*
**********************************************************/
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
-#include "util/u_memory.h"
#include "tgsi/tgsi_parse.h"
#include "svga_context.h"
-#include "svga_state.h"
-#include "svga_hw_reg.h"
-#include "svga_cmd.h"
/***********************************************************************
* Constant buffers
static void svga_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ struct pipe_resource *buf)
{
struct svga_context *svga = svga_context(pipe);
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
- pipe_buffer_reference( &svga->curr.cb[shader],
- buf->buffer );
+ pipe_resource_reference( &svga->curr.cb[shader],
+ buf );
if (shader == PIPE_SHADER_FRAGMENT)
svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;