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svga: use shader sampler view declarations
[mesa.git]
/
src
/
gallium
/
drivers
/
svga
/
svga_pipe_depthstencil.c
diff --git
a/src/gallium/drivers/svga/svga_pipe_depthstencil.c
b/src/gallium/drivers/svga/svga_pipe_depthstencil.c
index 5ea623be4d90fa005a591450042bdc571e33d4de..d84ed1df48e78fe1d25b12d1992c0639b31f0037 100644
(file)
--- a/
src/gallium/drivers/svga/svga_pipe_depthstencil.c
+++ b/
src/gallium/drivers/svga/svga_pipe_depthstencil.c
@@
-202,6
+202,8
@@
svga_create_depth_stencil_state(struct pipe_context *pipe,
define_depth_stencil_state_object(svga, ds);
}
+ svga->hud.num_state_objects++;
+
return ds;
}
@@
-248,6
+250,7
@@
static void svga_delete_depth_stencil_state(struct pipe_context *pipe,
}
FREE(depth_stencil);
+ svga->hud.num_state_objects--;
}