static void svga_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- struct pipe_resource *buf)
+ struct pipe_constant_buffer *cb)
{
struct svga_context *svga = svga_context(pipe);
+ struct pipe_resource *buf = cb ? cb->buffer : NULL;
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);