,
+                                   dsty, dstz, src_tex, src_level, src_box);
+      }
+      return;
+   }
 
-#else
-   if (src_tex->target == PIPE_TEXTURE_CUBE) {
-      src_face = src_box->z;
+   stex = svga_texture(src_tex);
+   dtex = svga_texture(dst_tex);
+
+   if (src_tex->target == PIPE_TEXTURE_CUBE ||
+       src_tex->target == PIPE_TEXTURE_2D_ARRAY ||
+       src_tex->target == PIPE_TEXTURE_1D_ARRAY) {
+      src_face_layer = src_box->z;
       src_z = 0;
       assert(src_box->depth == 1);
    }
    else {
-      src_face = 0;
+      src_face_layer = 0;
       src_z = src_box->z;
    }
-   /* different src/dst type???*/
-   if (dst_tex->target == PIPE_TEXTURE_CUBE) {
-      dst_face = dstz;
+
+   if (dst_tex->target == PIPE_TEXTURE_CUBE ||
+       dst_tex->target == PIPE_TEXTURE_2D_ARRAY ||
+       dst_tex->target == PIPE_TEXTURE_1D_ARRAY) {
+      dst_face_layer = dstz;
       dst_z = 0;
       assert(src_box->depth == 1);
    }
    else {
-      dst_face = 0;
+      dst_face_layer = 0;
       dst_z = dstz;
    }
-   svga_texture_copy_handle(svga,
-                            stex->handle,
+
+   stex = svga_texture(src_tex);
+   dtex = svga_texture(dst_tex);
+
+   if (svga_have_vgpu10(svga)) {
+      /* vgpu10 */
+      if (util_format_is_compressed(src_tex->format) ==
+          util_format_is_compressed(dst_tex->format) &&
+          !util_format_is_depth_and_stencil(src_tex->format) &&
+          stex->handle != dtex->handle &&
+          src_tex->target == dst_tex->target) {
+         copy_region_vgpu10(svga,
+                            src_tex,
                             src_box->x, src_box->y, src_z,
-                            src_level, src_face,
-                            dtex->handle,
+                            src_level, src_face_layer,
+                            dst_tex,
                             dstx, dsty, dst_z,
-                            dst_level, dst_face,
+                            dst_level, dst_face_layer,
                             src_box->width, src_box->height, src_box->depth);
+      }
+      else {
+         util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
+                                   src_tex, src_level, src_box);
+      }
+   }
+   else {
+      /* vgpu9 */
+      if (src_tex->format == dst_tex->format) {
+         svga_texture_copy_handle(svga,
+                                  stex->handle,
+                                  src_box->x, src_box->y, src_z,
+                                  src_level, src_face_layer,
+                                  dtex->handle,
+                                  dstx, dsty, dst_z,
+                                   dst_level, dst_face_layer,
+                                  src_box->width, src_box->height,
+                                  src_box->depth);
+      }
+      else {
+         util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
+                                   src_tex, src_level, src_box);
+      }
+   }
+
+   /* Mark the destination image as being defined */
+   svga_define_texture_level(dtex, dst_face_layer, dst_level);
+}
+
+
+/**
+ * The state tracker implements some resource copies with blits (for
+ * GL_ARB_copy_image).  This function checks if we should really do the blit
+ * with a VGPU10 CopyRegion command or software fallback (for incompatible
+ * src/dst formats).
+ */
+static bool
+can_blit_via_copy_region_vgpu10(struct svga_context *svga,
+                                const struct pipe_blit_info *blit_info)
+{
+   struct svga_texture *dtex, *stex;
+
+   if (!svga_have_vgpu10(svga))
+      return false;
+
+   stex = svga_texture(blit_info->src.resource);
+   dtex = svga_texture(blit_info->dst.resource);
+
+   // can't copy within one resource
+   if (stex->handle == dtex->handle)
+      return false;
+
+   // can't copy between different resource types
+   if (blit_info->src.resource->target != blit_info->dst.resource->target)
+      return false;
+
+   // check that the blit src/dst regions are same size, no flipping, etc.
+   if (blit_info->src.box.width != blit_info->dst.box.width ||
+       blit_info->src.box.height != blit_info->dst.box.height)
+      return false;
+
+   // depth/stencil copies not supported at this time
+   if (blit_info->mask != PIPE_MASK_RGBA)
+      return false;
+
+   if (blit_info->alpha_blend || blit_info->render_condition_enable ||
+       blit_info->scissor_enable)
+      return false;
+
+   // check that src/dst surface formats are compatible for the VGPU device.
+   return util_is_format_compatible(
+        util_format_description(blit_info->src.resource->format),
+        util_format_description(blit_info->dst.resource->format));
+}
+
+
+static void
+svga_blit(struct pipe_context *pipe,
+          const struct pipe_blit_info *blit_info)
+{
+   struct svga_context *svga = svga_context(pipe);
+
+   if (!svga_have_vgpu10(svga) &&
+       blit_info->src.resource->nr_samples > 1 &&
+       blit_info->dst.resource->nr_samples <= 1 &&
+       !util_format_is_depth_or_stencil(blit_info->src.resource->format) &&
+       !util_format_is_pure_integer(blit_info->src.resource->format)) {
+      debug_printf("svga: color resolve unimplemented\n");
+      return;
+   }
+
+   if (can_blit_via_copy_region_vgpu10(svga, blit_info)) {
+      unsigned src_face, src_z, dst_face, dst_z;
 
-#endif
+      if (blit_info->src.resource->target == PIPE_TEXTURE_CUBE) {
+         src_face = blit_info->src.box.z;
+         src_z = 0;
+         assert(blit_info->src.box.depth == 1);
+      }
+      else {
+         src_face = 0;
+         src_z = blit_info->src.box.z;
+      }
 
+      if (blit_info->dst.resource->target == PIPE_TEXTURE_CUBE) {
+         dst_face = blit_info->dst.box.z;
+         dst_z = 0;
+         assert(blit_info->src.box.depth == 1);
+      }
+      else {
+         dst_face = 0;
+         dst_z = blit_info->dst.box.z;
+      }
+
+      copy_region_vgpu10(svga,
+                         blit_info->src.resource,
+                         blit_info->src.box.x, blit_info->src.box.y, src_z,
+                         blit_info->src.level, src_face,
+                         blit_info->dst.resource,
+                         blit_info->dst.box.x, blit_info->dst.box.y, dst_z,
+                         blit_info->dst.level, dst_face,
+                         blit_info->src.box.width, blit_info->src.box.height,
+                         blit_info->src.box.depth);
+      return;
+   }
+
+   if (util_can_blit_via_copy_region(blit_info, TRUE) ||
+       util_can_blit_via_copy_region(blit_info, FALSE)) {
+      util_resource_copy_region(pipe, blit_info->dst.resource,
+                                blit_info->dst.level,
+                                blit_info->dst.box.x, blit_info->dst.box.y,
+                                blit_info->dst.box.z, blit_info->src.resource,
+                                blit_info->src.level, &blit_info->src.box);
+      return; /* done */
+   }
+
+   if ((blit_info->mask & PIPE_MASK_S) ||
+       !util_blitter_is_blit_supported(svga->blitter, blit_info)) {
+      debug_printf("svga: blit unsupported %s -> %s\n",
+                   util_format_short_name(blit_info->src.resource->format),
+                   util_format_short_name(blit_info->dst.resource->format));
+      return;
+   }
+
+   /* XXX turn off occlusion and streamout queries */
+
+   util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
+   util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
+   util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
+   util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs);
+   util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
+                     (struct pipe_stream_output_target**)svga->so_targets);
+   util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
+   util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
+   util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
+   util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
+   util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
+   util_blitter_save_depth_stencil_alpha(svga->blitter,
+                                         (void*)svga->curr.depth);
+   util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
+   util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask);
+   util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
+   util_blitter_save_fragment_sampler_states(svga->blitter,
+                     svga->curr.num_samplers[PIPE_SHADER_FRAGMENT],
+                     (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]);
+   util_blitter_save_fragment_sampler_views(svga->blitter,
+                     svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT],
+                     svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]);
+   /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
+                                      svga->render_cond_cond, svga->render_cond_mode);*/
+   util_blitter_blit(svga->blitter, blit_info);
+}
+
+
+static void
+svga_flush_resource(struct pipe_context *pipe,
+                    struct pipe_resource *resource)
+{
 }
 
 
 void
 svga_init_blit_functions(struct svga_context *svga)
 {
-   svga->pipe.resource_copy_region = svga_surface_copy;
+   svga->pipe.resource_copy_region = svga_resource_copy_region;
+   svga->pipe.blit = svga_blit;
+   svga->pipe.flush_resource = svga_flush_resource;
 }