#include "tgsi/tgsi_parse.h"
#include "svga_context.h"
+#include "svga_resource_buffer.h"
/***********************************************************************
* Constant buffers
static void svga_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- struct pipe_resource *buf)
+ struct pipe_constant_buffer *cb)
{
struct svga_context *svga = svga_context(pipe);
+ struct pipe_resource *buf = cb ? cb->buffer : NULL;
+
+ if (cb && cb->user_buffer) {
+ buf = svga_user_buffer_create(pipe->screen,
+ (void *) cb->user_buffer,
+ cb->buffer_size,
+ PIPE_BIND_CONSTANT_BUFFER);
+ }
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
- pipe_resource_reference( &svga->curr.cb[shader],
- buf );
+ pipe_resource_reference(&svga->curr.cbufs[shader].buffer, buf);
+ svga->curr.cbufs[shader].buffer_size = cb ? cb->buffer_size : 0;
+ svga->curr.cbufs[shader].buffer_offset = cb ? cb->buffer_offset : 0;
+ svga->curr.cbufs[shader].user_buffer = NULL; /* not used */
if (shader == PIPE_SHADER_FRAGMENT)
svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
else
svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
+
+ if (cb && cb->user_buffer) {
+ pipe_resource_reference(&buf, NULL);
+ }
}