freedreno/a3xx: shadow sampler support
[mesa.git] / src / gallium / drivers / svga / svga_pipe_blit.c
index 8e114d3e30eb745332bf4135848de31ccdbe325a..dbb9f4b517292983c220f47d6d5ce3c1924cc8c0 100644 (file)
@@ -29,6 +29,7 @@
 #include "svga_cmd.h"
 #include "svga_surface.h"
 
+#include "util/u_format.h"
 #include "util/u_surface.h"
 
 #define FILE_DEBUG_FLAG DEBUG_BLIT
@@ -147,6 +148,75 @@ static void svga_surface_copy(struct pipe_context *pipe,
 
 #endif
 
+   /* Mark the destination image as being defined */
+   svga_define_texture_level(dtex, dst_face, dst_level);
+}
+
+
+static void svga_blit(struct pipe_context *pipe,
+                      const struct pipe_blit_info *blit_info)
+{
+   struct svga_context *svga = svga_context(pipe);
+   struct pipe_blit_info info = *blit_info;
+
+   if (info.src.resource->nr_samples > 1 &&
+       info.dst.resource->nr_samples <= 1 &&
+       !util_format_is_depth_or_stencil(info.src.resource->format) &&
+       !util_format_is_pure_integer(info.src.resource->format)) {
+      debug_printf("svga: color resolve unimplemented\n");
+      return;
+   }
+
+   if (util_try_blit_via_copy_region(pipe, &info)) {
+      return; /* done */
+   }
+
+   if (info.mask & PIPE_MASK_S) {
+      debug_printf("svga: cannot blit stencil, skipping\n");
+      info.mask &= ~PIPE_MASK_S;
+   }
+
+   if (!util_blitter_is_blit_supported(svga->blitter, &info)) {
+      debug_printf("svga: blit unsupported %s -> %s\n",
+                   util_format_short_name(info.src.resource->format),
+                   util_format_short_name(info.dst.resource->format));
+      return;
+   }
+
+   /* XXX turn off occlusion and streamout queries */
+
+   util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
+   util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
+   util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
+   /*util_blitter_save_geometry_shader(svga->blitter, svga->curr.gs);*/
+   /*util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
+                     (struct pipe_stream_output_target**)svga->so_targets);*/
+   util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
+   util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
+   util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
+   util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
+   util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
+   util_blitter_save_depth_stencil_alpha(svga->blitter,
+                                         (void*)svga->curr.depth);
+   util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
+   /*util_blitter_save_sample_mask(svga->blitter, svga->sample_mask);*/
+   util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
+   util_blitter_save_fragment_sampler_states(svga->blitter,
+                     svga->curr.num_samplers,
+                     (void**)svga->curr.sampler);
+   util_blitter_save_fragment_sampler_views(svga->blitter,
+                     svga->curr.num_sampler_views,
+                     svga->curr.sampler_views);
+   /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
+                                      svga->render_cond_cond, svga->render_cond_mode);*/
+   util_blitter_blit(svga->blitter, &info);
+}
+
+
+static void
+svga_flush_resource(struct pipe_context *pipe,
+                    struct pipe_resource *resource)
+{
 }
 
 
@@ -154,4 +224,6 @@ void
 svga_init_blit_functions(struct svga_context *svga)
 {
    svga->pipe.resource_copy_region = svga_surface_copy;
+   svga->pipe.blit = svga_blit;
+   svga->pipe.flush_resource = svga_flush_resource;
 }