**********************************************************/
#include "pipe/p_defines.h"
+#include "util/u_debug_image.h"
+#include "util/u_string.h"
#include "svga_screen.h"
#include "svga_surface.h"
#include "svga_context.h"
static void svga_flush( struct pipe_context *pipe,
- unsigned flags,
- struct pipe_fence_handle **fence )
+ struct pipe_fence_handle **fence,
+ unsigned flags)
{
struct svga_context *svga = svga_context(pipe);
- int i;
- /* Emit buffered drawing commands.
+ /* Emit buffered drawing commands, and any back copies.
*/
- svga_hwtnl_flush_retry( svga );
+ svga_surfaces_flush( svga );
- /* Emit back-copy from render target view to texture.
- */
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- if (svga->curr.framebuffer.cbufs[i])
- svga_propagate_surface(pipe, svga->curr.framebuffer.cbufs[i]);
- }
- if (svga->curr.framebuffer.zsbuf)
- svga_propagate_surface(pipe, svga->curr.framebuffer.zsbuf);
+ if (flags & PIPE_FLUSH_FENCE_FD)
+ svga->swc->hints |= SVGA_HINT_FLAG_EXPORT_FENCE_FD;
/* Flush command queue.
*/
svga_context_flush(svga, fence);
- SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s flags %x fence_ptr %p\n",
- __FUNCTION__, flags, fence ? *fence : 0x0);
+ SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
+ __FUNCTION__, fence ? *fence : 0x0);
+
+ /* Enable to dump BMPs of the color/depth buffers each frame */
+ if (0) {
+ struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
+ static unsigned frame_no = 1;
+ char filename[256];
+ unsigned i;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ snprintf(filename, sizeof(filename), "cbuf%u_%04u.bmp", i, frame_no);
+ debug_dump_surface_bmp(&svga->pipe, filename, fb->cbufs[i]);
+ }
+
+ if (0 && fb->zsbuf) {
+ snprintf(filename, sizeof(filename), "zsbuf_%04u.bmp", frame_no);
+ debug_dump_surface_bmp(&svga->pipe, filename, fb->zsbuf);
+ }
+
+ ++frame_no;
+ }
+}
+
+
+/**
+ * svga_create_fence_fd
+ *
+ * Wraps a SVGA fence around an imported file descriptor. This
+ * fd represents a fence from another process/device. The fence created
+ * here can then be fed into fence_server_sync() so SVGA can synchronize
+ * with an external process
+ */
+static void
+svga_create_fence_fd(struct pipe_context *pipe,
+ struct pipe_fence_handle **fence,
+ int fd,
+ enum pipe_fd_type type)
+{
+ struct svga_winsys_screen *sws = svga_winsys_screen(pipe->screen);
+
+ assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
+ sws->fence_create_fd(sws, fence, fd);
+}
+
+
+/**
+ * svga_fence_server_sync
+ *
+ * This function imports a fence from another process/device into the current
+ * software context so that SVGA can synchronize with it.
+ */
+static void
+svga_fence_server_sync(struct pipe_context *pipe,
+ struct pipe_fence_handle *fence)
+{
+ struct svga_winsys_screen *sws = svga_winsys_screen(pipe->screen);
+ struct svga_context *svga = svga_context(pipe);
+
+ sws->fence_server_sync(sws, &svga->swc->imported_fence_fd, fence);
}
void svga_init_flush_functions( struct svga_context *svga )
{
svga->pipe.flush = svga_flush;
+ svga->pipe.create_fence_fd = svga_create_fence_fd;
+ svga->pipe.fence_server_sync = svga_fence_server_sync;
}