*
**********************************************************/
-#include "svga_cmd.h"
+#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_prim.h"
#include "util/u_time.h"
#include "indices/u_indices.h"
#include "svga_hw_reg.h"
+#include "svga_cmd.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_draw.h"
#include "svga_state.h"
#include "svga_swtnl.h"
#include "svga_debug.h"
-
+#include "svga_resource_buffer.h"
static enum pipe_error
int index_bias,
unsigned min_index,
unsigned max_index,
- unsigned prim,
- unsigned start,
+ unsigned prim,
+ unsigned start,
unsigned count,
+ unsigned instance_count,
boolean do_retry )
{
- enum pipe_error ret = 0;
+ enum pipe_error ret = PIPE_OK;
svga_hwtnl_set_unfilled( svga->hwtnl,
svga->curr.rast->hw_unfilled );
svga->curr.rast->templ.flatshade,
svga->curr.rast->templ.flatshade_first );
-
ret = svga_update_state( svga, SVGA_STATE_HW_DRAW );
- if (ret)
+ if (ret != PIPE_OK)
goto retry;
ret = svga_hwtnl_draw_range_elements( svga->hwtnl,
index_buffer, index_size, index_bias,
min_index, max_index,
prim, start, count );
- if (ret)
+ if (ret != PIPE_OK)
goto retry;
- if (svga->curr.any_user_vertex_buffers) {
- ret = svga_hwtnl_flush( svga->hwtnl );
- if (ret)
- goto retry;
- }
-
return PIPE_OK;
retry:
index_buffer, index_size, index_bias,
min_index, max_index,
prim, start, count,
- FALSE );
+ instance_count, FALSE );
}
return ret;
static enum pipe_error
retry_draw_arrays( struct svga_context *svga,
- unsigned prim,
- unsigned start,
+ unsigned prim,
+ unsigned start,
unsigned count,
+ unsigned instance_count,
boolean do_retry )
{
enum pipe_error ret;
svga->curr.rast->templ.flatshade_first );
ret = svga_update_state( svga, SVGA_STATE_HW_DRAW );
- if (ret)
+ if (ret != PIPE_OK)
goto retry;
ret = svga_hwtnl_draw_arrays( svga->hwtnl, prim,
start, count );
- if (ret)
+ if (ret != PIPE_OK)
goto retry;
- if (svga->curr.any_user_vertex_buffers) {
- ret = svga_hwtnl_flush( svga->hwtnl );
- if (ret)
- goto retry;
- }
-
- return 0;
+ return PIPE_OK;
retry:
- if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry)
+ if (ret == PIPE_ERROR_OUT_OF_MEMORY && do_retry)
{
svga_context_flush( svga, NULL );
prim,
start,
count,
+ instance_count,
FALSE );
}
unsigned reduced_prim = u_reduced_prim( info->mode );
unsigned count = info->count;
enum pipe_error ret = 0;
+ boolean needed_swtnl;
+
+ svga->num_draw_calls++; /* for SVGA_QUERY_DRAW_CALLS */
if (!u_trim_pipe_prim( info->mode, &count ))
return;
- if (svga->state.sw.need_swtnl != svga->prev_draw_swtnl) {
- /* We're switching between SW and HW drawing. Do a flush to avoid
- * mixing HW and SW rendering with the same vertex buffer.
- */
- pipe->flush(pipe, ~0, NULL);
- svga->prev_draw_swtnl = svga->state.sw.need_swtnl;
- }
-
/*
* Mark currently bound target surfaces as dirty
* doesn't really matter if it is done before drawing.
svga->curr.reduced_prim = reduced_prim;
svga->dirty |= SVGA_NEW_REDUCED_PRIMITIVE;
}
-
+
+ needed_swtnl = svga->state.sw.need_swtnl;
+
svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL );
#ifdef DEBUG
#endif
if (svga->state.sw.need_swtnl) {
+ svga->num_fallbacks++; /* for SVGA_QUERY_FALLBACKS */
+ if (!needed_swtnl) {
+ /*
+ * We're switching from HW to SW TNL. SW TNL will require mapping all
+ * currently bound vertex buffers, some of which may already be
+ * referenced in the current command buffer as result of previous HW
+ * TNL. So flush now, to prevent the context to flush while a referred
+ * vertex buffer is mapped.
+ */
+
+ svga_context_flush(svga, NULL);
+ }
+
+ /* Avoid leaking the previous hwtnl bias to swtnl */
+ svga_hwtnl_set_index_bias( svga->hwtnl, 0 );
ret = svga_swtnl_draw_vbo( svga, info );
}
else {
info->mode,
info->start + offset,
info->count,
+ info->instance_count,
TRUE );
}
else {
info->mode,
info->start,
info->count,
+ info->instance_count,
TRUE );
}
}
+ /* XXX: Silence warnings, do something sensible here? */
+ (void)ret;
+
if (SVGA_DEBUG & DEBUG_FLUSH) {
svga_hwtnl_flush_retry( svga );
svga_context_flush(svga, NULL);