/* XXX turn off occlusion and streamout queries */
- util_blitter_save_vertex_buffers(svga->blitter,
- svga->curr.num_vertex_buffers,
- svga->curr.vb);
+ util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
/*util_blitter_save_geometry_shader(svga->blitter, svga->curr.gs);*/