#include "svga_context.h"
#include "svga_state.h"
-#include "svga_screen_texture.h"
+#include "svga_surface.h"
static enum pipe_error
if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && fb->zsbuf) {
flags |= SVGA3D_CLEAR_DEPTH;
- if (svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8Z24_UNORM)
+ if (svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM)
flags |= SVGA3D_CLEAR_STENCIL;
rect.w = MAX2(rect.w, fb->zsbuf->width);